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[Bug?] Npc's cannot use spells without c++


duan3

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if you want to use spells of the creature_template, you will have to add ScriptName='generic_creature' for this mob.

This ScriptName however requires SD2 installed.

Another, and way better approach to get mobs spelling is to use EventAI:

http://udbwiki.webhop.net/index.php/Event_AI

(remember to set AIName='EventAI' for the mob)

another documentation can be found in the /doc dir of mangos-tree

Examples can be found in latest ACID release file, and in the acid forum, found at scriptdev2.com (scroll down)

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if you want to use spells of the creature_template, you will have to add ScriptName='generic_creature' for this mob.

This ScriptName however requires SD2 installed.

Another, and way better approach to get mobs spelling is to use EventAI:

http://udbwiki.webhop.net/index.php/Event_AI

(remember to set AIName='EventAI' for the mob)

another documentation can be found in the /doc dir of mangos-tree

Examples can be found in latest ACID release file, and in the acid forum, found at scriptdev2.com (scroll down)

K thanks im gonna try it again and i have sd2 compiled with the core so ill reply with the good/bad news :)

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