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[Spell bugs] Death-Knight Investigation!


Auntie Mangos

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  • 40 years later...

Death-Knight investigation:

Over the course of a few hours I tested out every talent, talent upgrade and ability available to Deekay both in PVP and PVE scenarios. Most if not all of the attribute-increasing talents worked as expected and incremented properly for each talent point invested in them – as such, they have not been included in the report. The same can be said about many of the basic abilities such as plague-strike, blood strike, death-coil etc. What is included in the report is a short name and description of every ‘broken’ ability and talent that I could detect, and my observations surrounding summoned minions and pets (it was unclear as to how they were supposed to behave).

Broken Abilities:

-Death Grip: The visual *grip* effect is absent.

-Death and Decay: The tooltip is incorrect as it claims to do 65 damage per second but instead does 256 damage per second with a spell-power of 0 – otherwise it works fine.

-Obliterate: Does not consume disease effects on the target as per the description. It is also uncertain whether it is doing the appropriate damage or not, and, as a side-effect, it is impossible to test whether the frost-talent ‘Annihilation’ works or not.

-Raise Ally: When the ability is used the cool down is activated yet the spell has no effect.

-Rune Strike: Does not activate for use as it should after a successful dodge or parry by the Death Knight.

Broken Talents/ Talent-Given-Abilities:

-Corpse Explosion: Ability activates and consumes rune power but has no effect.

-Hysteria: Appears as a buff but does not decrease the health of the target by 1% per second nor does it actually seem to give a 20% damage increment.

-Hungering Cold: Freezes target for 10-seconds as per the tooltip, however, the effect does not apply a frost disease and any disease damage will break the effect, contrary to the tooltip.

-Icy Talons & Improved Icy Talons: These do not appear to have any actual effect – even when the buff appears on party or raid members – requires some investigation.

-Rune Weapon: The weapon appears but does 82 damage approximately every 2 seconds without performing any abilities instead of mimicking the Death Knight’s attacks at 50% damage as per the tooltip.

Observations Surrounding Summoned Minions and Pets:

-Raise Dead(patched effect!): Summons an uncontrollable minion with 12k HP that does approximately 250 damage per strike and occasionally uses an ability akin to rend which does an additional 200 damage. The ghoul disappears after the ascribed time-period. If points have been invested in the appropriate Unholy talents then the minion becomes a permanent, controllable pet with several abilities as per the tooltips, however, it is possible with duel-specialization to summon the ghoul and then switch to another talent-build whilst keeping the improved ghoul without any of the proper talents.

-Summon Gargoyle(patched effect!): Summons an uncontrollable minion that has approximately 11k HP and does approximately 750 damage per hit to other players – taking into account different resilience ratings and resistances etc.

-Summon Bloodworms(patched effect!): Spawns 2-4 worms. The worms each do approximately 82 damage per second whilst healing the Death Knight for 140 HP per second. It is unclear however whether the chance for them to be summoned on each weapon hit is correct or not.

Closing Comments:

The talents and abilities were tested quite thoroughly and appeared fine with the exception of the aforementioned cases. It is worth noting however that the DK at level 80 only had 67 talent points available to him instead of 71, and that it is unclear if the Death Knight Trainers trained all the abilities to their maximum rank: the ‘legendary’ damage output of the Death Knights seemed somewhat disappointing even when taking inexperience into account. There was also a glitch where the trainer offered to train Frost Horn rank 1 even though the DK had trained to rank two of the skill. Finally it should be mentioned that the Death Knight Profession, Rune-Forging received little testing.

Hopefully this report will aid in bringing Death Knights one-step closer to being a playable class!

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Can I add that Crypt Fever and Ebon Plaguebringer aren't working?(as far as the server I'm playing on goes that is :| ). I'll go ahead and thank the people who will post codes for the said bugged skills/talents(post the ones for Crypt and Ebon too please :)). Just as what tehavatar said, I too, want the Death Knight to be more playable :)

again, thank you in advance :D

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DeathKnights also obtain Talent Points by completion of quests , if you look in the core you can see that Deathknights have special handling just for them. Its just like they do in Retail. Good work on the report. Although I am sure the developers have alot more of a General View on things then Just this at the moment.

You can find this in

[7144] Implement DK specific way for talent points calculation.

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