Forusim
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Everything posted by Forusim
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Mangos Version: 10784 Custom Patches: none SD2 Version: 1884 Database Name and Version : UDB 394 How it SHOULD work: Immediately activates a Blood Rune and converts it into a Death Rune for the next 20 sec. Death Runes count as a Blood, Frost or Unholy Rune. How it DOES work: Only convert part is working, if you have bloodrune available and not on cd. I have investigated the problem and found that dbc entry for this spell has wrong effectmiscvalue. As of this enum: enum RuneType { RUNE_BLOOD = 0, RUNE_UNHOLY = 1, RUNE_FROST = 2, RUNE_DEATH = 3, NUM_RUNE_TYPES = 4 }; effectmiscvalue should be 0, but there is a 3. So there are different ways of solving problems like this: - correct dbc values = not supported by mangos - hack the values in Spell::EffectActivateRune - implement sql based spell.dbc which override dbc values by these in the database If you see a better solution, please let me know.
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Blue guys took crack again, creating this spell. ProcChance is 100% in DBC files and not the expected 7%, 15%. Proc Chance for this aura is stored for some reason in Basepoints.
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Mh sorry for confusion. As i recently updated my armory, i could not access to char sheets, also. I browsed in the armory git commit notes and i can remember that somewhere the char feed had to be deleted.
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There was a revision, which deletes all char data feed. So you have to login and logout with every char again...
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Pastebin expired as usual, could some1 pls post working code? Thank you!
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Old crash with bad mover pointer for charmed creatures
Forusim replied to Auntie Mangos's topic in OldBug reports
Are u running linux server? I have no crash on windows server, but some warnings. -
He will be teleported to the original location, not the dungeon entrance. Yep it should work similar to battleground join ports.
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I am missing a check whether target is a boss mob. I read that you are not able to grab them.
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So i can implement this fix without hesitation and w8 for proper jump animation fix?
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Will this teleport enemy to DK or will the emeny fly in a arc through the air?
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4.0.1 is only for experienced people. Don´t waste your time, if you have no deep insight into mangos code.
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There is a talent which increase the healing, isn´t there?
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Timestamp in arena statistics is not right. It is always shown as 01/01/1970
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Would you be so kind post direct commit link to this fix? Thank you!
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Laise would you please restore functionally of these talents? Thank you!
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[fix]Death Rune Mastery, Reaping, Blood of the North
Forusim replied to Auntie Mangos's topic in ... under reviewOld
Would you please post code in your post, pastebin just sux... Thank you! -
Hello, spell procs for this DK talent: replace into spell_chain(spell_id, prev_spell, first_spell, rank, req_spell) VALUES (49200, 0, 49200, 1, 0), (50151, 49200, 49200, 2, 0), (50152, 50151, 49200, 3, 0); replace into spell_proc_event(entry, SchoolMask, SpellFamilyName, SpellFamilyMaskA0, SpellFamilyMaskA1, SpellFamilyMaskA2, SpellFamilyMaskB0, SpellFamilyMaskB1, SpellFamilyMaskB2, SpellFamilyMaskC0, SpellFamilyMaskC1, SpellFamilyMaskC2, procFlags, procEx, ppmRate, CustomChance, Cooldown) VALUES (49200, 126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1048576, 0, 0, 0, 0); Regards
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Any updates for this patch?
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[patch] implement SPLINEFLAG_TRAJECTORY (jump effect visual)
Forusim replied to Auntie Mangos's topic in ... rejectedOld
Any news about this ability? -
Bump, have someone at least a fix for Rune Strike? It´s just the same as warriors revenge, but won´t activate on parry, etc ...
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Try this one https://github.com/mangos/mangos/commit/fb2bf5984f78c3addba7c1ceb3145e76be18e9ea
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Usuallly it should be like this: internal cd = procperiod * 3 Maybe it could be somehow set default related to this formula.
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