Forusim
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Everything posted by Forusim
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I cant believe that it solved with this few lines, otherwise it would be a EPIC FAIL for mangos. Blink isnt working right since existing...
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Confirmed! Same in Raids, sometimes you cant move players in groups and Assists are messed up also. You can give player assist, but he can´t do /rw oder move players. Worked fine at least with 9135.
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Ok tryed it on liveserver, it displays after filtering "88 persons found. (50 displayed)" So the client is the bottleneck.
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[fix]Seed of Corruption damaging friendly targets
Forusim replied to Auntie Mangos's topic in ... rejectedOld
Will this also fix http://www.wowhead.com/spell=44457 ? Have the same problem.. -
[patch]Remove Immunity Effect for Shattering Throw
Forusim replied to a topic in ... under reviewOld
Bump tested with 300 Players and no complains so far! -
I can confirm that CL can hit multiply and sometimes doesnt hit at all. I think the problem with Arcane Missiles and Penance is related to that target type, which changed after 3.1.3? I am not sure, but before Arcane Missiles worked fine like for 3 years? "Never touch a running system" is kinda unknown at mangos...
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Any idea where this talent could be stored? I would try to fix it myself then..
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I can confirm this, the last 20 skills takes months and still not reaching maximum.
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No it just removes Debuff and that´s it. Please test it yourself.
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sorry double post..
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What bug does the patch fix? What features does the patch add? Activate detonation when Player have no mana to burn For which repository revision was the patch created? 9690++ Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://www.scriptdev2.com/project.php?issueid=822 Who has been writing this patch? Please include either forum user names or email addresses. Me with a bit of help of Patman
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Mangos Version: 9605 Custom Patches: Broadcaster SD2 Version: 1644 Database Name and Version : UDB 388 How it SHOULD work: Cut to the Chase should take Imp S & D into account and refresh to 32 seconds How it DOES work: Only refresh to 21 seconds, like without improvement. Any Idea how to solve it? Thanks in advance.
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No i am not sure, if it wont crash the client? I can´t test this alone and not sure what it will cause on my life server
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Ok then i understood it wrong, but thats useless then. If i wanna know how much players are online: .server info It is more usefull to know how many players fits to your filter. For example when you wanna start a raid. Anyhow, thanks for claryfing.
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Doesnt work at all. It shows you now total count of online players, but dispay is still limited to 50. And there is a bug, if you filter it still show the count of total online players...not the count of filtered players.. Is there a way to do it right? Otherwise we have to live with 49 limitation.
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Don't allow enter an instance while raid is in combat
Forusim replied to a topic in OldGeneral discussion
Can a Dev comment on this? Is it the right way to handle it? -
don´t let this go down...
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Which rev are using?? On rev 9624 there was a "getting 3% more crit" aura on mobs.
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I would recommend you to pull the latest revision or 9605. For pulling 9605: git bash => git checkout 6a5f80bb2b93127895884a38acb874cd23d63ac5
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[9651] [fix]improved quest POI's code + make use of actual data
Forusim replied to Auntie Mangos's topic in ... acceptedOld
Try to complie the patch above gived following errors: 2>..\\..\\src\\game\\QueryHandler.cpp(525) : error C2039: 'PoiId': Ist kein Element von 'QuestPOI' 2> d:\\spiele\\mangos testserver\\test\\patch test\\mangos\\src\\game\\ObjectMgr.h(261): Siehe Deklaration von 'QuestPOI' 2>..\\..\\src\\game\\QueryHandler.cpp(525) : error C2514: 'uint32': Klasse besitzt keine Konstruktoren 2> d:\\Spiele\\MANGOS TESTSERVER\\TEST\\patch test\\mangos\\src\\framework\\Platform/Define.h(113): Siehe Deklaration von 'uint32' 2>..\\..\\src\\game\\QueryHandler.cpp(528) : error C2039: 'AreaId': Ist kein Element von 'QuestPOI' 2> d:\\spiele\\mangos testserver\\test\\patch test\\mangos\\src\\game\\ObjectMgr.h(261): Siehe Deklaration von 'QuestPOI' 2>..\\..\\src\\game\\QueryHandler.cpp(528) : error C2514: 'uint32': Klasse besitzt keine Konstruktoren 2> d:\\Spiele\\MANGOS TESTSERVER\\TEST\\patch test\\mangos\\src\\framework\\Platform/Define.h(113): Siehe Deklaration von 'uint32' 2>..\\..\\src\\game\\QueryHandler.cpp(529) : error C2039: 'FloorId': Ist kein Element von 'QuestPOI' 2> d:\\spiele\\mangos testserver\\test\\patch test\\mangos\\src\\game\\ObjectMgr.h(261): Siehe Deklaration von 'QuestPOI' 2>..\\..\\src\\game\\QueryHandler.cpp(529) : error C2514: 'uint32': Klasse besitzt keine Konstruktoren 2> d:\\Spiele\\MANGOS TESTSERVER\\TEST\\patch test\\mangos\\src\\framework\\Platform/Define.h(113): Siehe Deklaration von 'uint32' 2>..\\..\\src\\game\\ObjectMgr.cpp(6472) : error C2661: 'QuestPOI::QuestPOI': Keine überladene Funktion akzeptiert 7 Argumente 2>Das Buildprotokoll wurde unter "file://c:\\Users\\Oleg\\Desktop\\patch test\\mangos\\win\\VC90\\game__Win32_Release\\BuildLog.htm" gespeichert. 2>game - 7 Fehler, 0 Warnung(en) ========== Erstellen: 1 erfolgreich, Fehler bei 1, 11 aktuell, 0 übersprungen ========== -
Could you please do a patch file? Thanks in advance!
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Just tested holy shock on grounding totem, enemy player and myself and no freeze. Alex tell facts or let it be. Your posting are useless.
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Just tested 9624 using Arcane Blast and Grounding Totem and had no freeze. Alex are you sure you had the right version? Tell us, what you did before you got freezes.
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Doors mostly open after killing Boss. So you have to script the change of the door state from closed to open.
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