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Forusim

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Everything posted by Forusim

  1. Actually some mind-control spells work already. For example http://www.wowhead.com/spell=55479 used for http://www.wowhead.com/npc=16061 encounter . The only problem is that you get mindcontrol of both recruits, but can actually control 1 of them at the same time. This makes it impossible to control both recruits with 2 players, because they will interrupt each other.
  2. Use 0 seconds to get object permanent as hot fix...
  3. Has someone a scripted NPC for this feature? Thanks!
  4. @ racs: You will not be able to see much then. Only with core patches with Tool makes sense. @ Shadez: The German translation for the "earned on xx-xx-xxxx" (armoy/achievement-firsts.xml) is wrong. It should be "verdient am" instead of "verdient auf".
  5. Works as intended. Ready for master?!
  6. Thanks Most_Mangos i will test this. hershaw121: I havent this Glyph, because it makes no sense with sub spec. Edit: Talent not working =/
  7. Ok well the similar descriptions for 2 different things confused me. Thanks
  8. # LogFilter_AchievementUpdates # LogFilter_CreatureMoves # LogFilter_TransportMoves # LogFilter_VisibilityChanges # LogFilter_Weather # LogFilter_DbStrictedCheck # Log filters ([color="Red"]active by default[/color]) [color="Red"]# Default: 1 - not include with any log level # 0 - include in log if log level permit[/color] # # LogFilter_PeriodicAffects # LogFilter_PlayerMoves # LogFilter_SQLText # LogFilter_AIAndMovegens # LogFilter_PlayerStats # LogFilter_Damage # LogFilter_Combat # LogFilter_SpellCast # Log filters ([color="Red"]disabled by default, mostly debug only output affected cases[/color]) [color="Red"]# Default: 0 - include in log if log level permit # 1 - not include with any log level[/color] LogFilter_AchievementUpdates = 1 LogFilter_CreatureMoves = 1 LogFilter_TransportMoves = 1 LogFilter_VisibilityChanges = 1 LogFilter_Weather = 1 LogFilter_DbStrictedCheck = 1 LogFilter_PeriodicAffects = 0 LogFilter_PlayerMoves = 0 LogFilter_SQLText = 0 LogFilter_AIAndMovegens = 0 LogFilter_PlayerStats = 0 LogFilter_Damage = 0 LogFilter_Combat = 0 LogFilter_SpellCast = 0 The red marked description looks twisted. I havent changed the default values.
  9. Trying to compile on 10357 gives these errors: 2>Kompilieren... 2>SpellAuras.cpp 2>..\\..\\src\\game\\SpellAuras.cpp(2631) : error C2065: 'm_target': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2631) : error C2227: Links von "->getClass" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden. 2> Typ ist ''unknown-type'' 2>..\\..\\src\\game\\SpellAuras.cpp(2634) : error C2039: 'AuraMap': Ist kein Element von 'Unit' 2> d:\\development\\mangos testserver\\mangos\\mangos 10357\\src\\game\\Unit.h(1106): Siehe Deklaration von 'Unit' 2>..\\..\\src\\game\\SpellAuras.cpp(2634) : error C2065: 'AuraMap': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2634) : error C2146: Syntaxfehler: Fehlendes ';' vor Bezeichner 'auras' 2>..\\..\\src\\game\\SpellAuras.cpp(2634) : error C2065: 'auras': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2634) : error C2065: 'm_target': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2634) : error C2227: Links von "->GetAuras" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden. 2> Typ ist ''unknown-type'' 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C3083: "AuraMap": Das Symbol links neben "::" muss ein Typ sein. 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2039: 'iterator': Ist kein Element von 'Unit' 2> d:\\development\\mangos testserver\\mangos\\mangos 10357\\src\\game\\Unit.h(1106): Siehe Deklaration von 'Unit' 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2065: 'iterator': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2146: Syntaxfehler: Fehlendes ';' vor Bezeichner 'itr' 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2065: 'itr': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2065: 'auras': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2228: Links von ".begin" muss sich eine Klasse/Struktur/Union befinden. 2> Typ ist ''unknown-type'' 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2065: 'itr': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2065: 'auras': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2228: Links von ".end" muss sich eine Klasse/Struktur/Union befinden. 2> Typ ist ''unknown-type'' 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2146: Syntaxfehler: Fehlendes ')' vor Bezeichner 'itr' 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2059: Syntaxfehler: ';' 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2065: 'itr': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2059: Syntaxfehler: ')' 2>..\\..\\src\\game\\SpellAuras.cpp(2636) : error C2143: Syntaxfehler: Es fehlt ';' vor '{' 2>..\\..\\src\\game\\SpellAuras.cpp(2637) : error C2065: 'itr': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2637) : error C2227: Links von "->second" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden. 2> Typ ist ''unknown-type'' 2>..\\..\\src\\game\\SpellAuras.cpp(2637) : error C2227: Links von "->GetSpellProto" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden. 2>..\\..\\src\\game\\SpellAuras.cpp(2642) : error C2065: 'm_target': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2642) : error C2227: Links von "->getVictim" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden. 2> Typ ist ''unknown-type'' 2>..\\..\\src\\game\\SpellAuras.cpp(2643) : error C2065: 'm_target': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2643) : error C2227: Links von "->CastSpell" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden. 2> Typ ist ''unknown-type'' Any idea how to fix?
  10. Forusim

    Battle Log

    Yep in raids after relog log last only for some minutes and then gets buggy again...
  11. Hello! Great project so far. Is there a chance to avoid the corepatch and use the existing character_stats table? Thanks!
  12. Forusim

    Battle Log

    As far i can remember combat log does not work properly since 3.0.3. After a while it just stops. I noticed that always when i see warlocks pet with a name unknown, my log stops working.
  13. Work on Mangos 10148 and UDB 391 and SD2 1736.
  14. Always prepare Testserver before updating Liveserver works quiet good for us Rev 10148 works quiet good, before all the big changes in spellsystem.
  15. Please update to latest rev, it got broken due the changes in Unit.cpp
  16. Ok it sometimes give extra point without a crit and when i am alone. On crit it gives 80% 2CP extra, on noncrit 10% 1CP extra. I think its a good balance for pvp rogue, which dmg is still to low.
  17. Would you please do a patch file? Thank you!
  18. Using your patch you sometimes get 2 extra cp after a crit. I am not sure how this can happen, because i have no poisons etc and sometimes get 1 extra and sometimes get 2 extra cp after crit with ability.
  19. Spell_proc_event table is maintained by mangos right? Please devs review.
  20. Mangos Version: 10072 Custom Patches: Broadcaster SD2 Version: 1714 Database Name and Version : UDB 391 How it SHOULD work: Once a minute Cheat Death gives you a chance to survive a deadly hit and will reduce all dmg taken for 3 seconds. How it DOES work: If you die after a Procc of Cheat Death, this will not proccing again, until you relog. If you survive after Procc of Cheat Death everything is fine. Here is the code, i cant find the source of the bug: Unit.ccp case SPELLFAMILY_ROGUE: { // Cheat Death (make less prio with Guardian Spirit case) if (!preventDeathSpell && spellProto->SpellIconID == 2109 && GetTypeId()==TYPEID_PLAYER && // Only players !((Player*)this)->HasSpellCooldown(31231) && // Only if no cooldown roll_chance_i((*i)->GetModifier()->m_amount)) // Only if roll { preventDeathSpell = (*i)->GetSpellProto(); continue; } break; Unit.ccp // Cheat Death case SPELLFAMILY_ROGUE: { // Cheat Death if (preventDeathSpell->SpellIconID == 2109) { CastSpell(this,31231,true); ((Player*)this)->AddSpellCooldown(31231,0,time(NULL)+60); // with health > 10% lost health until health==10%, in other case no losses uint32 health10 = GetMaxHealth()/10; RemainingDamage = GetHealth() > health10 ? GetHealth() - health10 : 0; } break; } Maybe you have an idea. Thanks!
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