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[10321] many crashes


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Posted

Rev: 10321

Uptime near 22 Minutes

MAngos + SD2 + YTDB R559

Core was generated by `/home/fun/server/bin/mangos-worldd'.

Program terminated with signal 11, Segmentation fault.

[New process 23596]

[New process 23601]

[New process 23600]

[New process 23599]

[New process 23598]

[New process 23597]

[New process 23586]

[New process 23595]

[New process 23591]

[New process 23590]

[New process 23588]

#0 0x00000000009aeb73 in Aura::GetId (this=0x7fcba8769120)

at ../../../src/game/SpellAuras.h:376

376 uint32 GetId() const{ return GetHolder()->GetSpellProto()->Id; }

#0 0x00000000009aeb73 in Aura::GetId (this=0x7fcba8769120)

at ../../../src/game/SpellAuras.h:376

No locals.

#1 0x0000000000bb5d76 in Unit::MeleeDamageBonusTaken (this=0x7fcba841c100,

pCaster=0x2e2c000, pdamage=1234, attType=BASE_ATTACK,

spellProto=0x7fcbcec65c1c, damagetype=SPELL_DIRECT_DAMAGE, stack=1)

at ../../../src/game/Unit.cpp:7459

i = {_M_node = 0x7fcba8811f60}

isWeaponDamageBasedSpell = false

schoolMask = 1

mechanicMask = 0

TakenFlat = 0

TakenPercent = 1

mDummyAuras = (

const std::list<Aura*, std::allocator<Aura*> > &) @0x7fcba841c4a0: {<std::_List_base<Aura*, std::allocator<Aura*> >> = {

_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},

_M_node = {_M_next = 0x7fcba8811f60,

_M_prev = 0x7fcba8811f60}}}, <No data fields>}

tmpDamage = 3.3317918e-37

#2 0x0000000000bc1b06 in Unit::CalculateSpellDamage (this=0x2e2c000,

damageInfo=0x428028a0, damage=1234, spellInfo=0x7fcbcec65c1c,

attackType=BASE_ATTACK) at ../../../src/game/Unit.cpp:1368

damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL

pVictim = (Unit *) 0x7fcba841c100

crit = true

#3 0x0000000000b360c5 in Spell::DoAllEffectOnTarget (this=0x7fcba87ce200,

target=0x7fcbd2f3b620) at ../../../src/game/Spell.cpp:1092

damageInfo = {target = 0x7fcba841c100, attacker = 0x2e2c000,

SpellID = 48562, damage = 0, overkill = 0,

schoolMask = SPELL_SCHOOL_MASK_NORMAL, absorb = 0, resist = 0,

physicalLog = false, unused = false, blocked = 0, HitInfo = 0}

mask = 1

unit = (class Unit *) 0x7fcba841c100

real_caster = (class Unit *) 0x2e2c000

caster = (class Unit *) 0x2e2c000

missInfo = SPELL_MISS_NONE

procAttacker = 16

procVictim = 32

procEx = 0

#4 0x0000000000b3e03a in Spell::handle_immediate (this=0x7fcba87ce200)

at ../../../src/game/Spell.cpp:3117

ihit = {_M_node = 0x7fcbd2f3b610}

#5 0x0000000000b3d228 in Spell::cast (this=0x7fcba87ce200, skipCheck=false)

at ../../../src/game/Spell.cpp:3090

castResult = SPELL_CAST_OK

#6 0x0000000000b4491b in Spell::update (this=0x7fcba87ce200, difftime=101)

at ../../../src/game/Spell.cpp:3289

No locals.

#7 0x0000000000b44cd3 in SpellEvent::Execute (this=0x7fcbd2ecd490,

e_time=1212655, p_time=101) at ../../../src/game/Spell.cpp:6561

No locals.

#8 0x0000000000cfb0fc in EventProcessor::Update (this=0x2e2c130, p_time=101)

at ../../../src/framework/Utilities/EventProcessor.cpp:47

Event = (BasicEvent *) 0x7fcbd2ecd490

i = {_M_node = 0x7fcbd2f381f0}

#9 0x0000000000bcf8fd in Unit::Update (this=0x2e2c000, p_time=101)

at ../../../src/game/Unit.cpp:293

No locals.

#10 0x0000000000ace9e5 in Player::Update (this=0x2e2c000, p_time=101)

at ../../../src/game/Player.cpp:1217

now = 1115696336

pet = (class Pet *) 0x9d4109

#11 0x00000000009d0b88 in Map::Update (this=0x2bac000, t_diff=@0x4280400c)

at ../../../src/game/Map.cpp:520

plr = (class Player *) 0x2e2c000

updater = {i_timeDiff = 1115700848}

grid_object_update = {i_visitor = @0x42803e50}

world_object_update = {i_visitor = @0x42803e50}

__FUNCTION__ = "Update"

__PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"

#12 0x00000000009d1351 in InstanceMap::Update (this=0x2bac000,

t_diff=@0x4280400c) at ../../../src/game/Map.cpp:1812

No locals.

#13 0x0000000000c7aefc in MapInstanced::Update (this=0x2b8c000, t=@0x4280400c)

at ../../../src/game/MapInstanced.cpp:63

i = {<std::tr1::__detail::_Hashtable_iterator_base<std::Pair<const unsigned int, Map*>, false>> = {_M_cur_node = 0x7fcbd02d7eb0,

_M_cur_bucket = 0x7fcbd024f5c0}, <No data fields>}

#14 0x00000000009e9b28 in MapManager::Update (this=0x7fcbb83b51a0, diff=46)

at ../../../src/game/MapManager.cpp:250

iter = {<std::tr1::__detail::_Hashtable_iterator_base<std::Pair<const unsigned int, Map*>, false>> = {_M_cur_node = 0x7fcbd02d7ef8,

_M_cur_bucket = 0x7fcbd3433a70}, <No data fields>}

#15 0x0000000000bfc8b7 in World::Update (this=0x7fcbd5b1f900, diff=46)

at ../../../src/game/World.cpp:1496

autobroadcaston = 1

#16 0x000000000081efdc in WorldRunnable::run (this=0x7fcbd33cb240)

at ../../../src/mangosd/WorldRunnable.cpp:60

diff = 46

realCurrTime = 1191253445

realPrevTime = 1191253399

prevSleepTime = 45

#17 0x0000000000cd695e in ACE_Based::Thread::ThreadTask (param=0x7fcbd33cb240)

at ../../../src/shared/Threading.cpp:187

_task = (class ACE_Based::Runnable *) 0x7fcbd33cb240

#18 0x00007fcbd70edfc7 in start_thread () from /lib/libpthread.so.0

No symbol table info available.

#19 0x00007fcbd66bd64d in clone () from /lib/libc.so.6

No symbol table info available.

#20 0x0000000000000000 in ?? ()

No symbol table info available.

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