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Posted

why do you say so: (from ~10300)

it's both for IDs

void ChatHandler::ShowNpcOrGoSpawnInformation(uint32 guid)
{
   if (uint16 pool_id = sPoolMgr.IsPartOfAPool<T>(guid))
   {
       uint16 top_pool_id = sPoolMgr.IsPartOfTopPool<Pool>(pool_id);
       if (!top_pool_id || top_pool_id == pool_id)
           PSendSysMessage(LANG_NPC_GO_INFO_POOL, pool_id);
       else
          [color=RED] PSendSysMessage(LANG_NPC_GO_INFO_TOP_POOL, pool_id, top_pool_id);[/color]

       if (int16 event_id = sGameEventMgr.GetGameEventId<Pool>(top_pool_id))
       {
           GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
           GameEventData const& eventData = events[std::abs(event_id)];

           if (event_id > 0)
               PSendSysMessage(LANG_NPC_GO_INFO_POOL_GAME_EVENT_S, top_pool_id, std::abs(event_id), eventData.description.c_str());
           else
               PSendSysMessage(LANG_NPC_GO_INFO_POOL_GAME_EVENT_D, top_pool_id, std::abs(event_id), eventData.description.c_str());
       }
   }
   else if (int16 event_id = sGameEventMgr.GetGameEventId<T>(guid))
   {
       GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
       GameEventData const& eventData = events[std::abs(event_id)];

       if (event_id > 0)
           PSendSysMessage(LANG_NPC_GO_INFO_GAME_EVENT_S, std::abs(event_id), eventData.description.c_str());
       else
           PSendSysMessage(LANG_NPC_GO_INFO_GAME_EVENT_D, std::abs(event_id), eventData.description.c_str());
   }
}

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