Jump to content

Recommended Posts

  • 40 years later...
Posted

Server's up, I can log in, guest account made, ports open.

But this is what comes in the mangosd cmd window when others try to join the server :

SESSION: received not allowed opcode CMSG_LFD_PLAYER_LOCK_INFO_REQUEST

Any clues, masterminds? ;-)

Posted

It is normal, LFD = Looking For Dungeon, not implemented yet :)

You can disable it commenting some lines in WorldSession.cpp, around l.224 :

/*sLog.outError( "SESSION: received not allowed opcode %s (0x%.4X)",
                       LookupOpcodeName(packet->GetOpcode()),
                       packet->GetOpcode());*/

Posted

Είναι φυσιολογικό, LFD = Ενδιαφέρομαι για το Dungeon όχι, ακόμη εφαρμοστεί

Μπορείτε να απενεργοποιήσετε σχολιάζοντας ορισμένες γραμμές σε WorldSession.cpp, γύρω l.224:

Κωδικός:

/ SLog.outError * ("ΕΝΟΤΗΤΑ: Δεν επιτρέπεται η οποία περιήλθε opcode% s (0x% 0,4 Χ)»,

LookupOpcodeName (packet-> GetOpcode ()),

πακέτων> GetOpcode ());*/

it does look like this?

Posted

Opcodes.cpp

Change

/*0x36E*/ { "CMSG_LFD_PLAYER_LOCK_INFO_REQUEST",            STATUS_NEVER,    &WorldSession::Handle_NULL                     },

with

/*0x36E*/ { "CMSG_LFD_PLAYER_LOCK_INFO_REQUEST",            STATUS_UNHANDLED,&WorldSession::Handle_NULL                     },

STATUS_NEVER --> STATUS_UNHANDLED

Posted

freghar, thats a way to hide errors, STATUS_UNHANDLED should be used when a opcode is supposed to be used but core doesn't handle it. STATUS_NEVER should only be used for server side or obsolete opcodes

Posted
freghar, thats a way to hide errors, STATUS_UNHANDLED should be used when a opcode is supposed to be used but core doesn't handle it. STATUS_NEVER should only be used for server side or obsolete opcodes

Sure, my patch doesn't conflict with yours.

Posted
Opcodes.cpp

Change

/*0x36E*/ { "CMSG_LFD_PLAYER_LOCK_INFO_REQUEST",            STATUS_NEVER,    &WorldSession::Handle_NULL                     },

with

/*0x36E*/ { "CMSG_LFD_PLAYER_LOCK_INFO_REQUEST",            STATUS_UNHANDLED,&WorldSession::Handle_NULL                     },

STATUS_NEVER --> STATUS_UNHANDLED

Hmm, your way cleary better that i add STATUS_LOGGINED in [10544]

Used in [10545]. Thank you :)

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use