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freghar

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  1. Actually, I like it this way - I can "search for new posts" on each visit and simply ignore threads I'm not interested in and they won't show up on next visit unless someone "refreshes" them. I though it's more like a feature than a bug -- SMF forums do the same.
  2. See configure.ac . I really doubt there are any "hidden" options, everything should be in the help text.
  3. ulimit -n 4096 + see mangosd.conf NETWORK section
  4. Hello, I was doing some $HOME directory cleanup and found an old script of mine used for src/shared/ and src/game/ warning generation .. and I though this "warning list" might come in handy, especially the signed/unsigned parts (possible integer overflows) and few other things. It was made for rev 10686, ie. commit 3de9160f3. http://openpaste.org/en/23722/
  5. It may be due to ext4 strange database regressions. Ext4 is currently not the best filesystem for a database, ext3 performs about 3 times faster, ext2 about 5 times (similar to XFS/JFS). It is possible that some other Ubuntu crap got in the way, like graphical composite manager (ie. super-nice visual UI effects, ...) which could drain CPU power a lot (no, that one 79% CPU idle "top" output doesn't mean anything). Try using "uptime" command to measure your "load average".
  6. @@ -39,7 +36,7 @@ additional details.]) dnl Require GNU Autoconf 2.58 or better. Previous versions did not dnl correctly support HP-UX. -AC_PREREQ([2.58]) +AC_PREREQ(2.61) dnl Autoconf explicitly forbids patterns containing "_AC_". This causes dnl a problem when using MPC to generate the Automake ".am" files since 3c0f8c0efca89 , the ACE update commit by Neo2003. Maybe the reason can be found in ACE scm logs.
  7. Well I'm locking this, it's got way off topic and the situation around 4.x has already been explained multiple times. If you want to discuss the legality of client modifications, please use another thread.
  8. This might be more of a security issue than mangos one. It looks like a half-detected SYN flood attack or perhaps SYN+FIN. Looks like this CLOSE_WAIT was triggered by tcp_syncookies, but the wait time would be much less than 2 days. Check your system logs and add anti-flood limit rules to your firewall (if you haven't done so).
  9. The fact that you're unable to "use" it doesn't by any means indicate that mangos is a "trash", it simply means that something is "blocking" you from using it, ie. lack of knowledge, language barrier, inability to search and so on.
  10. error: "trasch": keyword not found If you want to setup a 4.x server, you're on your own - ie. "make it yourself" or seek help elsewhere. If you can't understand that, ... well .. I'm sure some of the forum mods _will_ take action .. *wink*.
  11. http://en.wikipedia.org/wiki/Estimated_time_of_arrival
  12. Try asking on some C# specific forums how to handle network stream I/O, how to read it, identify and send replies. I'm no C# programmer, but I'd use poll() or select() in C. That is, the remote side sends "username:" and "password:" strings, which trigger a POLLIN event that you can use to call read() / recv() / recvfrom() on the socket and compare the input with those username/password strings. If it matches, you can send a reply. A simple version of tcl's "expect".
  13. There's I believe already existing code for this that could be improved, not much people know about it - "uptime" table in "realmd" database. It seems to log the maximum number of players each 10 minutes (default), though the column name might be misleading. You could modify it to log the "current" number of players instead of "max reached so far". I guess that could even be accepted to master.
  14. SharpSSH seems like SSH lib/app to me, you need to use raw TCP streams or SOAP (http://en.wikipedia.org/wiki/SOAP), not the SSH protocol.
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