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Exploit to void cool down time


Guest Furious-Py

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I have been reported with this exploit... tested at least in hunters it works

The players are doing this macros

/cast !Auto shot

/cast Multi-Shot

/script UIErrorsFrame:Clear()

and then can shot without cool down time between the shots

It works in a custom repack with the 10.449 revision, can anyone confirm this in a clear mangos compilation ??

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I have been reported with this exploit... tested at least in hunters it works

The players are doing this macros

/cast !Auto shot

/cast Multi-Shot

/script UIErrorsFrame:Clear()

and then can shot without cool down time between the shots

It works in a custom repack with the 10.449 revision, can anyone confirm this in a clear mangos compilation ??

Repacks are not supported, bug reports from anything but a clean source are pretty useless.

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Repacks are not supported, bug reports from anything but a clean source are pretty useless.

I know that... becouse of that i writed this: "It works in a custom repack with the 10.449 revision, can anyone confirm this in a clear mangos compilation ??" :)

My custom pack dont touch the spells and CD system, and thats the reason of my post...

Anyway, tks a lot for the comment, i have now merged with the last mangos revision and testing :)

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