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void32

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Everything posted by void32

  1. This will be this way until you learn to fix the entire "spell-swapping" system Leech more. Salute. Not.
  2. Confirmed on every single MaNGOS server with/or without custom patches.
  3. void32

    Mirror Image

    HAHA, sure mage is difficult to play with endless Fingers of Frost buff bug - but this is another topic...
  4. void32

    Training Dummy

    Also training dummies right now are considered as normal mobs, so even when you stack attacking them you don't go out of combat... unless you hit ALT+F4.
  5. Can you explain it better please?
  6. From what the poster has written it seems like the spell school type is set to some kind of spell school rather than Physical (as it should be). Followng this, yes it's exploitable, because spell school type abilties ignore armor and only can be reduced by ressistances, while physical abilites are decreased by armor, but not by ressistances. Reference: http://www.wowhead.com/?spell=49924 School - Physical
  7. void32

    Arena invite

    Sorry, I did not expressed myself right. The bug about the combat thing is the change the server to treat the player "is in combat" happens when someone casts you Mind Control, also Beacon of Light treats the player "in combat" too. So someone applies these to you, you go out of arena and the UI tells you that you're OOC, but when arena invites pops the game tells that you actually are. What's more, it seems that when the player IS in combat the arena invitation accept time seems to be reduced like 50% of the out of combat wait time. And more? Should I count them, while knowing that Anyways, let's hope these things change like before the coming of the 6th expansion.
  8. void32

    Arena invite

    Yeah sure, that's why you can't enter arenas if you happen to transfer through maps with loading screen or if you are in combat. Arena invite system still buggy as hell.
  9. Oh, now as I think: OK, I've got the custom item with correct display icon and info in my SERVER .dbc, so we assume that the server sends the info to the player telling that "this custom item has this display icon" (reading from this his server .dbc s), however the player's client does not have in his .dbcs the new custom item with the new display icon, so this is why player client still can't procude the correct icon for the "custom item". Someone please tell me if my reasonings are correct or no.
  10. I have similar problem, but just with c*stom item display icons (?). So, yes I know that this is a really really old problem with the c*stom items, I've done some reading, but still couldn't find a way to "force" the client display real icons rather then "?" in character's inventory and bank. And no, I do not want to "fix" this by installing some addons - I want to fix it from the root. So what I tried is bit hacky - to edit .dbc item files like my custom item is already in the .dbc, (like any other "official item", which is created by B******) So this is what I did while using MaNGOS 9200, no custom patches, UDB (DB for 3.2.2 client): 1) I made my custom item with ID entry 52063 in the item_template in my sql DB 2) Opened It*m.dbc and created a new entry at the bottom with entry 52063 (on client 3.3 in It*m.dbc the greatest item ID is 52062, so the next one would be my custom item (a+1)). 3) For display values of my "new custom item" in It*m.dbc I copy/pasted display ID 1399, which was already used by other "retail items", which do not show like "?". After this procedure I still can't get rid of that "?" mark. Correct me if I'm wrong, but basically I think that, the "realm display info" is hold in ItemDisplayInfo.dbc, and by creating a n*w item entry in Item.dbc and pointing it's values to already existing "retail" display info" in ItemDisplayInfo.dbc should produce a result like if the item was created by B*******. I think that it's not working, because probably there are some more .dbc relations with other .dbc files, which I still don't know about. Please - if somebody has a already a fix for this custom item "?" icon display issue, do not hesitate to post here, or if the fix requires client/client file mod*f*cation on PM ( for obvious reasons ) To the "copyright lawyers": I dared to edit the .dbc files only for my very personal, educational, non-commercial purpose. I don't support the non-educational modifying of the client and it's files.
  11. Typo. And they said I don't read this topic lol.
  12. Will you mind to give some proofs of this complete absurd, that you've just wrote?! On topic: Yes, this patch does fix Bladestorm partially, but Bladestorm still does not give rage from its attacks, nor if you targets dodges or parries (glyph of overpower) you can Overpower them after Bladestorm is gone/canceled, because right now bladestorm attacks are count as "special attacks", and as such they do not give rage and allow OP. PS: Thunderstorm DOES knockback while you are bladestorming - it works as intended.
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