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Overpower and combo points


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Posted

I have comented code line

if (!m_IsTriggeredSpell && NeedsComboPoints(m_spellInfo) &&
 (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetObjectGuid() != ((Player*)m_caster)->GetComboTargetGuid()))
        return SPELL_FAILED_NO_COMBO_POINTS;

its an ugly fix, but now Overpower works jej

Posted

Overpower work for me with check fine. So not understand what you talk about.

Only small problem in case _cheating_ use it report about combo points but for warrior case more logical report aura state fail.

I will fix this part in next commit.

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