ankso
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Warden - The definitive anti-cheat system
ankso replied to Auntie Mangos's topic in OldCore modifications
Please, read the whole post. -
Icecrown Citadel doesn`t work the bosses and npc
ankso replied to AyrtonWOW's topic in OldBug reports
kitsunesaqua - SD2 problem. AyrtonWOW - DB problem Nothing related to MaNGOS at all... -
Warden - The definitive anti-cheat system
ankso replied to Auntie Mangos's topic in OldCore modifications
Yep, this is the problem I was referring. I have Warden running in Ubuntu x64. See posts #143 and the following. -
Warden - The definitive anti-cheat system
ankso replied to Auntie Mangos's topic in OldCore modifications
Any news about compatibility with Unix systems (under wine) Neo2003? -
Sometimes the path generated by confused movement generator is very large, for example in warsong gluch, you use fear in the base and the system sometimes generates a path to the roof. You are going to walk until you reach the destination point, ignoring if the enemy fear stills on you. Also I think that if you use trinket when feared (or confused etc), you don't stop unitl you reach the next destination point. May be my reports are invalid because I use old patch from insider's repo that tunes some values related to confused movement generator to avoid fall under textures. May be someone can confirm this problems. Anyway, soon i will revert those custom changes and I will report more problems (if any). Greetings.
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I have same problem, and it isn't related to talent specs
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Outside karazhan, (arround X: -11155.110352, Y: 1978.645874, Z: 54.798313) the system has some troubles, the NPCs can't find a proper path. Is all over the area, not only at that coords. But it seems related with bad vmaps data.
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Warden - The definitive anti-cheat system
ankso replied to Auntie Mangos's topic in OldCore modifications
I don't know, but when I closed my Warden Daemon to test some things, this is spamed at worldd console and server gets freezed until I kill the proccess. -
Warden - The definitive anti-cheat system
ankso replied to Auntie Mangos's topic in OldCore modifications
If you close Warden daemon server enters in an infinite loop: Unexpected packet [66] from Wardend, trashing it Unexpected packet [66] from Wardend, trashing it Unexpected packet [66] from Wardend, trashing it Unexpected packet [66] from Wardend, trashing it Unexpected packet [66] from Wardend, trashing it ... ... -
Yes... AddOns could be the problem. I will check without them. Thx.
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This is a bug with targets present since some time. I think it was something related with my branch but now I see that it isn't. The bug happens sometimes to only some players. You select target player on the group menu, but you summon another player. Because you are really selecting that player. How to test this? With other player with "Target of target" option enabled, select the summoner. You can see that he isn't selecting the player he spects. And, if he move the mouse over the other players, they are selected automatically. So, you don't need to click on a player, you pass the mouse over him and the target changes. The summoner doesn't see this on his target frame, but it's happening. Really strange. May be I haven't explain well the bug, english isn't my native language, I hope that you can understand it. Greetings.
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Warden - The definitive anti-cheat system
ankso replied to Auntie Mangos's topic in OldCore modifications
I have some troubles with some account kicks: I know that if a client losts the connection, it's kicked, but Warden kicks also online clients as well, even myself. May be this checks could be less restrictive? -
Cmake is only for Unix, it not supports Windows now.
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Warden - The definitive anti-cheat system
ankso replied to Auntie Mangos's topic in OldCore modifications
I get this too. Mee too -
Melee attack while your opponent is at your back
ankso replied to Kurukuku777's topic in OldBug reports
lag?
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