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Posted

Can anyone have some advice to avoid "unknow" char name when manualy create a group and teleport them into instence?

Actualy i

- create group

- add member

- teleport each member

- call "group->sendupdate()"

This work but (i think) when the member are not in visible range i have unknow for the name of char and only manual "/reload" can show the name.

Greetings.

Posted

this is just a suggestion (may not work with players tho)

apply the "idea" of fix that was applied to pets "unknown" issue @ player class

havent implemented / tested this (may be the wrong way to do it)

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