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Reduce Dodge & crit in core how?


Guest iRelax

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Hi Guys!

I Want to Reduce Crit and Dodge on my Server. I have much items with high Stats, so i would reduce the Stats in Core.

i tryed this.

float Player::GetDodgeFromAgility()
{
   // Table for base dodge values
   float dodge_base[MAX_CLASSES] = {
        0.0075f,   // Warrior
        0.00652f,  // Paladin
       -0.0545f,   // Hunter
       -0.0059f,   // Rogue
        0.03183f,  // Priest
        0.000114f,   // DK
        0.0167f,   // Shaman
        0.034575f, // Mage
        0.02011f,  // Warlock
        0.0f,      // ??
       -0.0187f    // Druid
   };
   // Crit/agility to dodge/agility coefficient multipliers
   float crit_to_dodge[MAX_CLASSES] = {
        1.1f,      // Warrior
        1.0f,      // Paladin
        1.6f,      // Hunter
        2.0f,      // Rogue
        1.0f,      // Priest
        1.0f,      // DK?
        1.0f,      // Shaman
        1.0f,      // Mage
        1.0f,      // Warlock
        0.0f,      // ??
        1.7f       // Druid
   };

But edit there has not realy an Effect on Crit& Dodge. Could anyone help me? I want reduce crit & dodge about -50%

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Well, its also seems useless to create some "god items", modify the core for makeing them "normal" and as a side effect, making the 99% other equiment as crap.

If you still wants to do this, its just a assumption, take a look at the DBC files, maybe they must be modified at server and Client for doing this. Please notice, that modifying the client is not allowed to discuss here.

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