iRelax
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Thanks, that was i would to Know
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And what is the meaning of this number? I mean its not a entry, for what is this good?
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Hell what? looks like a formula but i have absolutely no idea what you mean..
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Hi guys, i searched a bit in Mangos source and Found this. #define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40 And i ask me whats this? UI64LIT(0x0000010000000000) And how this (looks like hex code) calc? I Beleave the 40 i like the Entry If i Want to use the Numer 200 how to become a number like this UI64LIT(0x0000010000000000)?
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I Know thats DBC modifying not allowed here, thats the Reason why i ask about core Modify. This Function looks like he "Managed" the Agility to Crit or Dodge, but any modify wont work, has no Effect ingame.
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Thats not a solution. And yes Custom items, but i wont edit over 100 items no option to edit in core?
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I have about 100 Item, with there have much stats, they give as example an rouge 117% dodge and 112Crit, and i want to reduce this about 50% in Core.
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Hi Guys! I Want to Reduce Crit and Dodge on my Server. I have much items with high Stats, so i would reduce the Stats in Core. i tryed this. float Player::GetDodgeFromAgility() { // Table for base dodge values float dodge_base[MAX_CLASSES] = { 0.0075f, // Warrior 0.00652f, // Paladin -0.0545f, // Hunter -0.0059f, // Rogue 0.03183f, // Priest 0.000114f, // DK 0.0167f, // Shaman 0.034575f, // Mage 0.02011f, // Warlock 0.0f, // ?? -0.0187f // Druid }; // Crit/agility to dodge/agility coefficient multipliers float crit_to_dodge[MAX_CLASSES] = { 1.1f, // Warrior 1.0f, // Paladin 1.6f, // Hunter 2.0f, // Rogue 1.0f, // Priest 1.0f, // DK? 1.0f, // Shaman 1.0f, // Mage 1.0f, // Warlock 0.0f, // ?? 1.7f // Druid }; But edit there has not realy an Effect on Crit& Dodge. Could anyone help me? I want reduce crit & dodge about -50%
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At my Server it works like you pull them, no jump in air, just pull into you.
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Author : zergtmn , from getmangos.org (Rusia site) diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 3244364..3239a08 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -2486,6 +2486,24 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx) m_caster->CastCustomSpell(m_caster, 45470, &bp, NULL, NULL, true); return; } + // Death Grip + else if (m_spellInfo->Id == 49576) + { + if (!unitTarget) + return; + + m_caster->CastSpell(unitTarget, 49560, true); + return; + } + else if (m_spellInfo->Id == 49560) + { + if (!unitTarget) + return; + + uint32 spellId = m_spellInfo->CalculateSimpleValue(EFFECT_INDEX_0); + unitTarget->CastSpell(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), spellId, true); + return; + } break; } } Patch fixes spell work from server side, not visual effect. EffectJump requires adjustments for correct visual effect. http://paste2.org/p/1105996 Tested and Works.
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Thanks for Info can be Closed.
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I wont see the purple Number when if i earn EXP. I know max Cap and Limit is level 100 , but i just want 5 level higher, thats coulnt be a problem. Is there any Core option to show the Exp bar after level 80?
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I allready have filled this Table. INSERT INTO player_xp_for_level VALUES ('79', '6933200'); INSERT INTO player_xp_for_level VALUES ('80', '13866400'); INSERT INTO player_xp_for_level VALUES ('81', '3361600'); INSERT INTO player_xp_for_level VALUES ('82', '3381600'); INSERT INTO player_xp_for_level VALUES ('83', '3401600'); INSERT INTO player_xp_for_level VALUES ('84', '3411600'); INSERT INTO player_xp_for_level VALUES ('85', '3431600'); Not Calculated, at the moment only for Test.
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I always use Search Engine! And i Know Level 100 is max Cap! And I know you need to Edit the Core! // Client expected level limitation, like as used in DBC item max levels for "until max player level" // use as default max player level, must be fit max level for used client // also see MAX_LEVEL and STRONG_MAX_LEVEL define #define DEFAULT_MAX_LEVEL 85 // client supported max level for player/pets/etc. Avoid overflow or client stability affected. // also see GT_MAX_LEVEL define #define MAX_LEVEL 100 // Server side limitation. Base at used code requirements. // also see MAX_LEVEL and GT_MAX_LEVEL define #define STRONG_MAX_LEVEL 255 After this it Should me Work, and i should earn EXP Until Level 85 whats my default_max_level. In my mangos.conf But i wont earn EXP thats the Reason why i ask. Where i used the Search button, i found about 5 Threads about that, but not realy Helpfull.
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