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Mangos Version: 10610 but it appeared a long time ago I think

Custom Patches: not modifying anything with haste as far as I remember

SD2 Version: not important

Database Name and Version : not important

How it DOES work:

&Aura::HandleHaste,                                     //138 SPELL_AURA_MOD_HASTE
&Aura::HandleModMeleeRangedSpeedPct,         //192 SPELL_AURA_HASTE_MELEE

but spells: Improved Icy Talons has in Effect0 AreaAura138, which should be modifying _only_ melee haste, and in Effect1 Aura192 which should mod DK's haste _additionally_ (not multiplied, which is some other bug -.-) and Windfury Totem has AreaAura138 which should mod _only_ melee haste.

How it SHOULD work:

Imho dbc says, that 138 should be SPELL_AURA_MOD_HASTE_MELEE.

Bloodlust and Heroism should increase haste for melee, ranged and spellcasting and they have in Effect0 192 (probably for melee and ranged haste) and in Effect1 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK" which is for casting.

Also Rogue's Waylay talent:

"Your Ambush and Backstab hits have a chance to unbalance a target, increasing the time between their melee and ranged attacks by $51693s1%, and reducing movement speed by $51693s2% for $51693d." and it has Aura 192.

That's why I think that 192 should be handled as SPELL_AURA_MOD_HASTE (melee and ranged) renamed to SPELL_AURA_MOD_HASTE_MELEE_RANGED for easier recognition.

fix (with fixed SPELL_AURA_* names, some may be from custom patches, dunno):

http://pastebin.com/BmcsSv2P

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