Jump to content

michalpolko

Members
  • Posts

    311
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

About michalpolko

  • Birthday 01/01/1

michalpolko's Achievements

Advanced Member

Advanced Member (3/3)

0

Reputation

  1. Maybe there is an aura used, same as in encounter in ICC - Blood Prince Council - sharing damage taken?
  2. Stacking of holders needs complete rewriting, not just hotfix like that. I worked on it some time ago, I dont remember now who was the author of the base code I used (he can be found somewhere in Under Review section). You can find some useful code here: https://github.com/michalpolko/mangos/tree/aura_stacking (a little outdated now) or on mangosR2 repository (there were some further implementations, most important - stacking of holders from different creatures in instances, I don't remember author now ;P) https://github.com/mangosR2/mangos On my repo you can track changes with history of revision file: https://github.com/michalpolko/mangos/commits/aura_stacking/revision_aura_stacking.txt I hope you will find something useful there
  3. I remember once mmaps extracting took my old mobile athlon with 2 cores over around 20-24 hours ;D
  4. Anybody knows if somebody has at least attempted to implement heroic difficulty setting in Icecrown Citadel? Any info or any code would be appreciated, because I want it working soon, since I almost fully finished scripting ICC (and it would be nice not to implement any workarounds/hacks )
  5. Hm, maybe it is automatically extended? (instance lock extending needs to be implemented)
  6. So mangos requires this exception handling...
  7. You just merge some branch into Your branch and that's all.
  8. ModThreat by percent with parameter -100 makes the victim be removed from the threatlist. DoResetThreat() is a procedure in ScriptedAI (scriptdev2 library) AFAIK
  9. Are those "hooks for scripting library for spells" really something like those weird classes of scripts for spells in tc2? I don't know if this can truly be better than handling spells in core, grouped by their effects... It would just spread the code and make things less clear. About the list... Pets rewriting... The biggest problems are stats and multipets. Stats bug is the easiest to fix Scaling auras are not used (at least not all of them). We need formulae and list of scaling auras and use them, thats all. Aura stacking is not a big issue, needs only checking of groups of auras by auratypes and like 1 - 2 additional functions for handling that. But rules of dividing the aura stacking groups is the real big issue for mangos, because "exceptions code" aka HACKZ is not approvable and some spell attributes must be found in dbc or something as stupid as this. ;P Again, playing a researcher comes into the topic... For me a true milestone was pathfinding/mmaps and a big applaud for that to all the authors and contributors. Next true milestones would be: general support for checking for GameObjects in Line of Sight for spells and yes, VEHICLES! Dungeon Finder or Wintergrasp more like features. Oh and handling movement/animations of creatures like on retail servers would also be a really big step forward with all recent movement changes.
  10. The most important is that when You turn around to attack it, it goes behind You again and You can't attack it at all. This bug is present for only some of the creatures. One of them is 36626 as far as I remember...
  11. Could You write a solid description of this modification? If it is what I think it is then it is an awesome mod
  12. probably this: http://www.wowhead.com/spell=34902 Maybe with the use of this: http://www.wowhead.com/spell=24592 (together with the rest of pet scaling auras)
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use