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[patch]ConfusedMovement


Guest lukaasm

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Update confusedmovement generator to take into consideration LoS collisions so we won't fall under map and go trough walls anymore ;]

http://pastebin.com/PZG5Qk6J

w/o checking detectposcollision in config so if getnearpoint can't find point in los we always get point where collision occurs

http://pastebin.com/LT53K7zg

Should compile fine, but can't check it now ;f

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