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Posted

Hello. I'm getting is very annoying error:

WorldSocket::handle_input_header: client sent malformed packet size = 4802 , cmd = 1221338636

When this error appears (happens pretty often), the server disconnects every player. The thing is that the server doesn't crash either and I have to manually restart it unless I want players to connect again ...

What could possibly cause this error? I have searched the forum and Vladimir said something about player idling too much at login screen? I don't know.

PS: using Windows7 32bit as OS, mangos compiled using VC++ 2010 EEdition.

PS2: happens very often when there are more than 200 players on.

Posted

I see this error only for case when _specific_ client stuck in impossible connect state after long stayy started after disconnection.

Just close client and start new copy fix problem for client. In same time another client can fine connect to server.

Posted

I get it, thanks. But is there anyway to make MaNGOS react less aggresive to this problem? The server disconnects every player, and it doesn't seem to accept any connections unless I restart it. I once kept it for 2 hours and still couldn't accept any connections, so I restarted it. Maybe only kick the player whose client is "bad", and not touch the rest of players who have correct client data? I not think it fair to disconnect everyone for a single player :(

Posted

Not get anything else. Before this handle_input_header common errors like these appears:

Table `creature` have creature (GUID: 153256 Entry: 15727) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0

but after handle_input_header errors not show anymore and server kick players.

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