lightman
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Hello everyone. When I start my server it says "Max allowed socket connections 1024". Is there anyway to make the allowed socket connections value bigger than 1024? I can't find anything useful on Google ... Thanks in advance. EDIT: Using Windows7 as OS.
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Not get anything else. Before this handle_input_header common errors like these appears: Table `creature` have creature (GUID: 153256 Entry: 15727) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0 but after handle_input_header errors not show anymore and server kick players.
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I get it, thanks. But is there anyway to make MaNGOS react less aggresive to this problem? The server disconnects every player, and it doesn't seem to accept any connections unless I restart it. I once kept it for 2 hours and still couldn't accept any connections, so I restarted it. Maybe only kick the player whose client is "bad", and not touch the rest of players who have correct client data? I not think it fair to disconnect everyone for a single player
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Hello. I'm getting is very annoying error: WorldSocket::handle_input_header: client sent malformed packet size = 4802 , cmd = 1221338636 When this error appears (happens pretty often), the server disconnects every player. The thing is that the server doesn't crash either and I have to manually restart it unless I want players to connect again ... What could possibly cause this error? I have searched the forum and Vladimir said something about player idling too much at login screen? I don't know. PS: using Windows7 32bit as OS, mangos compiled using VC++ 2010 EEdition. PS2: happens very often when there are more than 200 players on.
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What does the patch do? What feature it adds? - makes possible complete Master of arms achievement, when .maxskill command increases four skills to 400, and makes possible complete achievement Did somebody order a knuckle sandwich? when .maxskill increases unnarmed skill to 400. Bug report thread? - none that I know of. For which revision is the patch created for? - 10875 Who has been writing the patch? - myself (lightman) patch: diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 5582c85..757364c 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -5706,6 +5706,7 @@ void Player::UpdateSkillsToMaxSkillsForLevel() if(max > 1) { SetUInt32Value(valueIndex,MAKE_SKILL_VALUE(max,max)); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, pskill); if(itr->second.uState != SKILL_NEW) itr->second.uState = SKILL_CHANGED; }
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