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Posted

Mangos Version: latest One sources at this moment: MaNGOS One/0.12.1 (* * Revision 1287 - *) for Win32 (little-endian)

Database Name and Version : TBC-DB Full Release 1.1.0 (+ extra SQL updates from MaNGOS One 1153 => 1287)

Using the above combination, it seems characters can keep learning new primary professions. My MaNGOS configuration contains "MaxPrimaryTradeSkill = 2" so I would expect a maximum of two, but that doesn't seem to be the case, despite the fact that I can see some relevant code and checks. For instance:

In WorldSession::SendTrainerList:

bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0;

and in Player::GetTrainerSpellState:

// check primary prof. limit
if(sSpellMgr.IsPrimaryProfessionFirstRankSpell(spell->Id) && GetFreePrimaryProfessionPoints() == 0)
   return TRAINER_SPELL_GREEN_DISABLED;

and functions like Player::SetFreePrimaryProfessions etc.

I'm not sure I fully understand how MaNGOS handles primary professions, but after quite some digging in the code, it is my understanding that MaNGOS uses the SpellMgr to figure it out by means of the spell IDs and the use of DBC data (using IsPrimaryProfessionSpell and IsPrimaryProfessionSkill functions, that get their info from Spell.dbc and SkillLine.dbc).

My initial guess was that it's a DB issue. Let's take mining as an example. When querying my DB for the Ironforge mining trainer (and many other mining trainers) it shows, in the npc_trainer_template table, that there is an entry 1010 with associated spell 2581. That spell seems to be Apprentice mining indeed, and everything works fine when I buy the spell from the trainer (I get the mining skill and smelting etc). When I log out and check the character's spells, it has both 2581 and 2575 in the character_spell table. So whether MaNGOS would check for the actual rank 1 skill spell ('Mining') or the 'Apprentice' spell wouldn't even matter as the char has both. A similar thing applies to other professions like leatherworking and skinning etc, yet somehow I can learn more than two professions without a problem. What am I missing?

Posted

It is just a blind shot, but maybe you tried this with a security level > 0 account? I did not check, but when it would not suprise me that a GM/Admin could learn more than the config given numbers of professions.

  • 2 months later...
Posted

Hi, No fix to the problem yet?

I'm facing the same issue since few months ago and it really bugs me...

I checked NPC_trainer table only to found nothing mattered however I alter them...

It's a wild guess, but I suspect this concerns core side... And I'm newbie In matters of coding :(

So, I'd be greatful if you let me know there was any progress :)

Have a nice day, folks.

Posted

It was an issue in the database, and I believe there was a fix. I can't link it, unfortunately, because UDB seems to be down at the moment, but the link above points you to the relevant forum when it's back up :)

Posted

Hi,

The spell learn by all profession trainers are not good in the npc_trainer_template.

So, the core doesn't understand, the spell learn is a "ProfessionFirstRankSpell", so you can learn all profession.

You must replace all wrong spell for all profession trainer.

Posted

evilatwow/Neocraft

Thanks for the answer. :) It really helped me a lot.

It's a pitty that UDB forum is down...

But at least know where to dig...Although things would've been much easy if there's a fix posted. :)

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