Jump to content

[One] Spirit Of Redemption & BG Objects


Guest rowman

Recommended Posts

you can use flags and other bg objects with spirit of remdemtion

diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 4ea97f9..818e079 100644
--- a/src/game/Player.cpp +++ b/src/game/Player.cpp
@@ -19758,7 +19777,7 @@ bool Player::isTotalImmune()
        if( immuneMask & SPELL_SCHOOL_MASK_ALL )
          // total immunity
            return true;
    }
-    return false;
+    return HasAura(27827);//spirit of redemption
}    bool Player::HasTitle(uint32 bitIndex) const

Link to comment
Share on other sites

i restore manually patch and let show it correctly by use [ code = diff ]

Can you repost other patchs with proper guards

Patch possible more hack that sollution. Spell have 3 auras as i remember.

If this affect only this spell that have SPELL_AURA_MOD_PACIFY, then this must be affect

SPELL_AURA_SPIRIT_OF_REDEMPTION but _NOT_ raw spell id.

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use