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Adding players to group after using GameObject


Guest Badi
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I wonder how to do such thing...

I have GameObject which is teleport actually... I know how to add for example buffs during teleporting by editing SpellEffects.cpp.

But I would be really pleased if someone could tell me how to make every player join the raid group after passing through this portal...

Of course it would be 2 groups: for horde and for Allies, I've already done phasing here so fractions can't see each other.

P.S. And by the way... I have a small question. I'm not good at programming, I don't have any experience, but... could you tell me if my logic is wrong or right? I'm talking here about overloading the console with useless (I think) things. On the server I'm playing there are much informations passing through the console all the time. Even 1 person causes terrible spam there. (Yeah, the question, finally :D) If there were 1000 people could it cause a crash ?

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About console spam, you can filter things in config file, you probably use level3 logging which is meant for debugging.

About group... that would be kinda problematic, you would need to make some global @ server, which at first player would be initialized and at other players just taken in...

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