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[Acid bug] Disable move flag


tyrael

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So I discovered this problem while I was scripting boss buru in sd2...

I have latest core+sd2+acid to this date that I post...

First take for example Buru_egg ... this mob after it dies will summon an other mob...

if u set to the egg disable_move + disable_rotate + pacified ... and have the egg set as EventAI... the mob will not rotate, will be pacified..but if u aggro it .. it will follow u... if u fear it .. it will move...and so on...

If u remove EventAI from db, from egg, ALL will work like a charm...

Respect

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