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[11941][Patch] Spells - Summon Bone Mages / Minions


Xfurry
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* What bug does the patch fix? What features does the patch add?

Implement script effects for spells: Summon Bone Minions and Summon Bone Mages. These are used by npc Kormok in Scholomance.

* For which repository revision was the patch created?

11927

* Who has been writing this patch? Please include either forum user names or email addresses.

me

* Patch

http://paste2.org/p/1900350

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if his bone minions have fixed spawn positions (not how you coded the patch)

you can do both spells in database

No they don't.

This is how it works on vanilla: (Spells 27690, 27691, 27692, 27693)

Effect 0: Id 41 (SPELL_EFFECT_SUMMON_WILD)

BasePoints = 1

Targets (47, 0) (TARGET_DYNAMIC_OBJECT_FRONT, 0)

EffectMiscValue = 16119

Radius (Id 8) 5,00

Effect 0: Id 41 (SPELL_EFFECT_SUMMON_WILD)

BasePoints = 1

Targets (48, 0) (TARGET_DYNAMIC_OBJECT_BEHIND, 0)

EffectMiscValue = 16119

Radius (Id 8) 5,00

Effect 0: Id 41 (SPELL_EFFECT_SUMMON_WILD)

BasePoints = 1

Targets (50, 0) (TARGET_DYNAMIC_OBJECT_RIGHT_SIDE, 0)

EffectMiscValue = 16119

Radius (Id 8) 5,00

Effect 0: Id 41 (SPELL_EFFECT_SUMMON_WILD)

BasePoints = 1

Targets (49, 0) (TARGET_DYNAMIC_OBJECT_LEFT_SIDE, 0)

EffectMiscValue = 16119

Radius (Id 8) 5,00

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