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SetFacingToObject, SetInFront and melee attack


Guest ike3

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Hi All,

In my branch I ran into an issue. When server-controlled player (bot) is meleeing a unit and the unit moves behind the player I call

player->SetFacingToObject(unit);

Accoring the code it should start a spline movement making the player facing the unit. But it is never does. Although if the target is out of melee range the method works fine making player look to the right direction.

If I change the code to

player->SetInFront(unit);

it actually does the trick and the server thinks player has the correct orientation and allows further meleeing. But the client does not! It shows the unit behind the player, player meleeing the air and even hitting the unit :).

Is it possible to call something to update the client?

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