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Handle all NPC, even when no player has is proximity
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Question
illift
Hi,
I am currently developing a custom battleground in mangos.
In this battleground, I have a script with scriptdev2 creature that has spawn interval regulate other NPC.
The problem I have is that when are too far away from the NPC, the server uses the "pause" in some way and so he stopped to invoke.
I tried to increase visibility in the configuration file but it is still too little.
Anyone know what part of it I can modify the source code for the server to handle all NPC in the battleground, even when no player has is proximity?
I've already tried to compile by changing several piece of code in the core (void Map::AddToActive, void Map::RemoveFromActive, ActiveState::Update, ...), but I did not find where it is managed.
Sorry for my bad English.
Thank you for reading.
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