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[Solved][Zero] Creature respawn problem


camelmax

Question

Hi guys,

I'm using MaNGOS Zero/0.18.0 Revision 2458 for Win64, i have some serious problems with creature respawn ( more accurately, monsters ).

After being killed, monsters take hours to respawn, and corpses remain much longer than my settings in mangos.conf:

SaveRespawnTimeImmediately = 1

GridUnload = 1

GridCleanUpDelay = 300000

MapUpdateInterval = 100

Corpse.EmptyLootShow = 0

Corpse.Decay.NORMAL = 300

Corpse.Decay.RARE = 900

Corpse.Decay.ELITE = 600

Corpse.Decay.RAREELITE = 1200

Corpse.Decay.WORLDBOSS = 3600

Rate.Corpse.Decay.Looted = 0.0

I checked my mangos database > creature table > spawntimesec column, it's allright.

Then i tried to restore the default mangos.conf and mangos database, the problem is still there. And i noticed that, if i move my character to another map or logoff for several minutes, instead of waiting around the corpses, monster could respawn normally.

I'm expecting someone who experienced the same problem can help me out.

Many thanks.

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12 answers to this question

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For testing purposes you could use git revert on this commit and try if removing this fixes the issue.

Will you fix the bug in later release?

My database does not support revision 2446. And because of my wife play it everyday, i can't revert my database...

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Yes, a fix will be released later on.

Doing a

git revert a56044f01c311458a947ea80589c00cd59ea6ce4

in your local mangos checkout will only roll back these code changes. it will not require you to roll back your database etc.

Got it.

I'll try to learn reporting issues in github next time, maybe it could make some help.

The mangos project is awsome, thanks! ;D

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Never done a revert before, however getting errors. Figured out that you actually have to commit the changes I guess, with git commit -a. Seemed to work, even though the revert command said it failed.

edit: reverting the suggested commit now causes the build to now fail with 22 some odd errors and warnings.

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edit: https://github.com/mangoszero/server/issues/133 opened a ticket here too.

I too have this problem, exactly as you describe. No respawns and for me corpses stayed around for as long as I could remember, even after being looted.

Also these two posts attempt to say the same thing, so it seems to be an issue 'out of the box' so to speak.

http://community.getmangos.eu/index.php?topic=20371.0

http://community.getmangos.eu/index.php?topic=20369.0

Both are by a Chinese(?) person, but basically they are getting at the same thing.

edit #2: Edit to add that .respawn command doesn't seem to work/do anything. Unless I just don't understand it properly.

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edit: https://github.com/mangoszero/server/issues/133 opened a ticket here too.

I too have this problem, exactly as you describe. No respawns and for me corpses stayed around for as long as I could remember, even after being looted.

Also these two posts attempt to say the same thing, so it seems to be an issue 'out of the box' so to speak.

http://community.getmangos.eu/index.php?topic=20371.0

http://community.getmangos.eu/index.php?topic=20369.0

Both are by a Chinese(?) person, but basically they are getting at the same thing.

edit #2: Edit to add that .respawn command doesn't seem to work/do anything. Unless I just don't understand it properly.

Thanks for the tips :) So i'm not the only one having trouble with it. Happy to hear that it is an issue, not caused by my misconfiguration or something.

Well, I can't remember the specific time, but I think this problem should be occured after version 2436(?).

Hoping developers can give feedback here.

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