Jump to content

sparc

Members
  • Posts

    4
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

sparc's Achievements

Newbie

Newbie (1/3)

0

Reputation

  1. Hi all No problem to get the source repository from git on windows but just a question: How to apply patches ( .patch files or .diff ) with git? May the .patch files work with git? Thx
  2. and player_levelstats DELIMITER $$ DROP PROCEDURE IF EXISTS `sp_CharExtraLevelStats` $$ CREATE PROCEDURE `sp_CharExtraLevelStats` () BEGIN -- Declaration des constantes/maximum/limites DECLARE intMaxStats INT DEFAULT 255; DECLARE sngStatsInc FLOAT DEFAULT 0.05; -- Increment of 5% per level, adjust to whatever you like DECLARE intStartLvl INT DEFAULT 70; -- Starting level,70 is the default DECLARE intFinishLvl INT DEFAULT 80; -- Finishing level, 80 is the default -- Declaration des variabes de base DECLARE intRecordDone INT DEFAULT 0; DECLARE intRace INT DEFAULT 0; DECLARE intClass INT DEFAULT 0; DECLARE intLevel INT DEFAULT 0; DECLARE intCurrSTR INT DEFAULT 0; DECLARE intCurrAGI INT DEFAULT 0; DECLARE intCurrSTA INT DEFAULT 0; DECLARE intCurrINT INT DEFAULT 0; DECLARE intCurrSPI INT DEFAULT 0; -- Declaration des algorythme DECLARE curPlayerStat CURSOR FOR SELECT `race`, `class`, `level`, `str`, `agi`, `sta`, `inte`, `spi` FROM player_levelstats; DECLARE CONTINUE HANDLER FOR SQLSTATE '02000' SET intRecordDone = 1; OPEN curPlayerStat; REPEAT FETCH curPlayerStat INTO intRace, intClass, intLevel, intCurrSTR, intCurrAGI, intCurrSTA, intCurrINT, intCurrSPI; IF intLevel = intStartLvl THEN REPEAT -- Nous allons faire cela pour le lvl suivant SET intLevel = intLevel + 1; -- Delete the entry for the next level (this is so we don't have to check whether we need UPDATE or INSERT statement DELETE FROM player_levelstats WHERE `race` = intRace AND `class` = intClass AND `level` = intLevel; -- Calcule du suivant STR IF (ROUND(intCurrSTR * (1 + sngStatsInc))) <= intMaxStats THEN SET intCurrSTR = ROUND(intCurrSTR * (1 + sngStatsInc)); ELSE SET intCurrSTR = intMaxStats; END IF; -- Calcule du suivant AGI IF (ROUND(intCurrAGI * (1 + sngStatsInc))) <= intMaxStats THEN SET intCurrAGI = ROUND(intCurrAGI * (1 + sngStatsInc)); ELSE SET intCurrAGI = intMaxStats; END IF; -- Calcule du suivant STA IF (ROUND(intCurrSTA * (1 + sngStatsInc))) <= intMaxStats THEN SET intCurrSTA = ROUND(intCurrSTA * (1 + sngStatsInc)); ELSE SET intCurrSTA = intMaxStats; END IF; -- Calcule du suivant INT IF (ROUND(intCurrINT * (1 + sngStatsInc))) <= intMaxStats THEN SET intCurrINT = ROUND(intCurrINT * (1 + sngStatsInc)); ELSE SET intCurrINT = intMaxStats; END IF; -- Calcule du suivant SPI IF (ROUND(intCurrSPI * (1 + sngStatsInc))) <= intMaxStats THEN SET intCurrSPI = ROUND(intCurrSPI * (1 + sngStatsInc)); ELSE SET intCurrSPI = intMaxStats; END IF; -- insertion dans la table INSERT INTO player_levelstats (`race`, `class`, `level`, `str`, `agi`, `sta`, `inte`, `spi`) VALUES (intRace, intClass, intLevel, intCurrSTR, intCurrAGI, intCurrSTA, intCurrINT, intCurrSPI); UNTIL intLevel = intFinishLvl END REPEAT; END IF; UNTIL intRecordDone END REPEAT; -- on ferme l'algorythme CLOSE curPlayerStat; END $$ DELIMITER ; call sp_CharExtraLevelStats();
  3. player_classlevelstats DELIMITER $$ DROP PROCEDURE IF EXISTS `sp_CharExtraclassLevelStats` $$ CREATE PROCEDURE `sp_CharExtraclassLevelStats` () BEGIN -- Declaration des constantes/maximum/limites DECLARE intMaxHP INT DEFAULT 65535; DECLARE intMaxMana INT DEFAULT 65535; DECLARE sngHPInc FLOAT DEFAULT 0.05; -- Increment of 5% per level, adjust to whatever you like DECLARE sngManaInc FLOAT DEFAULT 0.05; -- Increment of 5% per level, adjust to whatever you like DECLARE intStartLvl INT DEFAULT 70; -- Starting level,70 is the default DECLARE intFinishLvl INT DEFAULT 80; -- Finishing level, 80 is the default -- Declaration des variables de base DECLARE intRecordDone INT DEFAULT 0; DECLARE intClass INT DEFAULT 0; DECLARE intLevel INT DEFAULT 0; DECLARE intCurrHP INT DEFAULT 0; DECLARE intCurrMana INT DEFAULT 0; -- Declaration de l'algorythme DECLARE curPlayerStat CURSOR FOR SELECT `class`, `level`, `basehp`, `basemana` FROM player_classlevelstats; DECLARE CONTINUE HANDLER FOR SQLSTATE '02000' SET intRecordDone = 1; OPEN curPlayerStat; REPEAT FETCH curPlayerStat INTO intClass, intLevel, intCurrHP, intCurrMana; IF intLevel = intStartLvl THEN REPEAT -- nous allons faire cela pour le lvl suivant SET intLevel = intLevel + 1; -- Delete the entry for the next level (this is so we don't have to check whether we need UPDATE or INSERT statement DELETE FROM player_classlevelstats WHERE `class` = intClass AND `level` = intLevel; -- Calcule du suivant H{ IF (ROUND(intCurrHP * (1 + sngHPInc))) <= intMaxHP THEN SET intCurrHP = ROUND(intCurrHP * (1 + sngHPInc)); ELSE SET intCurrHP = intMaxHP; -- Making sure we don't exceed the database limit END IF; -- Calcule des Mana suivant IF (ROUND(intCurrMana * (1 + sngManaInc))) <= intMaxMana THEN SET intCurrMana = ROUND(intCurrMana * (1 + sngManaInc)); ELSE SET intCurrMana = intMaxMana; END IF; -- Insertion dans la table INSERT INTO player_classlevelstats (`class`, `level`, `basehp`, `basemana`) VALUES (intClass, intLevel, intCurrHP, intCurrMana); UNTIL intLevel = intFinishLvl END REPEAT; END IF; UNTIL intRecordDone END REPEAT; -- on ferme l'algorythme CLOSE curPlayerStat; END $$ DELIMITER ; call sp_CharExtraclassLevelStats();
  4. Hi Here are some procedures to calculate stats. pet_levelstats DELIMITER $$ DROP PROCEDURE IF EXISTS `sp_PetExtraLevelStats` $$ CREATE PROCEDURE `sp_PetExtraLevelStats` () BEGIN -- Declaration des constantes/maximum/limites DECLARE intMaxHP INT DEFAULT 65535; DECLARE intMaxMana INT DEFAULT 65535; DECLARE intMaxArmor INT DEFAULT 65535; DECLARE intMaxStats INT DEFAULT 600; DECLARE sngHPInc FLOAT DEFAULT 0.05; -- Increment of 5% per level, adjust to whatever you like DECLARE sngManaInc FLOAT DEFAULT 0.05; -- Increment of 5% per level, adjust to whatever you like DECLARE sngArmorInc FLOAT DEFAULT 0.05; -- Increment of 5% per level, adjust to whatever you like DECLARE sngStatsInc FLOAT DEFAULT 0.05; -- Increment of 5% per level, adjust to whatever you like DECLARE intStartLvl INT DEFAULT 70; -- Starting level,70 is the default DECLARE intFinishLvl INT DEFAULT 80; -- Finishing level, 80 is the default -- Declaration des variables de base DECLARE intRecordDone INT DEFAULT 0; DECLARE intCreature INT DEFAULT 0; DECLARE intLevel INT DEFAULT 0; DECLARE intClass INT DEFAULT 0; DECLARE intCurrHP INT DEFAULT 0; DECLARE intCurrMana INT DEFAULT 0; DECLARE intCurrArmor INT DEFAULT 0; DECLARE intCurrSTR INT DEFAULT 0; DECLARE intCurrAGI INT DEFAULT 0; DECLARE intCurrSTA INT DEFAULT 0; DECLARE intCurrINT INT DEFAULT 0; DECLARE intCurrSPI INT DEFAULT 0; -- Declaration de l'algorythme DECLARE curPetStat CURSOR FOR SELECT `creature_entry`, `level`, `hp`, `mana`, `armor`, `str`, `agi`, `sta`, `inte`, `spi` FROM pet_levelstats; DECLARE CONTINUE HANDLER FOR SQLSTATE '02000' SET intRecordDone = 1; OPEN curPetStat; REPEAT FETCH curPetStat INTO intCreature, intLevel, intCurrHP, intCurrMana, intCurrArmor, intCurrSTR, intCurrAGI, intCurrSTA, intCurrINT, intCurrSPI; IF intLevel = intStartLvl THEN REPEAT -- ce que nous allons faire pour le lvl suivant SET intLevel = intLevel + 1; -- Delete the entry for the next level (this is so we don't have to check whether we need UPDATE or INSERT statement DELETE FROM pet_levelstats WHERE `creature_entry` = intCreature AND `level` = intLevel; -- Calcule du suivant H{ IF (ROUND(intCurrHP * (1 + sngHPInc))) <= intMaxHP THEN SET intCurrHP = ROUND(intCurrHP * (1 + sngHPInc)); ELSE SET intCurrHP = intMaxHP; -- Making sure we don't exceed the database limit END IF; -- Calcule des Mana suivant IF (ROUND(intCurrMana * (1 + sngManaInc))) <= intMaxMana THEN SET intCurrMana = ROUND(intCurrMana * (1 + sngManaInc)); ELSE SET intCurrMana = intMaxMana; END IF; -- Calcule de l'armure suivant IF (ROUND(intCurrArmor * (1 + sngArmorInc))) <= intMaxArmor THEN SET intCurrArmor = ROUND(intCurrArmor * (1 + sngArmorInc)); ELSE SET intCurrArmor = intMaxArmor; END IF; -- Calcule du suivant STR IF (ROUND(intCurrSTR * (1 + sngStatsInc))) <= intMaxStats THEN SET intCurrSTR = ROUND(intCurrSTR * (1 + sngStatsInc)); ELSE SET intCurrSTR = intMaxStats; END IF; -- Calcule du suivant AGI IF (ROUND(intCurrAGI * (1 + sngStatsInc))) <= intMaxStats THEN SET intCurrAGI = ROUND(intCurrAGI * (1 + sngStatsInc)); ELSE SET intCurrAGI = intMaxStats; END IF; -- Calcule du suivant STA IF (ROUND(intCurrSTA * (1 + sngStatsInc))) <= intMaxStats THEN SET intCurrSTA = ROUND(intCurrSTA * (1 + sngStatsInc)); ELSE SET intCurrSTA = intMaxStats; END IF; -- Calcule du suivant INT IF (ROUND(intCurrINT * (1 + sngStatsInc))) <= intMaxStats THEN SET intCurrINT = ROUND(intCurrINT * (1 + sngStatsInc)); ELSE SET intCurrINT = intMaxStats; END IF; -- Calcule du suivant SPI IF (ROUND(intCurrSPI * (1 + sngStatsInc))) <= intMaxStats THEN SET intCurrSPI = ROUND(intCurrSPI * (1 + sngStatsInc)); ELSE SET intCurrSPI = intMaxStats; END IF; -- Insertion dans la table INSERT INTO pet_levelstats (`creature_entry`, `level`, `hp`, `mana`, `armor`, `str`, `agi`, `sta`, `inte`, `spi`) VALUES (intCreature, intLevel, intCurrHP, intCurrMana, intCurrArmor, intCurrSTR, intCurrAGI, intCurrSTA, intCurrINT, intCurrSPI); UNTIL intLevel = intFinishLvl END REPEAT; END IF; UNTIL intRecordDone END REPEAT; -- on ferme l'algorythme CLOSE curPetStat; END $$ DELIMITER ; call sp_PetExtraLevelStats();
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use