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spokss

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Everything posted by spokss

  1. Clean mangos core rev: 11171 -------- Was trying to compile vmap_assambler on debian testing i386, build stopped at: http://pastebin.com/ezsNsVaM Compiled after all, by: 1: Copying file '../../dep/ACE_wrappers/ace/config.h.in' to '../../dep/ACE_wrappers/ace/config.h' 2: Changing line 40 in '../../dep/ACE_wrappers/ace/os_include/os_ucontext.h'; from 'typedef int ucontext_t;' to 'typedef struct ucontext ucontext_t;' Hard to tell bug or os specific bug(2), but looks like a bug to me.
  2. if you use bash shell, there is a disown command, works on already started tasks to. edit: for starting tasks, better is ^^ nohup command, but if task already started, then Ctrl+Z, bg, disown.
  3. Some months ago i ran in a mmo development video presented in googletechtalks channel on youtube. link .There are talking about server structure, used scripts (math, quest,... ), why these not others, npc ai, npc scripting modules and much more. Anyway very enjoyable video and it is possible it can give some good ideas. mmo is called Planeshift, homepage link here. The beauty of it is that the game is opensource, source code is under GPL license, some parts is their own licence, but is mainly storyline, characters etc. license link here. I havent tried playing for myself, so i don't know how good/bad is their pathfinding. The main idea of this post is, maybe it is possible to adapt some parts of their code to mangos? it could be a great timesaver.
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