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stevamirkovic

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Posts posted by stevamirkovic

  1. Good post stevamirkovic, only to add a few lines in hunter's bugs. Steady shot is still buged (dealing only the bonus damage, i think) as well as kill shot. Lock'n Load is not proccing with frost trap. And snake trap: summons snakes, however they attack the hunter, not the first enemy that approach. Pets are also buged with wrong stats at lvl 80 and moving too slow :| (also this bugs affects all companions pets and lock's summons).

    In revision 9208, my bug testers are only find Entrapment and Freezing arrow bugged on hunter. Pet moving and warlock summons are fixed in Revision 9198. ;)

  2. My bug tracker team is thoroughly tested spells and talents, and here is a list.

    CREDITS :

    Starter of this action:

    ExYu Test Server

    ExYu bug tracker team:

    Adanos

    Kusta

    Seaburn

    Here are all bugs from the latest mangos and database revision and will be regularly updated. All fixes will be crossed from the list and marked as fixed spells or talents.

    Thread will be updated once a week.

    If you like my topic, please click on thanks button. ;)

    Please first look your revision and then compare bugs with my list.

    Warrior spell bugs :

    Tested on Mangos revision 9429

    Database: YTDB_0.11.0_R536

    Warrior Talent - Tactical Mastery

    You retain up to an additional 15 of your rage points when you change stances.

    Bug:
    No rage retained when changing stances.

    Warrior Talent - Juggernaught

    Your Charge ability is now usable while in combat.

    Bug: 
    Not Usable In Combat.

    Warrior Talent - Heroic Fury

    refreshes the cooldown of your Intercept ability.

    Bug: 
    Doesn't refresh the cooldown of Intercept.

    Warrior Talent - Warbringer

    Your Charge, Intercept and Intervene abilities are now usable while in combat and in any stance.

    Bug:
    Not usable while in combat and in any stance.

    Warrior Spell - Intervene

    The next melee or ranged attack made against you will be made against the intervening warrior instead.
    10 seconds remaining

    Bug :
    Does NOT go when the first melee or ranged attack hits. Instead it stays for the full duration.

    Warrior Spell - Shattering Throw

    Throws your weapon at the enemy causing [12 + AP * 0.50] damage (based on attack power)

    Bug: 
    Very Low Damage

    Warrior Spell : Improved Rend

    Increases the bleed damage done by your Rend ability by 10%.

    Bug:
    Not 20% additional dmg.

    Warrior Spell : Sudden Death

    Your melee hits have a 9% chance of allowing the use of Execute regardless of the target's health state.  In addition, you keep at least 10 rage after using Execute.

    Bug:
    Gives buff, but cant do it.

    Rogue spell bugs :

    Tested on Mangos revision 9429

    Database: YTDB_0.11.0_R536

    Rogue Talent - Master Poisoner

    Gives Envenom a 100% chance not to consume Deadly Poison.

    Bug:
    Consumes Deadly Poison.

    Rogue Talent - Hunger For Blood

    Requires a bleed effect to be active on the target.

    Bug:
    Bleed Effects Don't Activate The Ability.

    Warlock spell bugs :

    Tested on Mangos revision 9272

    Database: YTDB_0.10.9_R531

    SD2: Revision 1556

    Warlock spell: Demonic circle

    Summons a Demonic circle at your feet.

    Bug:
    Does not summon a demonic circle, makes it impossible to teleport

    Warlock talent: Pyroclasm

    When you crit with searching pain or conflagate your Fire damage is increased by 6% for 10 seconds.

    Bug:
    Doest increase your fire damage.

    Hunter spell bugs :

    Tested on Mangos revision 9497

    Database: YTDB_0.11.0_R536

    Hunter spell: Freezing arrow

    Should place a Freezing trap on the ground with a arrow

    Bug: 
    The trap wont appear

    Hunter Spell - Snake Trap

    Place a trap that will release several venomous snakes to attack the first enemy to approach.  The snakes will die after 15 sec.  Trap will exist for 30 sec.  Only one trap can be active at a time.

    Bug:
    Snakes Are Hostile To The Hunter.

    Hunter spell : Entrapment

    When your Frost Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 4 sec.

    Bug:
    Do not prevent from moving

    Hunter spell : Bloodthirsty

    Your pet's attacks have a 20% chance to increase its happiness by 5% and heal 5% of its total health.

    Bug:
    Not heal pet and not increase happiness.

    Hunter spell : Heart of the Phoenix

    When your pet dies, it will miraculously return to life with full health.

    Bug:
    No resurrects a pet.

    Priest spell bugs :

    Tested on Mangos revision 9497

    Database: YTDB_0.11.0_R536

    Priest spell : Hymn of Hope

    Restores 3% mana to 3 nearby low mana friendly party or raid targets every 2 sec for 8 sec, and increases their total maximum mana by 20% for 8 sec. Maximum of 12 mana restores. The Priest must channel to maintain the spell.

    Bug:
    Hymn of Hope should giv you'r party and you mana, but it dosent do anything. 

    Priest spell : Lightwell

    Creates a Holy Lightwell.  Members of your raid or party can click the Lightwell to restore [2361 * ] health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 10 charges.

    Bug:
    Lightwell Should heal you if you click on it.
    But It dosent do anything, insted its like a mini pet.

    Priest spell : Improved Shadowform

    Your Fade ability now has a 100% chance to remove all movement impairing effects when used while in Shadowform, and reduces casting or channeling time lost when damaged by 70% when casting any Shadow spell while in Shadowform.

    Bug:
    No fade ability for removing stun effects.

    Mage spell bugs :

    Tested on Mangos revision 9497

    Database: YTDB_0.11.0_R536

    Mage spell : Mirror Image

    Creates copies of the caster nearby, which cast spells and attack the mage's enemies.  Lasts 30 sec.

    Bug :
    Totaly bugged, no mirrors.

    Death Knight spell bugs :

    Tested on Mangos revision 9429

    Database: YTDB_0.11.0_R536

    Death Knight spell : Death Grip

    Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 sec.

    Bug:
    It dosent do anything.

    Death Knight spell : Raise Dead

    Raises a Ghoul to fight by your side.  If no humanoid corpse that yields experience or honor is available, you must supply Corpse Dust to complete the spell.  You can have a maximum of one Ghoul at a time.  Lasts 1 min.

    Bug:
    Bugged at all

    Death Knight spell : Pestilence

    Causes 65 to 79 Shadow damage to the target and all targets within 0 yards and spreads any diseases on the target to the additional targets.

    Bug:
    Do not infect opponent player.

    Death Knight spell : Anti-Magic Zone

    Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%.  The Anti-Magic Zone lasts for 10 sec or until it absorbs [10000 + 2 * AP] spell damage.

    Bug:
    Spell works, but have visual bug, not see the sphere around.

    Death Knight spell : Summon Gargoyle

    A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power.  Persists for 30 sec.

    Bug:
    Very low dmg (80-90dmg). I think it should be much more, about 1 k.

    Death Knight spell : Raise Ally

    Raises the corpse of a raid or party member to fight by your side.  The player will have control over the Ghoul for 5 min.

    Bug:
    Bugged at all.

    Death Knight spell : Dancing Rune Weapon

    Summons a second rune weapon that fights on its own for 12 sec, doing the same attacks as the Death Knight but for 50% reduced damage.

    Bug:
    No reducing damage.

    Paladin spell bugs :

    Tested on Mangos revision 9429

    Database: YTDB_0.11.0_R536

    Paladin spell : Aura Mastery

    Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%.  Lasts 6 sec.

    Bug:
    Do not give immunity to fear.

    Paladin spell : Sacred Cleansing

    Your Cleanse spell has a 30% chance to increase the target's resistance to Disease, Magic and Poison by 30% for 10 sec.

    Bug:
    Does not reduce 30% dmg.

    Paladin spell : Ardent Defender

    Damage that takes you below 35% health is reduced by 20%.  In addition, attacks which would otherwise kill you cause you to be healed by up to 30% of your maximum health (amount healed based on defense).  This healing effect cannot occur more often than once every 2 min.

    Bug:
    Not reduce 20% of dmg when is paladin under 30% hp and do not heal 30%.

    Paladin spell : Divine Storm

    An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 8 yards.  The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.

    Bug:
    When you hit someone, not heal himself 25% of dmg which is caused.

    Shaman spell bugs :

    Tested on Mangos revision 9497

    Database: YTDB_0.11.0_R536

    Shaman spell : Lava Lash

    You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.

    Bug:
    Can not be activated. Says that no weapon equipped.

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