Blueboy, you are a great help Yeah am now using the portal code with the loot fix. Works wonders, both the quest looting and exploration part . My bad for the confusion but i was thinking that these good fixes were also in the stable repository Again, many thanks!
It seems you have your hands full with the npc code . i will test also the talents branch and see how it is.
Some little suggestions or observations:
- when a bot is eating he is sitting down but if the player moves the bot moves also but still sitting down! is a bit weird but just cosmetic.
- i have seen in the Class scripts this code
switch (ai->GetScenarioType())
{
case PlayerbotAI::SCENARIO_DUEL:
ai->CastSpell(PLAGUE_STRIKE);
return;
}
But the bots do not melee or cast anything! is that code related to duels in any way?
And one cool thing would be to have a role command and function. Meaning if one bot is set as "healer" he will only cast healing spells (no attack), same for caster dps.
I will try and play a bit with the code and see if i can come up with some crazy things lol