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steveb

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  1. Hi there again! I am not using movemaps . Should I? I use standard vmaps from mangos: vmap.enableLOS = 1 vmap.enableHeight = 1 vmap.ignoreSpellIds = "7720" vmap.enableIndoorCheck = 1 DetectPosCollision = 1 TargetPosRecalculateRange = 1.5
  2. I have a group with 3 bots and me so no need for raid. Sometimes one of the bots enters the instance while the other 2 are not. Sometimes all 3 are left out. Hope you understand what i mean. About the loot issue: i am using the loot-fix-bt code and have the config like this: PlayerbotAI.Collect.Combat = 1 PlayerbotAI.Collect.Quest = 1 PlayerbotAI.Collect.Profession = 1 PlayerbotAI.Collect.Loot = 0 PlayerbotAI.Collect.Skin = 1 PlayerbotAI.Collect.Objects = 1 but i will test a few more times and let you know in detail
  3. my bad then did not know its like that. still i find it wrong that they would roll on disenchant since they do not have the skill
  4. More observations: -bots disenchant items even without the skill. so they just roll on green items and disenchant without the skill? -sometimes when entering instances if i have more bots not all will be teleported in the instance. using "follow" does not summon them also. so i have to remove them and then add them back. -there seems to be a bug also with collecting/looting. I start up my server, go ingame but bots do not loot/collect anything. I have to do : collect none and then collect combat quest etc and it will work again More observations later
  5. Sure i will test now and post results Great work Later edit: Works great. The bots will accept the quest on Use <item> and is also listed as an active quest and completed also with no problem. But one little thing: there is no text print out when the bot accepts the quest from the command. What i mean is that after the command is used: Use <itemlink> you dont get a msg with Got the quest or Started quest from <itemlink> or I can't start that quest. A msg to tell you whether the bot started the quest or he cannot start the quest. For the rest is all great and fun doing quests with the bots
  6. great news about the new sell items feature. Could it be possible to have a command to sell all gray items? could be very useful. one thing i noticed about quests started from items dropped. There are some quests that start from an item but that does not work at the moment. The master starts the quest from the item. The bots say they started the quest but actually they don't even though they have the item in their inventory. Westfall Deed is an example.
  7. Blueboy, you are a great help Yeah am now using the portal code with the loot fix. Works wonders, both the quest looting and exploration part . My bad for the confusion but i was thinking that these good fixes were also in the stable repository Again, many thanks! It seems you have your hands full with the npc code . i will test also the talents branch and see how it is. Some little suggestions or observations: - when a bot is eating he is sitting down but if the player moves the bot moves also but still sitting down! is a bit weird but just cosmetic. - i have seen in the Class scripts this code switch (ai->GetScenarioType()) { case PlayerbotAI::SCENARIO_DUEL: ai->CastSpell(PLAGUE_STRIKE); return; } But the bots do not melee or cast anything! is that code related to duels in any way? And one cool thing would be to have a role command and function. Meaning if one bot is set as "healer" he will only cast healing spells (no attack), same for caster dps. I will try and play a bit with the code and see if i can come up with some crazy things lol
  8. Hey there again! My set up is as follows: Mangos 11395 UDB 401 SD2 2036 Included: Playerbot from https://github.com/playerbot/mangos and AHbot by Cyberium. Have just made 2 new chars. One as a bot ofc. I have my playerbot.conf as posted above. Tried Milly's stupid quest and still doesn't work the bot just runs to it and comes back! i guess i will try the portal branch
  9. Commenting this doesnt do anything! rep is still lost! is there any other way to keep the reputation when changing teams?
  10. you're saying the ahbot is the cause of objects looting issue?
  11. i hate to tell ya: I told you so... but I told you so
  12. my playerbot.conf is like this: PlayerbotAI.DisableBots = 0 PlayerbotAI.DebugWhisper = 0 PlayerbotAI.FollowDistanceMin = 0.5 PlayerbotAI.FollowDistanceMax = 1.0 PlayerbotAI.MaxNumBots = 9 PlayerbotAI.RestrictBotLevel = 100 PlayerbotAI.BotguyQuests = "" PlayerbotAI.BotguyCost = 10000 PlayerbotAI.Collect.Combat = 1 //bots will loot after they are out of combat PlayerbotAI.Collect.Quest = 1 PlayerbotAI.Collect.Profession = 1 PlayerbotAI.Collect.Loot = 0 //collects general loot ( all) PlayerbotAI.Collect.Skin = 1 PlayerbotAI.Collect.Objects = 1 am trying the Poor old Blanchy quest in Westfall. survey then get [sack of Oats] but bots just walk to the object without looting it and come back.. :-S what else can i try?
  13. Explore Fargodeep mine and Explore Jasperlode mine both in Elwyin Forest do not work. And about Milly's Harvest, coud you explain how to do it? What is the order of the commands? Cheers!
  14. thanks for the quick answer. about quest items... that too but i was talking about gameobjects like the grapes in human starting zone or wood in Eastvale Logging camp that bots need to open in order to loot the quest items. that does not work. or at least i cannot get it to. And what about quests with explore objectives? are those supported? i have to manually complete those quests for the bots For the rest it works well Happy Easter everyone!
  15. is the stable branch still updated? or only the portal? have compiled today with the stable version and bots can't seem to loot quest objects. I used the survey and get commands but bots just run around. Whats the difference with the portal branch?
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