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superkitt

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  1. Core: 7969 SD2: 1125 ACID: 0.1.0 Ful The server crash at a maximum 2 hours .. trace.log(2009-06-06--23.34)trace.log part 5 static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>} result = <value optimized out> #6 0x00000000005fadac in WorldObject::GetNearPoint (this=0x7f9937828c00, searcher=<value optimized out>, x=@0x7f9976352d9c, y=@0x7f9976352d98, z=@0x7f9976352d94, searcher_size=<value optimized out>, distance2d=0.5, absAngle=0.712352812) at ../../../src/game/Object.cpp:1757 first_x = 2621.47656 first_y = -4356.42188 first_los_conflict = true selector = {m_center_x = 2620.67773, m_center_y = -4357.11182, m_size = 0, m_dist = 1.05555499, m_anglestep = 0, m_UsedPosLists = {{_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<const float, ObjectPosSelector::UsedPos> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<const float, ObjectPosSelector::UsedPos> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<float, float, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7f9976352be0, _M_right = 0x7f9976352be0}, _M_node_count = 0}}}, {_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<const float, ObjectPosSelector::UsedPos> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<const float, ObjectPosSelector::UsedPos> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<float, float, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7f9976352c10, _M_right = 0x7f9976352c10}, _M_node_count = 0}}}}, m_nextUsedPos = {{_M_node = 0x7f9976352be0}, {_M_node = 0x7f9976352c10}}, m_smallStepAngle = {0, 0}, m_smallStepOk = {true, true}, m_smallStepNextUsedPos = {0x0, 0x0}} angle = 0 #7 0x00000000006fc9d0 in TargetedMovementGenerator<Creature>::_setTargetLocation (this=0xaeb9920, owner=@0x7f993e629a20) at ../../../src/game/TargetedMovementGenerator.cpp:60 x = <value optimized out> y = <value optimized out> z = <value optimized out> traveller = {i_traveller = @0xc01ab7c000000000} #8 0x00000000006fd004 in TargetedMovementGenerator<Creature>::Update ( this=0xaeb9920, owner=@0x7f993e629a20, time_diff=@0x7f9976352e1c) at ../../../src/game/TargetedMovementGenerator.cpp:173 traveller = {i_traveller = @0x7f993e629a20} #9 0x00000000005e4df2 in MotionMaster::UpdateMotion (this=0x7f993e62b110, diff=184) at ../../../src/game/MotionMaster.cpp:83 __PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(uint32)" #10 0x0000000000526fdc in Creature::Update (this=0x7f993e629a20, diff=184) at ../../../src/game/Creature.cpp:411 No locals. #11 0x00000000005d8238 in VisitorHelper<MaNGOS::ObjectUpdater, Creature> ( v=@0x7f9976352fb0, c=<value optimized out>) at ../../../src/game/GridNotifiersImpl.h:46 No locals. #12 0x00000000005d1c53 in Map::Update (this=0x1af3000, t_diff=@0x7f997635300c) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 cell = {data = {Part = {grid_x = 36, grid_y = 23, cell_x = 7, cell_y = 6, nocreate = 1, reserved = 16}, All = 35026404}} y = 190 x = 295 plr = <value optimized out> updater = {i_timeDiff = 184} grid_object_update = {i_visitor = @0x7f9976352fb0} world_object_update = {i_visitor = @0x7f9976352fb0} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #13 0x00000000005e3717 in MapManager::Update (this=0x7f997ad46850, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:253 No locals. #14 0x0000000000741844 in World::Update (this=0x11f16e0, diff=86) at ../../../src/game/World.cpp:1595 autobroadcaston = 1 #15 0x00000000004e6111 in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 86 realCurrTime = 3074824364 realPrevTime = <value optimized out> prevSleepTime = 83 #16 0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x0) at ../../../src/shared/Threading.cpp:159 No locals. #17 0x00007f99811833ba in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0x00007f9980745fcd in clone () from /lib/libc.so.6 No symbol table info available. #19 0x0000000000000000 in ?? () No symbol table info available. Thread 5 (Thread 0x7f997ecbb950 (LWP 13296)): #0 0x00007f998118a7e1 in nanosleep () from /lib/libpthread.so.0 No symbol table info available. #1 0x00000000007e2367 in ACE_Based::Thread::Sleep ( msecs=<value optimized out>) at /usr/include/ace/OS_NS_unistd.inl:918 No locals. #2 0x00000000007da12b in SqlDelayThread::run (this=0x11e8d80) at ../../../../src/shared/Database/SqlDelayThread.cpp:38 s = <value optimized out> #3 0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f997ecbb0a0) at ../../../src/shared/Threading.cpp:159 No locals. #4 0x00007f99811833ba in start_thread () from /lib/libpthread.so.0 No symbol table info available. #5 0x00007f9980745fcd in clone () from /lib/libc.so.6 No symbol table info available. #6 0x0000000000000000 in ?? () No symbol table info available. Thread 4 (Thread 0x7f997f4bc950 (LWP 13295)): #0 0x00007f998118a7e1 in nanosleep () from /lib/libpthread.so.0 No symbol table info available. #1 0x00000000007e2367 in ACE_Based::Thread::Sleep ( msecs=<value optimized out>) at /usr/include/ace/OS_NS_unistd.inl:918 No locals. #2 0x00000000007da12b in SqlDelayThread::run (this=0x11dff80) at ../../../../src/shared/Database/SqlDelayThread.cpp:38 s = <value optimized out> #3 0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f997f4bc0a0) at ../../../src/shared/Threading.cpp:159 No locals. #4 0x00007f99811833ba in start_thread () from /lib/libpthread.so.0 No symbol table info available. #5 0x00007f9980745fcd in clone () from /lib/libc.so.6 No symbol table info available. #6 0x0000000000000000 in ?? () No symbol table info available. Thread 3 (Thread 0x7f997feca950 (LWP 13294)): #0 0x00007f998118a7e1 in nanosleep () from /lib/libpthread.so.0 No symbol table info available. #1 0x00000000007e2367 in ACE_Based::Thread::Sleep ( msecs=<value optimized out>) at /usr/include/ace/OS_NS_unistd.inl:918 No locals. #2 0x00000000007da12b in SqlDelayThread::run (this=0x11c92e0) at ../../../../src/shared/Database/SqlDelayThread.cpp:38 s = <value optimized out> #3 0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f997feca0a0) at ../../../src/shared/Threading.cpp:159 No locals. #4 0x00007f99811833ba in start_thread () from /lib/libpthread.so.0 No symbol table info available. #5 0x00007f9980745fcd in clone () from /lib/libc.so.6 No symbol table info available. #6 0x0000000000000000 in ?? () No symbol table info available. Thread 1 (Thread 0x7f9982a7d700 (LWP 13290)): #0 0x00007f9981183c95 in pthread_join () from /lib/libpthread.so.0 No symbol table info available. #1 0x00007f998195f3e4 in ACE_Thread_Manager::wait_task () from /usr/lib/libACE-5.6.3.so No symbol table info available. #2 0x00000000007501f0 in WorldSocketMgr::Wait (this=0x7f997bb6fa78) at ../../../src/game/WorldSocketMgr.cpp:102 i = 1 #3 0x00000000004e3a6f in Master::Run (this=0x11c8da0) at ../../../src/mangosd/Master.cpp:318 pidfile = {static npos = 18446744073709551615, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x11ba728 "core.pid"}} t = {m_iThreadId = 140297089923408, m_hThreadHandle = 140297089923408, m_task = 0x7f997bb6f0d0, static m_ThreadStorage = {_vptr.ACE_TSS = 0x899bb0, keylock_ = {lock_ = {__data = {__lock = 0, __count = 0, __owner = 0, __nusers = 0, __kind = 0, __spins = 0, __list = {__prev = 0x0, __next = 0x0}}, __size = '\\0' <repeats 39 times>, __align = 0}, removed_ = false}, once_ = true, key_ = 3}, static m_TpEnum = { m_priority = {0, 0, 0, 0, 0, 0, 0}}} td2 = {m_iThreadId = 140297031825744, m_hThreadHandle = 140297031825744, m_task = 0x7f997bb6f6d0, static m_ThreadStorage = {_vptr.ACE_TSS = 0x899bb0, keylock_ = {lock_ = { __data = {__lock = 0, __count = 0, __owner = 0, __nusers = 0, __kind = 0, __spins = 0, __list = {__prev = 0x0, __next = 0x0}}, __size = '\\0' <repeats 39 times>, __align = 0}, removed_ = false}, once_ = true, key_ = 3}, static m_TpEnum = {m_priority = {0, 0, 0, 0, 0, 0, 0}}} freeze_delay = <value optimized out> wsport = <value optimized out> bind_ip = {static npos = 18446744073709551615, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x7f997bb6f9e8 "0.0.0.0"}} #4 0x00007f998067e5a6 in __libc_start_main () from /lib/libc.so.6 No symbol table info available. #5 0x00000000004e1a89 in _start () at ../sysdeps/x86_64/elf/start.S:113 No locals. 110 *((uint32 volatile*)NULL) = 0; // bang crash
  2. Core: 7969 SD2: 1125 ACID: 0.1.0 Ful The server crash at a maximum 2 hours .. trace.log(2009-06-06--23.34)trace.log part 4 static NAN3 = {x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, direction = {x = -0.554418445, y = 0.531730175, z = -0.640221298, static ZERO = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = {x = 1, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = {x = 0, y = 1, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = {x = 0, y = 0, z = 1, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = {x = inf, y = inf, z = inf, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = {x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}} #5 0x00000000007e7f50 in VMAP::VMapManager::isInLineOfSight ( this=<value optimized out>, pMapId=<value optimized out>, x1=<value optimized out>, y1=<value optimized out>, z1=278.250458, x2=0.314697266, y2=<value optimized out>, z2=278.565155) at ../../../../src/shared/vmap/VMapManager.cpp:400 mapTree = (VMAP::MapTree *) 0x0 pos1 = {x = 21423.7793, y = 278.250458, z = 14445.9893, static ZERO = { x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = {x = 1, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = {x = 0, y = 1, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = {x = 0, y = 0, z = 1, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = {x = inf, y = inf, z = inf, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = {x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>} pos2 = {x = 21423.4512, y = 278.565155, z = 14445.6104, static ZERO = { x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = {x = 1, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = {x = 0, y = 1, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = {x = 0, y = 0, z = 1, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = {x = inf, y = inf, z = inf, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = {x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>},
  3. Core: 7969 SD2: 1125 ACID: 0.1.0 Ful The server crash at a maximum 2 hours .. trace.log(2009-06-06--23.34)trace.log part 3 static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}} alreadyInsideBounds = <value optimized out> v = <value optimized out> enterDistance = 0.591836393 firstChild = <value optimized out> secondChild = <value optimized out> #1 0x00000000007edc1d in G3D::AABSPTree<VMAP::ModelContainer*>::Node::intersectRay<VMAP::IntersectionCallBack<VMAP::ModelContainer> > (this=0x4c659b0, ray=@0x7f9976352a70, intersectCallback=@0x7f9976352a10, distance=@0x7f9976352a3c, pStopAtFirstHit=true, intersectCallbackIsFast=false) at ../../../../src/shared/vmap/AABSPTree.h:699 enterDistance = 0.591836393 firstChild = <value optimized out> secondChild = 0 #2 0x00000000007edc1d in G3D::AABSPTree<VMAP::ModelContainer*>::Node::intersectRay<VMAP::IntersectionCallBack<VMAP::ModelContainer> > (this=0xbdf8480, ray=@0x7f9976352a70, intersectCallback=@0x7f9976352a10, distance=@0x7f9976352a3c, pStopAtFirstHit=true, intersectCallbackIsFast=false) at ../../../../src/shared/vmap/AABSPTree.h:699 enterDistance = 0.591836393 firstChild = <value optimized out> secondChild = 0 #3 0x00000000007e745a in VMAP::MapTree::getIntersectionTime (this=0x1ad5bd0, pRay=@0x7f9976352a70, pMaxDist=0.591836393, pStopAtFirstHit=true) at ../../../../src/shared/vmap/AABSPTree.h:1497 firstDistance = inf intersectionCallBack = {closestEntity = 0x4661b671, hitLocation = { x = 0, y = 0, z = 0, static ZERO = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = {x = 1, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = {x = 0, y = 1, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = {x = 0, y = 0, z = 1, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = {x = inf, y = inf, z = inf, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = {x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, hitNormal = {x = 0, y = 0, z = 0, static ZERO = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = {x = 1, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = {x = 0, y = 1, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = {x = 0, y = 0, z = 1, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = {x = inf, y = inf, z = inf, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = {x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}} t = 0.591836393 #4 0x00000000007e7db8 in VMAP::MapTree::isInLineOfSight (this=0x1ad5bd0, pos1=@0x7f9976352ae0, pos2=<value optimized out>) at ../../../../src/shared/vmap/VMapManager.cpp:584 maxDist = 0.591836393 ray = {_vptr.Ray = 0x89a3d0, origin = {x = 21423.7793, y = 278.250458, z = 14445.9893, static ZERO = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = {x = 1, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = {x = 0, y = 1, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = {x = 0, y = 0, z = 1, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = {x = inf, y = inf, z = inf, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>,
  4. Core: 7969 SD2: 1125 ACID: 0.1.0 Ful The server crash at a maximum 2 hours .. trace.log(2009-06-06--23.34)trace.log part 2 m_b_enable_pool = false, m_slave = false} RAListenSocket = {<Socket> = {_vptr.Socket = 0x829b10, m_handler = @0x7f9972beacf0, m_socket = -1, m_bDel = false, m_bClose = false, m_tCreate = 1244311428, m_parent = 0x0, m_b_disable_read = false, m_connected = false, m_b_erased_by_handler = false, m_tClose = 0, m_client_remote_address = { _M_ptr = 0x0}, m_remote_address = {_M_ptr = 0x0}, m_traffic_monitor = 0x0, m_timeout_start = 140297264486912, m_timeout_limit = 11657552, m_bLost = false, m_socket_type = 0, m_socket_protocol = {static npos = 18446744073709551615, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb1e258 ""}}, m_bClient = false, m_bRetain = false, m_detach = false, m_detached = false, m_pThread = 0x0, m_slave_handler = 0x0}, m_depth = 0, m_creator = 0x123bd10, m_bHasCreate = false} usera = <value optimized out> socketSelecttime = <value optimized out> #3 0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f9972beacc0) at ../../../src/shared/Threading.cpp:159 No locals. #4 0x00007f99811833ba in start_thread () from /lib/libpthread.so.0 No symbol table info available. #5 0x00007f9980745fcd in clone () from /lib/libc.so.6 No symbol table info available. #6 0x0000000000000000 in ?? () No symbol table info available. Thread 8 (Thread 0x7f99733ec950 (LWP 13300)): #0 0x00007f9980707d21 in nanosleep () from /lib/libc.so.6 No symbol table info available. #1 0x00007f998073ef04 in usleep () from /lib/libc.so.6 No symbol table info available. #2 0x00000000004e1ed9 in CliRunnable::run (this=<value optimized out>) at ../../../src/mangosd/CliRunnable.cpp:309 command_str = <value optimized out> commandbuf = "\\001\\020\\000\\000\\000\\000\\000\\000\\017À>sc\\000\\000\\000 À>s\\231\\177\\000\\000\\020À>s\\231\\177\\000\\000p\\020\\000\\000\\000\\000\\000\\000\\000\\000\\000\\000c\\000\\000\\000\\000\\000\\000\\000\\001\\001", '\\0' <repeats 30 times>, "\\b\\001", '\\0' <repeats 18 times>, "\\001\\020\\000\\000\\000\\000\\000\\000\\000Ú\\234\\200\\231\\177\\000\\000Pá±", '\\0' <repeats 13 times>, "@p©\\202\\231\\177\\000\\000\\220L©\\212ÿ\\177\\000\\000(Èm\\200\\231\\177\\000\\000\\001\\020\\000\\000\\000\\000\\000\\000 Y\\033\\001\\000\\000\\000\\000Pá±\\000\\000\\000\\000\\000kjó\\200\\231\\177\\000\\000\\220¬#\\001", '\\0' <repeats 12 times>, "\\220¬#\\001\\000\\000\\000\\000Pá±", '\\0' <repeats 13 times>, "\\006©\\221\\201"... #3 0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f99733ebf50) at ../../../src/shared/Threading.cpp:159 No locals. #4 0x00007f99811833ba in start_thread () from /lib/libpthread.so.0 No symbol table info available. #5 0x00007f9980745fcd in clone () from /lib/libc.so.6 No symbol table info available. #6 0x0000000000000000 in ?? () No symbol table info available. Thread 7 (Thread 0x7f9976353950 (LWP 13299)): #0 G3D::AABSPTree<VMAP::ModelContainer*>::Node::intersectRay<VMAP::IntersectionCallBack<VMAP::ModelContainer> > (this=0x5d543d0, ray=@0x7f9976352a70, intersectCallback=@0x7f9976352a10, distance=@0x7f9976352a3c, pStopAtFirstHit=true, intersectCallbackIsFast=false) at ../../../../src/shared/vmap/VMapTools.h:130 location = {x = 20735.8809, y = 937.998291, z = 15269.0176, static ZERO = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = {x = 1, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = {x = 0, y = 1, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = {x = 0, y = 0, z = 1, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = {x = inf, y = inf, z = inf, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = {x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>} bounds = (const class G3D::AABox &) @0x10e3fa28: {static dummy = 0, lo = {x = 19678.3945, y = -127.826607, z = 15269.0176, static ZERO = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = {x = 1, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = {x = 0, y = 1, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = {x = 0, y = 0, z = 1, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = {x = inf, y = inf, z = inf, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = {x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, hi = { x = 20735.8809, y = 218.732132, z = 16056.5371, static ZERO = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = {x = 1, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = {x = 0, y = 1, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = {x = 0, y = 0, z = 1, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = {x = inf, y = inf, z = inf, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = {x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static INF3 = <same as static member of an already seen type>,
  5. Core: 7969 SD2: 1125 ACID: 0.1.0 Ful The server crash at a maximum 2 hours .. trace.log(2009-06-06--23.34)trace.log part 1 [New Thread 0x7f997ecbb950 (LWP 13296)] [New Thread 0x7f9976353950 (LWP 13298)] [Thread 0x7f9976353950 (LWP 13298) exited] [New Thread 0x7f9976353950 (LWP 13299)] [New Thread 0x7f99733ec950 (LWP 13300)] [New Thread 0x7f9972beb950 (LWP 13301)] [New Thread 0x7f99723ea950 (LWP 13302)] [New Thread 0x7f9971be9950 (LWP 13303)] [New Thread 0x7f99713e8950 (LWP 13304)] Program received signal SIGSEGV, Segmentation fault. [switching to Thread 0x7f99723ea950 (LWP 13302)] FreezeDetectorRunnable::run (this=0x7f997bb6f820) at ../../../src/mangosd/Master.cpp:110 110 *((uint32 volatile*)NULL) = 0; // bang crash #0 FreezeDetectorRunnable::run (this=0x7f997bb6f820) at ../../../src/mangosd/Master.cpp:110 #1 0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f99809cc860) at ../../../src/shared/Threading.cpp:159 #2 0x00007f99811833ba in start_thread () from /lib/libpthread.so.0 #3 0x00007f9980745fcd in clone () from /lib/libc.so.6 #4 0x0000000000000000 in ?? () #0 FreezeDetectorRunnable::run (this=0x7f997bb6f820) at ../../../src/mangosd/Master.cpp:110 curtime = <value optimized out> #1 0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f99809cc860) at ../../../src/shared/Threading.cpp:159 No locals. #2 0x00007f99811833ba in start_thread () from /lib/libpthread.so.0 No symbol table info available. #3 0x00007f9980745fcd in clone () from /lib/libc.so.6 No symbol table info available. #4 0x0000000000000000 in ?? () No symbol table info available. 12 Thread 0x7f99713e8950 (LWP 13304) 0x00007f9980746598 in epoll_wait () from /lib/libc.so.6 11 Thread 0x7f9971be9950 (LWP 13303) 0x00007f9980746598 in epoll_wait () from /lib/libc.so.6 * 10 Thread 0x7f99723ea950 (LWP 13302) FreezeDetectorRunnable::run ( this=0x7f997bb6f820) at ../../../src/mangosd/Master.cpp:110 9 Thread 0x7f9972beb950 (LWP 13301) 0x00007f998118a7e1 in nanosleep () from /lib/libpthread.so.0 8 Thread 0x7f99733ec950 (LWP 13300) 0x00007f9980707d21 in nanosleep () from /lib/libc.so.6 7 Thread 0x7f9976353950 (LWP 13299) G3D::AABSPTree<VMAP::ModelContainer*>::Node::intersectRay<VMAP::IntersectionCallBack<VMAP::ModelContainer> > ( this=0x5d543d0, ray=@0x7f9976352a70, intersectCallback=@0x7f9976352a10, distance=@0x7f9976352a3c, pStopAtFirstHit=true, intersectCallbackIsFast=false) at ../../../../src/shared/vmap/VMapTools.h:130 5 Thread 0x7f997ecbb950 (LWP 13296) 0x00007f998118a7e1 in nanosleep () from /lib/libpthread.so.0 4 Thread 0x7f997f4bc950 (LWP 13295) 0x00007f998118a7e1 in nanosleep () from /lib/libpthread.so.0 3 Thread 0x7f997feca950 (LWP 13294) 0x00007f998118a7e1 in nanosleep () from /lib/libpthread.so.0 1 Thread 0x7f9982a7d700 (LWP 13290) 0x00007f9981183c95 in pthread_join () from /lib/libpthread.so.0 Thread 12 (Thread 0x7f99713e8950 (LWP 13304)): #0 0x00007f9980746598 in epoll_wait () from /lib/libc.so.6 No symbol table info available. #1 0x00007f99818ecea8 in ACE_Dev_Poll_Reactor::work_pending_i () from /usr/lib/libACE-5.6.3.so No symbol table info available. #2 0x00007f99818f002b in ACE_Dev_Poll_Reactor::handle_events_i () from /usr/lib/libACE-5.6.3.so No symbol table info available. #3 0x00007f99818f0476 in ACE_Dev_Poll_Reactor::handle_events () from /usr/lib/libACE-5.6.3.so No symbol table info available. #4 0x00007f998193aba5 in ACE_Reactor::run_reactor_event_loop () from /usr/lib/libACE-5.6.3.so No symbol table info available. #5 0x0000000000751d10 in ReactorRunnable::svc (this=0x7f997bb6fc20) at ../../../src/game/WorldSocketMgr.cpp:167 interval = {static zero = { static zero = <same as static member of an already seen type>, static max_time = { static zero = <same as static member of an already seen type>, static max_time = <same as static member of an already seen type>, tv_ = {tv_sec = 9223372036854775807, tv_usec = 999999}}, tv_ = { tv_sec = 0, tv_usec = 0}}, static max_time = <same as static member of an already seen type>, tv_ = { tv_sec = 0, tv_usec = 2493}} #6 0x00007f998195c107 in ACE_Task_Base::svc_run () from /usr/lib/libACE-5.6.3.so No symbol table info available. #7 0x00007f998195c417 in ACE_Thread_Adapter::invoke () from /usr/lib/libACE-5.6.3.so No symbol table info available. #8 0x00007f99811833ba in start_thread () from /lib/libpthread.so.0 No symbol table info available. #9 0x00007f9980745fcd in clone () from /lib/libc.so.6 No symbol table info available. #10 0x0000000000000000 in ?? () No symbol table info available. Thread 11 (Thread 0x7f9971be9950 (LWP 13303)): #0 0x00007f9980746598 in epoll_wait () from /lib/libc.so.6 No symbol table info available. #1 0x00007f99818ecea8 in ACE_Dev_Poll_Reactor::work_pending_i () from /usr/lib/libACE-5.6.3.so No symbol table info available. #2 0x00007f99818f002b in ACE_Dev_Poll_Reactor::handle_events_i () from /usr/lib/libACE-5.6.3.so No symbol table info available. #3 0x00007f99818f0476 in ACE_Dev_Poll_Reactor::handle_events () from /usr/lib/libACE-5.6.3.so No symbol table info available. #4 0x00007f998193aba5 in ACE_Reactor::run_reactor_event_loop () from /usr/lib/libACE-5.6.3.so No symbol table info available. #5 0x0000000000751d10 in ReactorRunnable::svc (this=0x7f997bb6fae8) at ../../../src/game/WorldSocketMgr.cpp:167 interval = {static zero = { static zero = <same as static member of an already seen type>, static max_time = { static zero = <same as static member of an already seen type>, static max_time = <same as static member of an already seen type>, tv_ = {tv_sec = 9223372036854775807, tv_usec = 999999}}, tv_ = { tv_sec = 0, tv_usec = 0}}, static max_time = <same as static member of an already seen type>, tv_ = { tv_sec = 0, tv_usec = 9999}} #6 0x00007f998195c107 in ACE_Task_Base::svc_run () from /usr/lib/libACE-5.6.3.so No symbol table info available. #7 0x00007f998195c417 in ACE_Thread_Adapter::invoke () from /usr/lib/libACE-5.6.3.so No symbol table info available. #8 0x00007f99811833ba in start_thread () from /lib/libpthread.so.0 No symbol table info available. #9 0x00007f9980745fcd in clone () from /lib/libc.so.6 No symbol table info available. #10 0x0000000000000000 in ?? () No symbol table info available. Thread 10 (Thread 0x7f99723ea950 (LWP 13302)): #0 FreezeDetectorRunnable::run (this=0x7f997bb6f820) at ../../../src/mangosd/Master.cpp:110 curtime = <value optimized out> #1 0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f99809cc860) at ../../../src/shared/Threading.cpp:159 No locals. #2 0x00007f99811833ba in start_thread () from /lib/libpthread.so.0 No symbol table info available. #3 0x00007f9980745fcd in clone () from /lib/libc.so.6 No symbol table info available. #4 0x0000000000000000 in ?? () No symbol table info available. Thread 9 (Thread 0x7f9972beb950 (LWP 13301)): #0 0x00007f998118a7e1 in nanosleep () from /lib/libpthread.so.0 No symbol table info available. #1 0x00000000007e2367 in ACE_Based::Thread::Sleep ( msecs=<value optimized out>) at /usr/include/ace/OS_NS_unistd.inl:918 No locals. #2 0x00000000004e4cbf in RARunnable::run (this=0x7f997bb6f6d0) at ../../../src/mangosd/Master.cpp:183 h = {<ISocketHandler> = {_vptr.ISocketHandler = 0x89b650}, m_sockets = {_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<const int, Socket*> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<const int, Socket*> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<int, int, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7f9972bead00, _M_right = 0x7f9972bead00}, _M_node_count = 0}}}, m_add = {_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<const int, Socket*> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<const int, Socket*> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<int, int, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7f9972bead30, _M_right = 0x7f9972bead30}, _M_node_count = 0}}}, m_delete = {<std::_List_base<Socket*, std::allocator<Socket*> >> = { _M_impl = {<std::allocator<std::_List_node<Socket*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Socket*> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x7f9972bead58, _M_prev = 0x7f9972bead58}}}, <No data fields>}, m_stdlog = 0x0, m_mutex = @0x0, m_b_use_mutex = false, m_maxsock = 0, m_rfds = {fds_bits = { 0 <repeats 16 times>}}, m_wfds = {fds_bits = {0 <repeats 16 times>}}, m_efds = {fds_bits = {0 <repeats 16 times>}}, m_preverror = -1, m_errcnt = 0, m_tlast = 0, m_fds = {<std::_List_base<int, std::allocator<int> >> = { _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x7f9972beaf10, _M_prev = 0x7f9972beaf10}}}, <No data fields>}, m_fds_erase = {<std::_List_base<int, std::allocator<int> >> = { _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x7f9972beaf20, _M_prev = 0x7f9972beaf20}}}, <No data fields>}, m_fds_callonconnect = {<std::_List_base<int, std::allocator<int> >> = { _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x7f9972beaf30, _M_prev = 0x7f9972beaf30}}}, <No data fields>}, m_fds_detach = {<std::_List_base<int, std::allocator<int> >> = { _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x7f9972beaf40, _M_prev = 0x7f9972beaf40}}}, <No data fields>}, m_fds_timeout = {<std::_List_base<int, std::allocator<int> >> = { _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x7f9972beaf50, _M_prev = 0x7f9972beaf50}}}, <No data fields>}, m_fds_retry = {<std::_List_base<int, std::allocator<int> >> = { _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x7f9972beaf60, _M_prev = 0x7f9972beaf60}}}, <No data fields>}, m_fds_close = {<std::_List_base<int, std::allocator<int> >> = { _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x7f9972beaf70, _M_prev = 0x7f9972beaf70}}}, <No data fields>}, m_resolv_id = 0, m_resolver = 0x0, m_resolver_port = 4144, m_resolve_q = {_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<Socket* const, bool> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<Socket* const, bool> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<Socket*, Socket*, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7f9972beafa0, _M_right = 0x7f9972beafa0}, _M_node_count = 0}}},
  6. Ubuntu compile problem In revision 1078 can not apply the patch scriptdev2 and therefore can not compile on linux if scriptdev2 is installation / compilation of 0 Sorry English!:mellow:
  7. In revision 1078 can not apply the patch scriptdev2 and therefore can not compile on linux if scriptdev2 is installation / compilation of 0 Sorry English!:mellow:
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