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superkitt

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Posts posted by superkitt

  1. Core: 7969

    SD2: 1125

    ACID: 0.1.0 Ful

    The server crash at a maximum 2 hours ..

    trace.log(2009-06-06--23.34)trace.log part 5

    static ZERO3 = <same as static member of an already seen type>, 
     static UNIT_X = <same as static member of an already seen type>, 
     static UNIT_Y = <same as static member of an already seen type>, 
     static UNIT_Z = <same as static member of an already seen type>, 
     static INF3 = <same as static member of an already seen type>, 
     static NAN3 = <same as static member of an already seen type>, 
     static dummy = <same as static member of an already seen type>}
       result = <value optimized out>
    #6  0x00000000005fadac in WorldObject::GetNearPoint (this=0x7f9937828c00, 
       searcher=<value optimized out>, x=@0x7f9976352d9c, y=@0x7f9976352d98, 
       z=@0x7f9976352d94, searcher_size=<value optimized out>, distance2d=0.5, 
       absAngle=0.712352812) at ../../../src/game/Object.cpp:1757
       first_x = 2621.47656
       first_y = -4356.42188
       first_los_conflict = true
       selector = {m_center_x = 2620.67773, m_center_y = -4357.11182, 
     m_size = 0, m_dist = 1.05555499, m_anglestep = 0, m_UsedPosLists = {{_M_t = {
           _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<const float, ObjectPosSelector::UsedPos> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<const float, ObjectPosSelector::UsedPos> > >> = {<No data fields>}, <No data fields>}, 
             _M_key_compare = {<std::binary_function<float, float, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, 
               _M_parent = 0x0, _M_left = 0x7f9976352be0, 
               _M_right = 0x7f9976352be0}, _M_node_count = 0}}}, {_M_t = {
           _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<const float, ObjectPosSelector::UsedPos> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<const float, ObjectPosSelector::UsedPos> > >> = {<No data fields>}, <No data fields>}, 
             _M_key_compare = {<std::binary_function<float, float, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, 
               _M_parent = 0x0, _M_left = 0x7f9976352c10, 
               _M_right = 0x7f9976352c10}, _M_node_count = 0}}}}, 
     m_nextUsedPos = {{_M_node = 0x7f9976352be0}, {_M_node = 0x7f9976352c10}}, 
     m_smallStepAngle = {0, 0}, m_smallStepOk = {true, true}, 
     m_smallStepNextUsedPos = {0x0, 0x0}}
       angle = 0
    #7  0x00000000006fc9d0 in TargetedMovementGenerator<Creature>::_setTargetLocation (this=0xaeb9920, owner=@0x7f993e629a20)
       at ../../../src/game/TargetedMovementGenerator.cpp:60
       x = <value optimized out>
       y = <value optimized out>
       z = <value optimized out>
       traveller = {i_traveller = @0xc01ab7c000000000}
    #8  0x00000000006fd004 in TargetedMovementGenerator<Creature>::Update (
       this=0xaeb9920, owner=@0x7f993e629a20, time_diff=@0x7f9976352e1c)
       at ../../../src/game/TargetedMovementGenerator.cpp:173
       traveller = {i_traveller = @0x7f993e629a20}
    #9  0x00000000005e4df2 in MotionMaster::UpdateMotion (this=0x7f993e62b110, 
       diff=184) at ../../../src/game/MotionMaster.cpp:83
       __PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(uint32)"
    #10 0x0000000000526fdc in Creature::Update (this=0x7f993e629a20, diff=184)
       at ../../../src/game/Creature.cpp:411
    No locals.
    #11 0x00000000005d8238 in VisitorHelper<MaNGOS::ObjectUpdater, Creature> (
       v=@0x7f9976352fb0, c=<value optimized out>)
       at ../../../src/game/GridNotifiersImpl.h:46
    No locals.
    #12 0x00000000005d1c53 in Map::Update (this=0x1af3000, t_diff=@0x7f997635300c)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
       cell = {data = {Part = {grid_x = 36, grid_y = 23, cell_x = 7, 
         cell_y = 6, nocreate = 1, reserved = 16}, All = 35026404}}
       y = 190
       x = 295
       plr = <value optimized out>
       updater = {i_timeDiff = 184}
       grid_object_update = {i_visitor = @0x7f9976352fb0}
       world_object_update = {i_visitor = @0x7f9976352fb0}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #13 0x00000000005e3717 in MapManager::Update (this=0x7f997ad46850, 
       diff=<value optimized out>) at ../../../src/game/MapManager.cpp:253
    No locals.
    #14 0x0000000000741844 in World::Update (this=0x11f16e0, diff=86)
       at ../../../src/game/World.cpp:1595
       autobroadcaston = 1
    #15 0x00000000004e6111 in WorldRunnable::run (this=<value optimized out>)
       at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 86
       realCurrTime = 3074824364
       realPrevTime = <value optimized out>
       prevSleepTime = 83
    #16 0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x0)
       at ../../../src/shared/Threading.cpp:159
    No locals.
    #17 0x00007f99811833ba in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0x00007f9980745fcd in clone () from /lib/libc.so.6
    No symbol table info available.
    #19 0x0000000000000000 in ?? ()
    No symbol table info available.
    
    Thread 5 (Thread 0x7f997ecbb950 (LWP 13296)):
    #0  0x00007f998118a7e1 in nanosleep () from /lib/libpthread.so.0
    No symbol table info available.
    #1  0x00000000007e2367 in ACE_Based::Thread::Sleep (
       msecs=<value optimized out>) at /usr/include/ace/OS_NS_unistd.inl:918
    No locals.
    #2  0x00000000007da12b in SqlDelayThread::run (this=0x11e8d80)
       at ../../../../src/shared/Database/SqlDelayThread.cpp:38
       s = <value optimized out>
    #3  0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f997ecbb0a0)
       at ../../../src/shared/Threading.cpp:159
    No locals.
    #4  0x00007f99811833ba in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #5  0x00007f9980745fcd in clone () from /lib/libc.so.6
    No symbol table info available.
    #6  0x0000000000000000 in ?? ()
    No symbol table info available.
    
    Thread 4 (Thread 0x7f997f4bc950 (LWP 13295)):
    #0  0x00007f998118a7e1 in nanosleep () from /lib/libpthread.so.0
    No symbol table info available.
    #1  0x00000000007e2367 in ACE_Based::Thread::Sleep (
       msecs=<value optimized out>) at /usr/include/ace/OS_NS_unistd.inl:918
    No locals.
    #2  0x00000000007da12b in SqlDelayThread::run (this=0x11dff80)
       at ../../../../src/shared/Database/SqlDelayThread.cpp:38
       s = <value optimized out>
    #3  0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f997f4bc0a0)
       at ../../../src/shared/Threading.cpp:159
    No locals.
    #4  0x00007f99811833ba in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #5  0x00007f9980745fcd in clone () from /lib/libc.so.6
    No symbol table info available.
    #6  0x0000000000000000 in ?? ()
    No symbol table info available.
    
    Thread 3 (Thread 0x7f997feca950 (LWP 13294)):
    #0  0x00007f998118a7e1 in nanosleep () from /lib/libpthread.so.0
    No symbol table info available.
    #1  0x00000000007e2367 in ACE_Based::Thread::Sleep (
       msecs=<value optimized out>) at /usr/include/ace/OS_NS_unistd.inl:918
    No locals.
    #2  0x00000000007da12b in SqlDelayThread::run (this=0x11c92e0)
       at ../../../../src/shared/Database/SqlDelayThread.cpp:38
       s = <value optimized out>
    #3  0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f997feca0a0)
       at ../../../src/shared/Threading.cpp:159
    No locals.
    #4  0x00007f99811833ba in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #5  0x00007f9980745fcd in clone () from /lib/libc.so.6
    No symbol table info available.
    #6  0x0000000000000000 in ?? ()
    No symbol table info available.
    
    Thread 1 (Thread 0x7f9982a7d700 (LWP 13290)):
    #0  0x00007f9981183c95 in pthread_join () from /lib/libpthread.so.0
    No symbol table info available.
    #1  0x00007f998195f3e4 in ACE_Thread_Manager::wait_task ()
      from /usr/lib/libACE-5.6.3.so
    No symbol table info available.
    #2  0x00000000007501f0 in WorldSocketMgr::Wait (this=0x7f997bb6fa78)
       at ../../../src/game/WorldSocketMgr.cpp:102
       i = 1
    #3  0x00000000004e3a6f in Master::Run (this=0x11c8da0)
       at ../../../src/mangosd/Master.cpp:318
       pidfile = {static npos = 18446744073709551615, 
     _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x11ba728 "core.pid"}}
       t = {m_iThreadId = 140297089923408, m_hThreadHandle = 140297089923408, 
     m_task = 0x7f997bb6f0d0, static m_ThreadStorage = {_vptr.ACE_TSS = 0x899bb0, 
       keylock_ = {lock_ = {__data = {__lock = 0, __count = 0, __owner = 0, 
             __nusers = 0, __kind = 0, __spins = 0, __list = {__prev = 0x0, 
               __next = 0x0}}, __size = '\\0' <repeats 39 times>, __align = 0}, 
         removed_ = false}, once_ = true, key_ = 3}, static m_TpEnum = {
       m_priority = {0, 0, 0, 0, 0, 0, 0}}}
       td2 = {m_iThreadId = 140297031825744, 
     m_hThreadHandle = 140297031825744, m_task = 0x7f997bb6f6d0, 
     static m_ThreadStorage = {_vptr.ACE_TSS = 0x899bb0, keylock_ = {lock_ = {
           __data = {__lock = 0, __count = 0, __owner = 0, __nusers = 0, 
             __kind = 0, __spins = 0, __list = {__prev = 0x0, __next = 0x0}}, 
           __size = '\\0' <repeats 39 times>, __align = 0}, removed_ = false}, 
       once_ = true, key_ = 3}, static m_TpEnum = {m_priority = {0, 0, 0, 0, 0, 
         0, 0}}}
       freeze_delay = <value optimized out>
       wsport = <value optimized out>
       bind_ip = {static npos = 18446744073709551615, 
     _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x7f997bb6f9e8 "0.0.0.0"}}
    #4  0x00007f998067e5a6 in __libc_start_main () from /lib/libc.so.6
    No symbol table info available.
    #5  0x00000000004e1a89 in _start () at ../sysdeps/x86_64/elf/start.S:113
    No locals.
    110                    *((uint32 volatile*)NULL) = 0;                       // bang crash
    

  2. Core: 7969

    SD2: 1125

    ACID: 0.1.0 Ful

    The server crash at a maximum 2 hours ..

    trace.log(2009-06-06--23.34)trace.log part 4

    static NAN3 = {x = nan(0x400000), y = nan(0x400000), 
                     z = nan(0x400000), 
                     static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, 
                     static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, 
                     static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, 
                     static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, 
                       static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, 
                       static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, 
                       static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, 
                       static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, 
                   static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, 
                 static dummy = <same as static member of an already seen type>}, 
               static INF3 = <same as static member of an already seen type>, 
               static NAN3 = <same as static member of an already seen type>, 
               static dummy = <same as static member of an already seen type>}, 
             static UNIT_Z = <same as static member of an already seen type>, 
             static INF3 = <same as static member of an already seen type>, 
             static NAN3 = <same as static member of an already seen type>, 
             static dummy = <same as static member of an already seen type>}, 
           static UNIT_Y = <same as static member of an already seen type>, 
           static UNIT_Z = <same as static member of an already seen type>, 
           static INF3 = <same as static member of an already seen type>, 
           static NAN3 = <same as static member of an already seen type>, 
           static dummy = <same as static member of an already seen type>}, 
         static UNIT_X = <same as static member of an already seen type>, 
         static UNIT_Y = <same as static member of an already seen type>, 
         static UNIT_Z = <same as static member of an already seen type>, 
         static INF3 = <same as static member of an already seen type>, 
         static NAN3 = <same as static member of an already seen type>, 
         static dummy = <same as static member of an already seen type>}, 
       static ZERO3 = <same as static member of an already seen type>, 
       static UNIT_X = <same as static member of an already seen type>, 
       static UNIT_Y = <same as static member of an already seen type>, 
       static UNIT_Z = <same as static member of an already seen type>, 
       static INF3 = <same as static member of an already seen type>, 
       static NAN3 = <same as static member of an already seen type>, 
       static dummy = <same as static member of an already seen type>}, 
     direction = {x = -0.554418445, y = 0.531730175, z = -0.640221298, 
       static ZERO = {x = 0, y = 0, z = 0, 
         static ZERO = <same as static member of an already seen type>, 
         static ZERO3 = {x = 0, y = 0, z = 0, 
           static ZERO = <same as static member of an already seen type>, 
           static ZERO3 = <same as static member of an already seen type>, 
           static UNIT_X = {x = 1, y = 0, z = 0, 
             static ZERO = <same as static member of an already seen type>, 
             static ZERO3 = <same as static member of an already seen type>, 
             static UNIT_X = <same as static member of an already seen type>, 
             static UNIT_Y = {x = 0, y = 1, z = 0, 
               static ZERO = <same as static member of an already seen type>, 
               static ZERO3 = <same as static member of an already seen type>, 
               static UNIT_X = <same as static member of an already seen type>, 
               static UNIT_Y = <same as static member of an already seen type>, 
               static UNIT_Z = {x = 0, y = 0, z = 1, 
                 static ZERO = <same as static member of an already seen type>, 
                 static ZERO3 = <same as static member of an already seen type>, 
                 static UNIT_X = <same as static member of an already seen type>, 
                 static UNIT_Y = <same as static member of an already seen type>, 
                 static UNIT_Z = <same as static member of an already seen type>, 
                 static INF3 = {x = inf, y = inf, z = inf, 
                   static ZERO = <same as static member of an already seen type>, 
                   static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, 
                   static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, 
                   static INF3 = <same as static member of an already seen type>, 
                   static NAN3 = {x = nan(0x400000), y = nan(0x400000), 
                     z = nan(0x400000), 
                     static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, 
                     static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, 
                     static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, 
                     static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, 
                       static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, 
                       static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, 
                       static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, 
                       static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, 
                   static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, 
                 static dummy = <same as static member of an already seen type>}, 
               static INF3 = <same as static member of an already seen type>, 
               static NAN3 = <same as static member of an already seen type>, 
               static dummy = <same as static member of an already seen type>}, 
             static UNIT_Z = <same as static member of an already seen type>, 
             static INF3 = <same as static member of an already seen type>, 
             static NAN3 = <same as static member of an already seen type>, 
             static dummy = <same as static member of an already seen type>}, 
           static UNIT_Y = <same as static member of an already seen type>, 
           static UNIT_Z = <same as static member of an already seen type>, 
           static INF3 = <same as static member of an already seen type>, 
           static NAN3 = <same as static member of an already seen type>, 
           static dummy = <same as static member of an already seen type>}, 
         static UNIT_X = <same as static member of an already seen type>, 
         static UNIT_Y = <same as static member of an already seen type>, 
         static UNIT_Z = <same as static member of an already seen type>, 
         static INF3 = <same as static member of an already seen type>, 
         static NAN3 = <same as static member of an already seen type>, 
         static dummy = <same as static member of an already seen type>}, 
       static ZERO3 = <same as static member of an already seen type>, 
       static UNIT_X = <same as static member of an already seen type>, 
       static UNIT_Y = <same as static member of an already seen type>, 
       static UNIT_Z = <same as static member of an already seen type>, 
       static INF3 = <same as static member of an already seen type>, 
       static NAN3 = <same as static member of an already seen type>, 
       static dummy = <same as static member of an already seen type>}}
    #5  0x00000000007e7f50 in VMAP::VMapManager::isInLineOfSight (
       this=<value optimized out>, pMapId=<value optimized out>, 
       x1=<value optimized out>, y1=<value optimized out>, z1=278.250458, 
       x2=0.314697266, y2=<value optimized out>, z2=278.565155)
       at ../../../../src/shared/vmap/VMapManager.cpp:400
       mapTree = (VMAP::MapTree *) 0x0
       pos1 = {x = 21423.7793, y = 278.250458, z = 14445.9893, static ZERO = {
       x = 0, y = 0, z = 0, 
       static ZERO = <same as static member of an already seen type>, 
       static ZERO3 = {x = 0, y = 0, z = 0, 
         static ZERO = <same as static member of an already seen type>, 
         static ZERO3 = <same as static member of an already seen type>, 
         static UNIT_X = {x = 1, y = 0, z = 0, 
           static ZERO = <same as static member of an already seen type>, 
           static ZERO3 = <same as static member of an already seen type>, 
           static UNIT_X = <same as static member of an already seen type>, 
           static UNIT_Y = {x = 0, y = 1, z = 0, 
             static ZERO = <same as static member of an already seen type>, 
             static ZERO3 = <same as static member of an already seen type>, 
             static UNIT_X = <same as static member of an already seen type>, 
             static UNIT_Y = <same as static member of an already seen type>, 
             static UNIT_Z = {x = 0, y = 0, z = 1, 
               static ZERO = <same as static member of an already seen type>, 
               static ZERO3 = <same as static member of an already seen type>, 
               static UNIT_X = <same as static member of an already seen type>, 
               static UNIT_Y = <same as static member of an already seen type>, 
               static UNIT_Z = <same as static member of an already seen type>, 
               static INF3 = {x = inf, y = inf, z = inf, 
                 static ZERO = <same as static member of an already seen type>, 
                 static ZERO3 = <same as static member of an already seen type>, 
                 static UNIT_X = <same as static member of an already seen type>, 
                 static UNIT_Y = <same as static member of an already seen type>, 
                 static UNIT_Z = <same as static member of an already seen type>, 
                 static INF3 = <same as static member of an already seen type>, 
                 static NAN3 = {x = nan(0x400000), y = nan(0x400000), 
                   z = nan(0x400000), 
                   static ZERO = <same as static member of an already seen type>, 
                   static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, 
                   static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, 
                   static INF3 = <same as static member of an already seen type>, 
                   static NAN3 = <same as static member of an already seen type>, 
                   static dummy = {x = 0, y = 0, z = 0, 
                     static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, 
                     static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, 
                     static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, 
                     static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, 
                 static dummy = <same as static member of an already seen type>}, 
               static NAN3 = <same as static member of an already seen type>, 
               static dummy = <same as static member of an already seen type>}, 
             static INF3 = <same as static member of an already seen type>, 
             static NAN3 = <same as static member of an already seen type>, 
             static dummy = <same as static member of an already seen type>}, 
           static UNIT_Z = <same as static member of an already seen type>, 
           static INF3 = <same as static member of an already seen type>, 
           static NAN3 = <same as static member of an already seen type>, 
           static dummy = <same as static member of an already seen type>}, 
         static UNIT_Y = <same as static member of an already seen type>, 
         static UNIT_Z = <same as static member of an already seen type>, 
         static INF3 = <same as static member of an already seen type>, 
         static NAN3 = <same as static member of an already seen type>, 
         static dummy = <same as static member of an already seen type>}, 
       static UNIT_X = <same as static member of an already seen type>, 
       static UNIT_Y = <same as static member of an already seen type>, 
       static UNIT_Z = <same as static member of an already seen type>, 
       static INF3 = <same as static member of an already seen type>, 
       static NAN3 = <same as static member of an already seen type>, 
       static dummy = <same as static member of an already seen type>}, 
     static ZERO3 = <same as static member of an already seen type>, 
     static UNIT_X = <same as static member of an already seen type>, 
     static UNIT_Y = <same as static member of an already seen type>, 
     static UNIT_Z = <same as static member of an already seen type>, 
     static INF3 = <same as static member of an already seen type>, 
     static NAN3 = <same as static member of an already seen type>, 
     static dummy = <same as static member of an already seen type>}
       pos2 = {x = 21423.4512, y = 278.565155, z = 14445.6104, static ZERO = {
       x = 0, y = 0, z = 0, 
       static ZERO = <same as static member of an already seen type>, 
       static ZERO3 = {x = 0, y = 0, z = 0, 
         static ZERO = <same as static member of an already seen type>, 
         static ZERO3 = <same as static member of an already seen type>, 
         static UNIT_X = {x = 1, y = 0, z = 0, 
           static ZERO = <same as static member of an already seen type>, 
           static ZERO3 = <same as static member of an already seen type>, 
           static UNIT_X = <same as static member of an already seen type>, 
           static UNIT_Y = {x = 0, y = 1, z = 0, 
             static ZERO = <same as static member of an already seen type>, 
             static ZERO3 = <same as static member of an already seen type>, 
             static UNIT_X = <same as static member of an already seen type>, 
             static UNIT_Y = <same as static member of an already seen type>, 
             static UNIT_Z = {x = 0, y = 0, z = 1, 
               static ZERO = <same as static member of an already seen type>, 
               static ZERO3 = <same as static member of an already seen type>, 
               static UNIT_X = <same as static member of an already seen type>, 
               static UNIT_Y = <same as static member of an already seen type>, 
               static UNIT_Z = <same as static member of an already seen type>, 
               static INF3 = {x = inf, y = inf, z = inf, 
                 static ZERO = <same as static member of an already seen type>, 
                 static ZERO3 = <same as static member of an already seen type>, 
                 static UNIT_X = <same as static member of an already seen type>, 
                 static UNIT_Y = <same as static member of an already seen type>, 
                 static UNIT_Z = <same as static member of an already seen type>, 
                 static INF3 = <same as static member of an already seen type>, 
                 static NAN3 = {x = nan(0x400000), y = nan(0x400000), 
                   z = nan(0x400000), 
                   static ZERO = <same as static member of an already seen type>, 
                   static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, 
                   static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, 
                   static INF3 = <same as static member of an already seen type>, 
                   static NAN3 = <same as static member of an already seen type>, 
                   static dummy = {x = 0, y = 0, z = 0, 
                     static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, 
                     static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, 
                     static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, 
                     static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, 
                 static dummy = <same as static member of an already seen type>}, 
               static NAN3 = <same as static member of an already seen type>, 
               static dummy = <same as static member of an already seen type>}, 
             static INF3 = <same as static member of an already seen type>, 
             static NAN3 = <same as static member of an already seen type>, 
             static dummy = <same as static member of an already seen type>}, 
           static UNIT_Z = <same as static member of an already seen type>, 
           static INF3 = <same as static member of an already seen type>, 
           static NAN3 = <same as static member of an already seen type>, 
           static dummy = <same as static member of an already seen type>}, 
         static UNIT_Y = <same as static member of an already seen type>, 
         static UNIT_Z = <same as static member of an already seen type>, 
         static INF3 = <same as static member of an already seen type>, 
         static NAN3 = <same as static member of an already seen type>, 
         static dummy = <same as static member of an already seen type>}, 
       static UNIT_X = <same as static member of an already seen type>, 
       static UNIT_Y = <same as static member of an already seen type>, 
       static UNIT_Z = <same as static member of an already seen type>, 
       static INF3 = <same as static member of an already seen type>, 
       static NAN3 = <same as static member of an already seen type>, 
       static dummy = <same as static member of an already seen type>}, 

  3. Core: 7969

    SD2: 1125

    ACID: 0.1.0 Ful

    The server crash at a maximum 2 hours ..

    trace.log(2009-06-06--23.34)trace.log part 3

      static NAN3 = <same as static member of an already seen type>, 
               static dummy = <same as static member of an already seen type>}, 
             static UNIT_Z = <same as static member of an already seen type>, 
             static INF3 = <same as static member of an already seen type>, 
             static NAN3 = <same as static member of an already seen type>, 
             static dummy = <same as static member of an already seen type>}, 
           static UNIT_Y = <same as static member of an already seen type>, 
           static UNIT_Z = <same as static member of an already seen type>, 
           static INF3 = <same as static member of an already seen type>, 
           static NAN3 = <same as static member of an already seen type>, 
           static dummy = <same as static member of an already seen type>}, 
         static UNIT_X = <same as static member of an already seen type>, 
         static UNIT_Y = <same as static member of an already seen type>, 
         static UNIT_Z = <same as static member of an already seen type>, 
         static INF3 = <same as static member of an already seen type>, 
         static NAN3 = <same as static member of an already seen type>, 
         static dummy = <same as static member of an already seen type>}, 
       static ZERO3 = <same as static member of an already seen type>, 
       static UNIT_X = <same as static member of an already seen type>, 
       static UNIT_Y = <same as static member of an already seen type>, 
       static UNIT_Z = <same as static member of an already seen type>, 
       static INF3 = <same as static member of an already seen type>, 
       static NAN3 = <same as static member of an already seen type>, 
       static dummy = <same as static member of an already seen type>}}
       alreadyInsideBounds = <value optimized out>
       v = <value optimized out>
       enterDistance = 0.591836393
       firstChild = <value optimized out>
       secondChild = <value optimized out>
    #1  0x00000000007edc1d in G3D::AABSPTree<VMAP::ModelContainer*>::Node::intersectRay<VMAP::IntersectionCallBack<VMAP::ModelContainer> > (this=0x4c659b0, 
       ray=@0x7f9976352a70, intersectCallback=@0x7f9976352a10, 
       distance=@0x7f9976352a3c, pStopAtFirstHit=true, 
       intersectCallbackIsFast=false)
       at ../../../../src/shared/vmap/AABSPTree.h:699
       enterDistance = 0.591836393
       firstChild = <value optimized out>
       secondChild = 0
    #2  0x00000000007edc1d in G3D::AABSPTree<VMAP::ModelContainer*>::Node::intersectRay<VMAP::IntersectionCallBack<VMAP::ModelContainer> > (this=0xbdf8480, 
       ray=@0x7f9976352a70, intersectCallback=@0x7f9976352a10, 
       distance=@0x7f9976352a3c, pStopAtFirstHit=true, 
       intersectCallbackIsFast=false)
       at ../../../../src/shared/vmap/AABSPTree.h:699
       enterDistance = 0.591836393
       firstChild = <value optimized out>
       secondChild = 0
    #3  0x00000000007e745a in VMAP::MapTree::getIntersectionTime (this=0x1ad5bd0, 
       pRay=@0x7f9976352a70, pMaxDist=0.591836393, pStopAtFirstHit=true)
       at ../../../../src/shared/vmap/AABSPTree.h:1497
       firstDistance = inf
       intersectionCallBack = {closestEntity = 0x4661b671, hitLocation = {
       x = 0, y = 0, z = 0, static ZERO = {x = 0, y = 0, z = 0, 
         static ZERO = <same as static member of an already seen type>, 
         static ZERO3 = {x = 0, y = 0, z = 0, 
           static ZERO = <same as static member of an already seen type>, 
           static ZERO3 = <same as static member of an already seen type>, 
           static UNIT_X = {x = 1, y = 0, z = 0, 
             static ZERO = <same as static member of an already seen type>, 
             static ZERO3 = <same as static member of an already seen type>, 
             static UNIT_X = <same as static member of an already seen type>, 
             static UNIT_Y = {x = 0, y = 1, z = 0, 
               static ZERO = <same as static member of an already seen type>, 
               static ZERO3 = <same as static member of an already seen type>, 
               static UNIT_X = <same as static member of an already seen type>, 
               static UNIT_Y = <same as static member of an already seen type>, 
               static UNIT_Z = {x = 0, y = 0, z = 1, 
                 static ZERO = <same as static member of an already seen type>, 
                 static ZERO3 = <same as static member of an already seen type>, 
                 static UNIT_X = <same as static member of an already seen type>, 
                 static UNIT_Y = <same as static member of an already seen type>, 
                 static UNIT_Z = <same as static member of an already seen type>, 
                 static INF3 = {x = inf, y = inf, z = inf, 
                   static ZERO = <same as static member of an already seen type>, 
                   static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, 
                   static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, 
                   static INF3 = <same as static member of an already seen type>, 
                   static NAN3 = {x = nan(0x400000), y = nan(0x400000), 
                     z = nan(0x400000), 
                     static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, 
                     static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, 
                     static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, 
                     static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, 
                       static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, 
                       static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, 
                       static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, 
                       static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, 
                   static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, 
                 static dummy = <same as static member of an already seen type>}, 
               static INF3 = <same as static member of an already seen type>, 
               static NAN3 = <same as static member of an already seen type>, 
               static dummy = <same as static member of an already seen type>}, 
             static UNIT_Z = <same as static member of an already seen type>, 
             static INF3 = <same as static member of an already seen type>, 
             static NAN3 = <same as static member of an already seen type>, 
             static dummy = <same as static member of an already seen type>}, 
           static UNIT_Y = <same as static member of an already seen type>, 
           static UNIT_Z = <same as static member of an already seen type>, 
           static INF3 = <same as static member of an already seen type>, 
           static NAN3 = <same as static member of an already seen type>, 
           static dummy = <same as static member of an already seen type>}, 
         static UNIT_X = <same as static member of an already seen type>, 
         static UNIT_Y = <same as static member of an already seen type>, 
         static UNIT_Z = <same as static member of an already seen type>, 
         static INF3 = <same as static member of an already seen type>, 
         static NAN3 = <same as static member of an already seen type>, 
         static dummy = <same as static member of an already seen type>}, 
       static ZERO3 = <same as static member of an already seen type>, 
       static UNIT_X = <same as static member of an already seen type>, 
       static UNIT_Y = <same as static member of an already seen type>, 
       static UNIT_Z = <same as static member of an already seen type>, 
       static INF3 = <same as static member of an already seen type>, 
       static NAN3 = <same as static member of an already seen type>, 
       static dummy = <same as static member of an already seen type>}, 
     hitNormal = {x = 0, y = 0, z = 0, static ZERO = {x = 0, y = 0, z = 0, 
         static ZERO = <same as static member of an already seen type>, 
         static ZERO3 = {x = 0, y = 0, z = 0, 
           static ZERO = <same as static member of an already seen type>, 
           static ZERO3 = <same as static member of an already seen type>, 
           static UNIT_X = {x = 1, y = 0, z = 0, 
             static ZERO = <same as static member of an already seen type>, 
             static ZERO3 = <same as static member of an already seen type>, 
             static UNIT_X = <same as static member of an already seen type>, 
             static UNIT_Y = {x = 0, y = 1, z = 0, 
               static ZERO = <same as static member of an already seen type>, 
               static ZERO3 = <same as static member of an already seen type>, 
               static UNIT_X = <same as static member of an already seen type>, 
               static UNIT_Y = <same as static member of an already seen type>, 
               static UNIT_Z = {x = 0, y = 0, z = 1, 
                 static ZERO = <same as static member of an already seen type>, 
                 static ZERO3 = <same as static member of an already seen type>, 
                 static UNIT_X = <same as static member of an already seen type>, 
                 static UNIT_Y = <same as static member of an already seen type>, 
                 static UNIT_Z = <same as static member of an already seen type>, 
                 static INF3 = {x = inf, y = inf, z = inf, 
                   static ZERO = <same as static member of an already seen type>, 
                   static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, 
                   static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, 
                   static INF3 = <same as static member of an already seen type>, 
                   static NAN3 = {x = nan(0x400000), y = nan(0x400000), 
                     z = nan(0x400000), 
                     static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, 
                     static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, 
                     static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, 
                     static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, 
                       static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, 
                       static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, 
                       static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, 
                       static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, 
                   static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, 
                 static dummy = <same as static member of an already seen type>}, 
               static INF3 = <same as static member of an already seen type>, 
               static NAN3 = <same as static member of an already seen type>, 
               static dummy = <same as static member of an already seen type>}, 
             static UNIT_Z = <same as static member of an already seen type>, 
             static INF3 = <same as static member of an already seen type>, 
             static NAN3 = <same as static member of an already seen type>, 
             static dummy = <same as static member of an already seen type>}, 
           static UNIT_Y = <same as static member of an already seen type>, 
           static UNIT_Z = <same as static member of an already seen type>, 
           static INF3 = <same as static member of an already seen type>, 
           static NAN3 = <same as static member of an already seen type>, 
           static dummy = <same as static member of an already seen type>}, 
         static UNIT_X = <same as static member of an already seen type>, 
         static UNIT_Y = <same as static member of an already seen type>, 
         static UNIT_Z = <same as static member of an already seen type>, 
         static INF3 = <same as static member of an already seen type>, 
         static NAN3 = <same as static member of an already seen type>, 
         static dummy = <same as static member of an already seen type>}, 
       static ZERO3 = <same as static member of an already seen type>, 
       static UNIT_X = <same as static member of an already seen type>, 
       static UNIT_Y = <same as static member of an already seen type>, 
       static UNIT_Z = <same as static member of an already seen type>, 
       static INF3 = <same as static member of an already seen type>, 
       static NAN3 = <same as static member of an already seen type>, 
       static dummy = <same as static member of an already seen type>}}
       t = 0.591836393
    #4  0x00000000007e7db8 in VMAP::MapTree::isInLineOfSight (this=0x1ad5bd0, 
       pos1=@0x7f9976352ae0, pos2=<value optimized out>)
       at ../../../../src/shared/vmap/VMapManager.cpp:584
       maxDist = 0.591836393
       ray = {_vptr.Ray = 0x89a3d0, origin = {x = 21423.7793, y = 278.250458, 
       z = 14445.9893, static ZERO = {x = 0, y = 0, z = 0, 
         static ZERO = <same as static member of an already seen type>, 
         static ZERO3 = {x = 0, y = 0, z = 0, 
           static ZERO = <same as static member of an already seen type>, 
           static ZERO3 = <same as static member of an already seen type>, 
           static UNIT_X = {x = 1, y = 0, z = 0, 
             static ZERO = <same as static member of an already seen type>, 
             static ZERO3 = <same as static member of an already seen type>, 
             static UNIT_X = <same as static member of an already seen type>, 
             static UNIT_Y = {x = 0, y = 1, z = 0, 
               static ZERO = <same as static member of an already seen type>, 
               static ZERO3 = <same as static member of an already seen type>, 
               static UNIT_X = <same as static member of an already seen type>, 
               static UNIT_Y = <same as static member of an already seen type>, 
               static UNIT_Z = {x = 0, y = 0, z = 1, 
                 static ZERO = <same as static member of an already seen type>, 
                 static ZERO3 = <same as static member of an already seen type>, 
                 static UNIT_X = <same as static member of an already seen type>, 
                 static UNIT_Y = <same as static member of an already seen type>, 
                 static UNIT_Z = <same as static member of an already seen type>, 
                 static INF3 = {x = inf, y = inf, z = inf, 
                   static ZERO = <same as static member of an already seen type>, 
                   static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, 
                   static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, 
                   static INF3 = <same as static member of an already seen type>, 

  4. Core: 7969

    SD2: 1125

    ACID: 0.1.0 Ful

    The server crash at a maximum 2 hours ..

    trace.log(2009-06-06--23.34)trace.log part 2

    m_b_enable_pool = false, m_slave = false}
       RAListenSocket = {<Socket> = {_vptr.Socket = 0x829b10, 
       m_handler = @0x7f9972beacf0, m_socket = -1, m_bDel = false, 
       m_bClose = false, m_tCreate = 1244311428, m_parent = 0x0, 
       m_b_disable_read = false, m_connected = false, 
       m_b_erased_by_handler = false, m_tClose = 0, m_client_remote_address = {
         _M_ptr = 0x0}, m_remote_address = {_M_ptr = 0x0}, 
       m_traffic_monitor = 0x0, m_timeout_start = 140297264486912, 
       m_timeout_limit = 11657552, m_bLost = false, m_socket_type = 0, 
       m_socket_protocol = {static npos = 18446744073709551615, 
         _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb1e258 ""}}, 
       m_bClient = false, m_bRetain = false, m_detach = false, 
       m_detached = false, m_pThread = 0x0, m_slave_handler = 0x0}, m_depth = 0, 
     m_creator = 0x123bd10, m_bHasCreate = false}
       usera = <value optimized out>
       socketSelecttime = <value optimized out>
    #3  0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f9972beacc0)
       at ../../../src/shared/Threading.cpp:159
    No locals.
    #4  0x00007f99811833ba in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #5  0x00007f9980745fcd in clone () from /lib/libc.so.6
    No symbol table info available.
    #6  0x0000000000000000 in ?? ()
    No symbol table info available.
    
    Thread 8 (Thread 0x7f99733ec950 (LWP 13300)):
    #0  0x00007f9980707d21 in nanosleep () from /lib/libc.so.6
    No symbol table info available.
    #1  0x00007f998073ef04 in usleep () from /lib/libc.so.6
    No symbol table info available.
    #2  0x00000000004e1ed9 in CliRunnable::run (this=<value optimized out>)
       at ../../../src/mangosd/CliRunnable.cpp:309
       command_str = <value optimized out>
       commandbuf = "\\001\\020\\000\\000\\000\\000\\000\\000\\017À>sc\\000\\000\\000 À>s\\231\\177\\000\\000\\020À>s\\231\\177\\000\\000p\\020\\000\\000\\000\\000\\000\\000\\000\\000\\000\\000c\\000\\000\\000\\000\\000\\000\\000\\001\\001", '\\0' <repeats 30 times>, "\\b\\001", '\\0' <repeats 18 times>, "\\001\\020\\000\\000\\000\\000\\000\\000\\000Ú\\234\\200\\231\\177\\000\\000Pá±", '\\0' <repeats 13 times>, "@p©\\202\\231\\177\\000\\000\\220L©\\212ÿ\\177\\000\\000(Èm\\200\\231\\177\\000\\000\\001\\020\\000\\000\\000\\000\\000\\000 Y\\033\\001\\000\\000\\000\\000Pá±\\000\\000\\000\\000\\000kjó\\200\\231\\177\\000\\000\\220¬#\\001", '\\0' <repeats 12 times>, "\\220¬#\\001\\000\\000\\000\\000Pá±", '\\0' <repeats 13 times>, "\\006©\\221\\201"...
    #3  0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f99733ebf50)
       at ../../../src/shared/Threading.cpp:159
    No locals.
    #4  0x00007f99811833ba in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #5  0x00007f9980745fcd in clone () from /lib/libc.so.6
    No symbol table info available.
    #6  0x0000000000000000 in ?? ()
    No symbol table info available.
    
    Thread 7 (Thread 0x7f9976353950 (LWP 13299)):
    #0  G3D::AABSPTree<VMAP::ModelContainer*>::Node::intersectRay<VMAP::IntersectionCallBack<VMAP::ModelContainer> > (this=0x5d543d0, ray=@0x7f9976352a70, 
       intersectCallback=@0x7f9976352a10, distance=@0x7f9976352a3c, 
       pStopAtFirstHit=true, intersectCallbackIsFast=false)
       at ../../../../src/shared/vmap/VMapTools.h:130
       location = {x = 20735.8809, y = 937.998291, z = 15269.0176, 
     static ZERO = {x = 0, y = 0, z = 0, 
       static ZERO = <same as static member of an already seen type>, 
       static ZERO3 = {x = 0, y = 0, z = 0, 
         static ZERO = <same as static member of an already seen type>, 
         static ZERO3 = <same as static member of an already seen type>, 
         static UNIT_X = {x = 1, y = 0, z = 0, 
           static ZERO = <same as static member of an already seen type>, 
           static ZERO3 = <same as static member of an already seen type>, 
           static UNIT_X = <same as static member of an already seen type>, 
           static UNIT_Y = {x = 0, y = 1, z = 0, 
             static ZERO = <same as static member of an already seen type>, 
             static ZERO3 = <same as static member of an already seen type>, 
             static UNIT_X = <same as static member of an already seen type>, 
             static UNIT_Y = <same as static member of an already seen type>, 
             static UNIT_Z = {x = 0, y = 0, z = 1, 
               static ZERO = <same as static member of an already seen type>, 
               static ZERO3 = <same as static member of an already seen type>, 
               static UNIT_X = <same as static member of an already seen type>, 
               static UNIT_Y = <same as static member of an already seen type>, 
               static UNIT_Z = <same as static member of an already seen type>, 
               static INF3 = {x = inf, y = inf, z = inf, 
                 static ZERO = <same as static member of an already seen type>, 
                 static ZERO3 = <same as static member of an already seen type>, 
                 static UNIT_X = <same as static member of an already seen type>, 
                 static UNIT_Y = <same as static member of an already seen type>, 
                 static UNIT_Z = <same as static member of an already seen type>, 
                 static INF3 = <same as static member of an already seen type>, 
                 static NAN3 = {x = nan(0x400000), y = nan(0x400000), 
                   z = nan(0x400000), 
                   static ZERO = <same as static member of an already seen type>, 
                   static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, 
                   static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, 
                   static INF3 = <same as static member of an already seen type>, 
                   static NAN3 = <same as static member of an already seen type>, 
                   static dummy = {x = 0, y = 0, z = 0, 
                     static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, 
                     static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, 
                     static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, 
                     static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, 
                 static dummy = <same as static member of an already seen type>}, 
               static NAN3 = <same as static member of an already seen type>, 
               static dummy = <same as static member of an already seen type>}, 
             static INF3 = <same as static member of an already seen type>, 
             static NAN3 = <same as static member of an already seen type>, 
             static dummy = <same as static member of an already seen type>}, 
           static UNIT_Z = <same as static member of an already seen type>, 
           static INF3 = <same as static member of an already seen type>, 
           static NAN3 = <same as static member of an already seen type>, 
           static dummy = <same as static member of an already seen type>}, 
         static UNIT_Y = <same as static member of an already seen type>, 
         static UNIT_Z = <same as static member of an already seen type>, 
         static INF3 = <same as static member of an already seen type>, 
         static NAN3 = <same as static member of an already seen type>, 
         static dummy = <same as static member of an already seen type>}, 
       static UNIT_X = <same as static member of an already seen type>, 
       static UNIT_Y = <same as static member of an already seen type>, 
       static UNIT_Z = <same as static member of an already seen type>, 
       static INF3 = <same as static member of an already seen type>, 
       static NAN3 = <same as static member of an already seen type>, 
       static dummy = <same as static member of an already seen type>}, 
     static ZERO3 = <same as static member of an already seen type>, 
     static UNIT_X = <same as static member of an already seen type>, 
     static UNIT_Y = <same as static member of an already seen type>, 
     static UNIT_Z = <same as static member of an already seen type>, 
     static INF3 = <same as static member of an already seen type>, 
     static NAN3 = <same as static member of an already seen type>, 
     static dummy = <same as static member of an already seen type>}
       bounds = (const class G3D::AABox &) @0x10e3fa28: {static dummy = 0, 
     lo = {x = 19678.3945, y = -127.826607, z = 15269.0176, static ZERO = {x = 0, 
         y = 0, z = 0, 
         static ZERO = <same as static member of an already seen type>, 
         static ZERO3 = {x = 0, y = 0, z = 0, 
           static ZERO = <same as static member of an already seen type>, 
           static ZERO3 = <same as static member of an already seen type>, 
           static UNIT_X = {x = 1, y = 0, z = 0, 
             static ZERO = <same as static member of an already seen type>, 
             static ZERO3 = <same as static member of an already seen type>, 
             static UNIT_X = <same as static member of an already seen type>, 
             static UNIT_Y = {x = 0, y = 1, z = 0, 
               static ZERO = <same as static member of an already seen type>, 
               static ZERO3 = <same as static member of an already seen type>, 
               static UNIT_X = <same as static member of an already seen type>, 
               static UNIT_Y = <same as static member of an already seen type>, 
               static UNIT_Z = {x = 0, y = 0, z = 1, 
                 static ZERO = <same as static member of an already seen type>, 
                 static ZERO3 = <same as static member of an already seen type>, 
                 static UNIT_X = <same as static member of an already seen type>, 
                 static UNIT_Y = <same as static member of an already seen type>, 
                 static UNIT_Z = <same as static member of an already seen type>, 
                 static INF3 = {x = inf, y = inf, z = inf, 
                   static ZERO = <same as static member of an already seen type>, 
                   static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, 
                   static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, 
                   static INF3 = <same as static member of an already seen type>, 
                   static NAN3 = {x = nan(0x400000), y = nan(0x400000), 
                     z = nan(0x400000), 
                     static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, 
                     static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, 
                     static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, 
                     static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, 
                       static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, 
                       static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, 
                       static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, 
                       static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, 
                   static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, 
                 static dummy = <same as static member of an already seen type>}, 
               static INF3 = <same as static member of an already seen type>, 
               static NAN3 = <same as static member of an already seen type>, 
               static dummy = <same as static member of an already seen type>}, 
             static UNIT_Z = <same as static member of an already seen type>, 
             static INF3 = <same as static member of an already seen type>, 
             static NAN3 = <same as static member of an already seen type>, 
             static dummy = <same as static member of an already seen type>}, 
           static UNIT_Y = <same as static member of an already seen type>, 
           static UNIT_Z = <same as static member of an already seen type>, 
           static INF3 = <same as static member of an already seen type>, 
           static NAN3 = <same as static member of an already seen type>, 
           static dummy = <same as static member of an already seen type>}, 
         static UNIT_X = <same as static member of an already seen type>, 
         static UNIT_Y = <same as static member of an already seen type>, 
         static UNIT_Z = <same as static member of an already seen type>, 
         static INF3 = <same as static member of an already seen type>, 
         static NAN3 = <same as static member of an already seen type>, 
         static dummy = <same as static member of an already seen type>}, 
       static ZERO3 = <same as static member of an already seen type>, 
       static UNIT_X = <same as static member of an already seen type>, 
       static UNIT_Y = <same as static member of an already seen type>, 
       static UNIT_Z = <same as static member of an already seen type>, 
       static INF3 = <same as static member of an already seen type>, 
       static NAN3 = <same as static member of an already seen type>, 
       static dummy = <same as static member of an already seen type>}, hi = {
       x = 20735.8809, y = 218.732132, z = 16056.5371, static ZERO = {x = 0, 
         y = 0, z = 0, 
         static ZERO = <same as static member of an already seen type>, 
         static ZERO3 = {x = 0, y = 0, z = 0, 
           static ZERO = <same as static member of an already seen type>, 
           static ZERO3 = <same as static member of an already seen type>, 
           static UNIT_X = {x = 1, y = 0, z = 0, 
             static ZERO = <same as static member of an already seen type>, 
             static ZERO3 = <same as static member of an already seen type>, 
             static UNIT_X = <same as static member of an already seen type>, 
             static UNIT_Y = {x = 0, y = 1, z = 0, 
               static ZERO = <same as static member of an already seen type>, 
               static ZERO3 = <same as static member of an already seen type>, 
               static UNIT_X = <same as static member of an already seen type>, 
               static UNIT_Y = <same as static member of an already seen type>, 
               static UNIT_Z = {x = 0, y = 0, z = 1, 
                 static ZERO = <same as static member of an already seen type>, 
                 static ZERO3 = <same as static member of an already seen type>, 
                 static UNIT_X = <same as static member of an already seen type>, 
                 static UNIT_Y = <same as static member of an already seen type>, 
                 static UNIT_Z = <same as static member of an already seen type>, 
                 static INF3 = {x = inf, y = inf, z = inf, 
                   static ZERO = <same as static member of an already seen type>, 
                   static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, 
                   static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, 
                   static INF3 = <same as static member of an already seen type>, 
                   static NAN3 = {x = nan(0x400000), y = nan(0x400000), 
                     z = nan(0x400000), 
                     static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, 
                     static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, 
                     static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, 
                     static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, 
                       static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, 
                       static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, 
                       static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, 
                       static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, 
                   static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, 
                 static dummy = <same as static member of an already seen type>}, 
               static INF3 = <same as static member of an already seen type>, 

  5. Core: 7969

    SD2: 1125

    ACID: 0.1.0 Ful

    The server crash at a maximum 2 hours ..

    trace.log(2009-06-06--23.34)trace.log part 1

    
    [New Thread 0x7f997ecbb950 (LWP 13296)]
    [New Thread 0x7f9976353950 (LWP 13298)]
    [Thread 0x7f9976353950 (LWP 13298) exited]
    [New Thread 0x7f9976353950 (LWP 13299)]
    [New Thread 0x7f99733ec950 (LWP 13300)]
    [New Thread 0x7f9972beb950 (LWP 13301)]
    [New Thread 0x7f99723ea950 (LWP 13302)]
    [New Thread 0x7f9971be9950 (LWP 13303)]
    [New Thread 0x7f99713e8950 (LWP 13304)]
    
    Program received signal SIGSEGV, Segmentation fault.
    [switching to Thread 0x7f99723ea950 (LWP 13302)]
    FreezeDetectorRunnable::run (this=0x7f997bb6f820)
       at ../../../src/mangosd/Master.cpp:110
    110                    *((uint32 volatile*)NULL) = 0;                       // bang crash
    #0  FreezeDetectorRunnable::run (this=0x7f997bb6f820)
       at ../../../src/mangosd/Master.cpp:110
    #1  0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f99809cc860)
       at ../../../src/shared/Threading.cpp:159
    #2  0x00007f99811833ba in start_thread () from /lib/libpthread.so.0
    #3  0x00007f9980745fcd in clone () from /lib/libc.so.6
    #4  0x0000000000000000 in ?? ()
    #0  FreezeDetectorRunnable::run (this=0x7f997bb6f820)
       at ../../../src/mangosd/Master.cpp:110
       curtime = <value optimized out>
    #1  0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f99809cc860)
       at ../../../src/shared/Threading.cpp:159
    No locals.
    #2  0x00007f99811833ba in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #3  0x00007f9980745fcd in clone () from /lib/libc.so.6
    No symbol table info available.
    #4  0x0000000000000000 in ?? ()
    No symbol table info available.
     12 Thread 0x7f99713e8950 (LWP 13304)  0x00007f9980746598 in epoll_wait ()
      from /lib/libc.so.6
     11 Thread 0x7f9971be9950 (LWP 13303)  0x00007f9980746598 in epoll_wait ()
      from /lib/libc.so.6
    * 10 Thread 0x7f99723ea950 (LWP 13302)  FreezeDetectorRunnable::run (
       this=0x7f997bb6f820) at ../../../src/mangosd/Master.cpp:110
     9 Thread 0x7f9972beb950 (LWP 13301)  0x00007f998118a7e1 in nanosleep ()
      from /lib/libpthread.so.0
     8 Thread 0x7f99733ec950 (LWP 13300)  0x00007f9980707d21 in nanosleep ()
      from /lib/libc.so.6
     7 Thread 0x7f9976353950 (LWP 13299)  G3D::AABSPTree<VMAP::ModelContainer*>::Node::intersectRay<VMAP::IntersectionCallBack<VMAP::ModelContainer> > (
       this=0x5d543d0, ray=@0x7f9976352a70, intersectCallback=@0x7f9976352a10, 
       distance=@0x7f9976352a3c, pStopAtFirstHit=true, 
       intersectCallbackIsFast=false)
       at ../../../../src/shared/vmap/VMapTools.h:130
     5 Thread 0x7f997ecbb950 (LWP 13296)  0x00007f998118a7e1 in nanosleep ()
      from /lib/libpthread.so.0
     4 Thread 0x7f997f4bc950 (LWP 13295)  0x00007f998118a7e1 in nanosleep ()
      from /lib/libpthread.so.0
     3 Thread 0x7f997feca950 (LWP 13294)  0x00007f998118a7e1 in nanosleep ()
      from /lib/libpthread.so.0
     1 Thread 0x7f9982a7d700 (LWP 13290)  0x00007f9981183c95 in pthread_join ()
      from /lib/libpthread.so.0
    
    Thread 12 (Thread 0x7f99713e8950 (LWP 13304)):
    #0  0x00007f9980746598 in epoll_wait () from /lib/libc.so.6
    No symbol table info available.
    #1  0x00007f99818ecea8 in ACE_Dev_Poll_Reactor::work_pending_i ()
      from /usr/lib/libACE-5.6.3.so
    No symbol table info available.
    #2  0x00007f99818f002b in ACE_Dev_Poll_Reactor::handle_events_i ()
      from /usr/lib/libACE-5.6.3.so
    No symbol table info available.
    #3  0x00007f99818f0476 in ACE_Dev_Poll_Reactor::handle_events ()
      from /usr/lib/libACE-5.6.3.so
    No symbol table info available.
    #4  0x00007f998193aba5 in ACE_Reactor::run_reactor_event_loop ()
      from /usr/lib/libACE-5.6.3.so
    No symbol table info available.
    #5  0x0000000000751d10 in ReactorRunnable::svc (this=0x7f997bb6fc20)
       at ../../../src/game/WorldSocketMgr.cpp:167
       interval = {static zero = {
       static zero = <same as static member of an already seen type>, 
       static max_time = {
         static zero = <same as static member of an already seen type>, 
         static max_time = <same as static member of an already seen type>, 
         tv_ = {tv_sec = 9223372036854775807, tv_usec = 999999}}, tv_ = {
         tv_sec = 0, tv_usec = 0}}, 
     static max_time = <same as static member of an already seen type>, tv_ = {
       tv_sec = 0, tv_usec = 2493}}
    #6  0x00007f998195c107 in ACE_Task_Base::svc_run ()
      from /usr/lib/libACE-5.6.3.so
    No symbol table info available.
    #7  0x00007f998195c417 in ACE_Thread_Adapter::invoke ()
      from /usr/lib/libACE-5.6.3.so
    No symbol table info available.
    #8  0x00007f99811833ba in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #9  0x00007f9980745fcd in clone () from /lib/libc.so.6
    No symbol table info available.
    #10 0x0000000000000000 in ?? ()
    No symbol table info available.
    
    Thread 11 (Thread 0x7f9971be9950 (LWP 13303)):
    #0  0x00007f9980746598 in epoll_wait () from /lib/libc.so.6
    No symbol table info available.
    #1  0x00007f99818ecea8 in ACE_Dev_Poll_Reactor::work_pending_i ()
      from /usr/lib/libACE-5.6.3.so
    No symbol table info available.
    #2  0x00007f99818f002b in ACE_Dev_Poll_Reactor::handle_events_i ()
      from /usr/lib/libACE-5.6.3.so
    No symbol table info available.
    #3  0x00007f99818f0476 in ACE_Dev_Poll_Reactor::handle_events ()
      from /usr/lib/libACE-5.6.3.so
    No symbol table info available.
    #4  0x00007f998193aba5 in ACE_Reactor::run_reactor_event_loop ()
      from /usr/lib/libACE-5.6.3.so
    No symbol table info available.
    #5  0x0000000000751d10 in ReactorRunnable::svc (this=0x7f997bb6fae8)
       at ../../../src/game/WorldSocketMgr.cpp:167
       interval = {static zero = {
       static zero = <same as static member of an already seen type>, 
       static max_time = {
         static zero = <same as static member of an already seen type>, 
         static max_time = <same as static member of an already seen type>, 
         tv_ = {tv_sec = 9223372036854775807, tv_usec = 999999}}, tv_ = {
         tv_sec = 0, tv_usec = 0}}, 
     static max_time = <same as static member of an already seen type>, tv_ = {
       tv_sec = 0, tv_usec = 9999}}
    #6  0x00007f998195c107 in ACE_Task_Base::svc_run ()
      from /usr/lib/libACE-5.6.3.so
    No symbol table info available.
    #7  0x00007f998195c417 in ACE_Thread_Adapter::invoke ()
      from /usr/lib/libACE-5.6.3.so
    No symbol table info available.
    #8  0x00007f99811833ba in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #9  0x00007f9980745fcd in clone () from /lib/libc.so.6
    No symbol table info available.
    #10 0x0000000000000000 in ?? ()
    No symbol table info available.
    
    Thread 10 (Thread 0x7f99723ea950 (LWP 13302)):
    #0  FreezeDetectorRunnable::run (this=0x7f997bb6f820)
       at ../../../src/mangosd/Master.cpp:110
       curtime = <value optimized out>
    #1  0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f99809cc860)
       at ../../../src/shared/Threading.cpp:159
    No locals.
    #2  0x00007f99811833ba in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #3  0x00007f9980745fcd in clone () from /lib/libc.so.6
    No symbol table info available.
    #4  0x0000000000000000 in ?? ()
    No symbol table info available.
    
    Thread 9 (Thread 0x7f9972beb950 (LWP 13301)):
    #0  0x00007f998118a7e1 in nanosleep () from /lib/libpthread.so.0
    No symbol table info available.
    #1  0x00000000007e2367 in ACE_Based::Thread::Sleep (
       msecs=<value optimized out>) at /usr/include/ace/OS_NS_unistd.inl:918
    No locals.
    #2  0x00000000004e4cbf in RARunnable::run (this=0x7f997bb6f6d0)
       at ../../../src/mangosd/Master.cpp:183
       h = {<ISocketHandler> = {_vptr.ISocketHandler = 0x89b650}, 
     m_sockets = {_M_t = {
         _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<const int, Socket*> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<const int, Socket*> > >> = {<No data fields>}, <No data fields>}, 
           _M_key_compare = {<std::binary_function<int, int, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, 
             _M_parent = 0x0, _M_left = 0x7f9972bead00, 
             _M_right = 0x7f9972bead00}, _M_node_count = 0}}}, m_add = {_M_t = {
         _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<const int, Socket*> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<const int, Socket*> > >> = {<No data fields>}, <No data fields>}, 
           _M_key_compare = {<std::binary_function<int, int, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, 
             _M_parent = 0x0, _M_left = 0x7f9972bead30, 
             _M_right = 0x7f9972bead30}, _M_node_count = 0}}}, 
     m_delete = {<std::_List_base<Socket*, std::allocator<Socket*> >> = {
         _M_impl = {<std::allocator<std::_List_node<Socket*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Socket*> >> = {<No data fields>}, <No data fields>}, 
           _M_node = {_M_next = 0x7f9972bead58, 
             _M_prev = 0x7f9972bead58}}}, <No data fields>}, m_stdlog = 0x0, 
     m_mutex = @0x0, m_b_use_mutex = false, m_maxsock = 0, m_rfds = {fds_bits = {
         0 <repeats 16 times>}}, m_wfds = {fds_bits = {0 <repeats 16 times>}}, 
     m_efds = {fds_bits = {0 <repeats 16 times>}}, m_preverror = -1, 
     m_errcnt = 0, m_tlast = 0, 
     m_fds = {<std::_List_base<int, std::allocator<int> >> = {
         _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, 
           _M_node = {_M_next = 0x7f9972beaf10, 
             _M_prev = 0x7f9972beaf10}}}, <No data fields>}, 
     m_fds_erase = {<std::_List_base<int, std::allocator<int> >> = {
         _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, 
           _M_node = {_M_next = 0x7f9972beaf20, 
             _M_prev = 0x7f9972beaf20}}}, <No data fields>}, 
     m_fds_callonconnect = {<std::_List_base<int, std::allocator<int> >> = {
         _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, 
           _M_node = {_M_next = 0x7f9972beaf30, 
             _M_prev = 0x7f9972beaf30}}}, <No data fields>}, 
     m_fds_detach = {<std::_List_base<int, std::allocator<int> >> = {
         _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, 
           _M_node = {_M_next = 0x7f9972beaf40, 
             _M_prev = 0x7f9972beaf40}}}, <No data fields>}, 
     m_fds_timeout = {<std::_List_base<int, std::allocator<int> >> = {
         _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, 
           _M_node = {_M_next = 0x7f9972beaf50, 
             _M_prev = 0x7f9972beaf50}}}, <No data fields>}, 
     m_fds_retry = {<std::_List_base<int, std::allocator<int> >> = {
         _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, 
           _M_node = {_M_next = 0x7f9972beaf60, 
             _M_prev = 0x7f9972beaf60}}}, <No data fields>}, 
     m_fds_close = {<std::_List_base<int, std::allocator<int> >> = {
         _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, 
           _M_node = {_M_next = 0x7f9972beaf70, 
             _M_prev = 0x7f9972beaf70}}}, <No data fields>}, m_resolv_id = 0, 
     m_resolver = 0x0, m_resolver_port = 4144, m_resolve_q = {_M_t = {
         _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<Socket* const, bool> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<Socket* const, bool> > >> = {<No data fields>}, <No data fields>}, 
           _M_key_compare = {<std::binary_function<Socket*, Socket*, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, 
             _M_parent = 0x0, _M_left = 0x7f9972beafa0, 
             _M_right = 0x7f9972beafa0}, _M_node_count = 0}}}, 

  6. Ubuntu compile problem

    In revision 1078 can not apply the patch scriptdev2 and therefore can not compile on linux if scriptdev2 is installation / compilation of 0

    Sorry English!:mellow:

    -desktop:~/core/testmangos/mangos# git am $(ls src/bindings/ScriptDev2/patches/* | grep -v gz)

    Applying: ScriptDev2 patch commit

    error: configure.ac: does not match index

    error: src/bindings/.gitignore: already exists in working directory

    error: src/bindings/Makefile.am: does not match index

    error: src/mangosd/Makefile.am: does not match index

    Patch failed at 0001.

    When you have resolved this problem run "git am --resolved".

    If you would prefer to skip this patch, instead run "git am --skip".

    To restore the original branch and stop patching run "git am --abort".

    -desktop:~/core/testmangos/mangos#

  7. In revision 1078 can not apply the patch scriptdev2 and therefore can not compile on linux if scriptdev2 is installation / compilation of 0

    Sorry English!:mellow:

    -desktop:~/core/testmangos/mangos# git apply src/bindings/ScriptDev2/patches/MaNGOS-7356-ScriptDev2.patch

    error: patch failed: src/mangosd/Makefile.am:33

    error: src/mangosd/Makefile.am: patch does not apply

    -desktop:~/core/testmangos/mangos#

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