superkitt
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Posts posted by superkitt
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Core: 7969
SD2: 1125
ACID: 0.1.0 Ful
The server crash at a maximum 2 hours ..
trace.log(2009-06-06--23.34)trace.log part 4
static NAN3 = {x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, direction = {x = -0.554418445, y = 0.531730175, z = -0.640221298, static ZERO = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = {x = 1, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = {x = 0, y = 1, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = {x = 0, y = 0, z = 1, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = {x = inf, y = inf, z = inf, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = {x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}} #5 0x00000000007e7f50 in VMAP::VMapManager::isInLineOfSight ( this=<value optimized out>, pMapId=<value optimized out>, x1=<value optimized out>, y1=<value optimized out>, z1=278.250458, x2=0.314697266, y2=<value optimized out>, z2=278.565155) at ../../../../src/shared/vmap/VMapManager.cpp:400 mapTree = (VMAP::MapTree *) 0x0 pos1 = {x = 21423.7793, y = 278.250458, z = 14445.9893, static ZERO = { x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = {x = 1, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = {x = 0, y = 1, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = {x = 0, y = 0, z = 1, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = {x = inf, y = inf, z = inf, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = {x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>} pos2 = {x = 21423.4512, y = 278.565155, z = 14445.6104, static ZERO = { x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = {x = 1, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = {x = 0, y = 1, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = {x = 0, y = 0, z = 1, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = {x = inf, y = inf, z = inf, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = {x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>},
-
Core: 7969
SD2: 1125
ACID: 0.1.0 Ful
The server crash at a maximum 2 hours ..
trace.log(2009-06-06--23.34)trace.log part 3
static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}} alreadyInsideBounds = <value optimized out> v = <value optimized out> enterDistance = 0.591836393 firstChild = <value optimized out> secondChild = <value optimized out> #1 0x00000000007edc1d in G3D::AABSPTree<VMAP::ModelContainer*>::Node::intersectRay<VMAP::IntersectionCallBack<VMAP::ModelContainer> > (this=0x4c659b0, ray=@0x7f9976352a70, intersectCallback=@0x7f9976352a10, distance=@0x7f9976352a3c, pStopAtFirstHit=true, intersectCallbackIsFast=false) at ../../../../src/shared/vmap/AABSPTree.h:699 enterDistance = 0.591836393 firstChild = <value optimized out> secondChild = 0 #2 0x00000000007edc1d in G3D::AABSPTree<VMAP::ModelContainer*>::Node::intersectRay<VMAP::IntersectionCallBack<VMAP::ModelContainer> > (this=0xbdf8480, ray=@0x7f9976352a70, intersectCallback=@0x7f9976352a10, distance=@0x7f9976352a3c, pStopAtFirstHit=true, intersectCallbackIsFast=false) at ../../../../src/shared/vmap/AABSPTree.h:699 enterDistance = 0.591836393 firstChild = <value optimized out> secondChild = 0 #3 0x00000000007e745a in VMAP::MapTree::getIntersectionTime (this=0x1ad5bd0, pRay=@0x7f9976352a70, pMaxDist=0.591836393, pStopAtFirstHit=true) at ../../../../src/shared/vmap/AABSPTree.h:1497 firstDistance = inf intersectionCallBack = {closestEntity = 0x4661b671, hitLocation = { x = 0, y = 0, z = 0, static ZERO = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = {x = 1, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = {x = 0, y = 1, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = {x = 0, y = 0, z = 1, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = {x = inf, y = inf, z = inf, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = {x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, hitNormal = {x = 0, y = 0, z = 0, static ZERO = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = {x = 1, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = {x = 0, y = 1, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = {x = 0, y = 0, z = 1, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = {x = inf, y = inf, z = inf, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = {x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}} t = 0.591836393 #4 0x00000000007e7db8 in VMAP::MapTree::isInLineOfSight (this=0x1ad5bd0, pos1=@0x7f9976352ae0, pos2=<value optimized out>) at ../../../../src/shared/vmap/VMapManager.cpp:584 maxDist = 0.591836393 ray = {_vptr.Ray = 0x89a3d0, origin = {x = 21423.7793, y = 278.250458, z = 14445.9893, static ZERO = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = {x = 1, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = {x = 0, y = 1, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = {x = 0, y = 0, z = 1, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = {x = inf, y = inf, z = inf, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>,
-
Core: 7969
SD2: 1125
ACID: 0.1.0 Ful
The server crash at a maximum 2 hours ..
trace.log(2009-06-06--23.34)trace.log part 2
m_b_enable_pool = false, m_slave = false} RAListenSocket = {<Socket> = {_vptr.Socket = 0x829b10, m_handler = @0x7f9972beacf0, m_socket = -1, m_bDel = false, m_bClose = false, m_tCreate = 1244311428, m_parent = 0x0, m_b_disable_read = false, m_connected = false, m_b_erased_by_handler = false, m_tClose = 0, m_client_remote_address = { _M_ptr = 0x0}, m_remote_address = {_M_ptr = 0x0}, m_traffic_monitor = 0x0, m_timeout_start = 140297264486912, m_timeout_limit = 11657552, m_bLost = false, m_socket_type = 0, m_socket_protocol = {static npos = 18446744073709551615, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb1e258 ""}}, m_bClient = false, m_bRetain = false, m_detach = false, m_detached = false, m_pThread = 0x0, m_slave_handler = 0x0}, m_depth = 0, m_creator = 0x123bd10, m_bHasCreate = false} usera = <value optimized out> socketSelecttime = <value optimized out> #3 0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f9972beacc0) at ../../../src/shared/Threading.cpp:159 No locals. #4 0x00007f99811833ba in start_thread () from /lib/libpthread.so.0 No symbol table info available. #5 0x00007f9980745fcd in clone () from /lib/libc.so.6 No symbol table info available. #6 0x0000000000000000 in ?? () No symbol table info available. Thread 8 (Thread 0x7f99733ec950 (LWP 13300)): #0 0x00007f9980707d21 in nanosleep () from /lib/libc.so.6 No symbol table info available. #1 0x00007f998073ef04 in usleep () from /lib/libc.so.6 No symbol table info available. #2 0x00000000004e1ed9 in CliRunnable::run (this=<value optimized out>) at ../../../src/mangosd/CliRunnable.cpp:309 command_str = <value optimized out> commandbuf = "\\001\\020\\000\\000\\000\\000\\000\\000\\017À>sc\\000\\000\\000 À>s\\231\\177\\000\\000\\020À>s\\231\\177\\000\\000p\\020\\000\\000\\000\\000\\000\\000\\000\\000\\000\\000c\\000\\000\\000\\000\\000\\000\\000\\001\\001", '\\0' <repeats 30 times>, "\\b\\001", '\\0' <repeats 18 times>, "\\001\\020\\000\\000\\000\\000\\000\\000\\000Ú\\234\\200\\231\\177\\000\\000Pá±", '\\0' <repeats 13 times>, "@p©\\202\\231\\177\\000\\000\\220L©\\212ÿ\\177\\000\\000(Èm\\200\\231\\177\\000\\000\\001\\020\\000\\000\\000\\000\\000\\000 Y\\033\\001\\000\\000\\000\\000Pá±\\000\\000\\000\\000\\000kjó\\200\\231\\177\\000\\000\\220¬#\\001", '\\0' <repeats 12 times>, "\\220¬#\\001\\000\\000\\000\\000Pá±", '\\0' <repeats 13 times>, "\\006©\\221\\201"... #3 0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f99733ebf50) at ../../../src/shared/Threading.cpp:159 No locals. #4 0x00007f99811833ba in start_thread () from /lib/libpthread.so.0 No symbol table info available. #5 0x00007f9980745fcd in clone () from /lib/libc.so.6 No symbol table info available. #6 0x0000000000000000 in ?? () No symbol table info available. Thread 7 (Thread 0x7f9976353950 (LWP 13299)): #0 G3D::AABSPTree<VMAP::ModelContainer*>::Node::intersectRay<VMAP::IntersectionCallBack<VMAP::ModelContainer> > (this=0x5d543d0, ray=@0x7f9976352a70, intersectCallback=@0x7f9976352a10, distance=@0x7f9976352a3c, pStopAtFirstHit=true, intersectCallbackIsFast=false) at ../../../../src/shared/vmap/VMapTools.h:130 location = {x = 20735.8809, y = 937.998291, z = 15269.0176, static ZERO = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = {x = 1, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = {x = 0, y = 1, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = {x = 0, y = 0, z = 1, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = {x = inf, y = inf, z = inf, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = {x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>} bounds = (const class G3D::AABox &) @0x10e3fa28: {static dummy = 0, lo = {x = 19678.3945, y = -127.826607, z = 15269.0176, static ZERO = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = {x = 1, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = {x = 0, y = 1, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = {x = 0, y = 0, z = 1, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = {x = inf, y = inf, z = inf, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = {x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, hi = { x = 20735.8809, y = 218.732132, z = 16056.5371, static ZERO = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = {x = 1, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = {x = 0, y = 1, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = {x = 0, y = 0, z = 1, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = {x = inf, y = inf, z = inf, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = {x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = {x = 0, y = 0, z = 0, static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}}, static dummy = <same as static member of an already seen type>}, static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}, static INF3 = <same as static member of an already seen type>,
-
Core: 7969
SD2: 1125
ACID: 0.1.0 Ful
The server crash at a maximum 2 hours ..
trace.log(2009-06-06--23.34)trace.log part 1
[New Thread 0x7f997ecbb950 (LWP 13296)] [New Thread 0x7f9976353950 (LWP 13298)] [Thread 0x7f9976353950 (LWP 13298) exited] [New Thread 0x7f9976353950 (LWP 13299)] [New Thread 0x7f99733ec950 (LWP 13300)] [New Thread 0x7f9972beb950 (LWP 13301)] [New Thread 0x7f99723ea950 (LWP 13302)] [New Thread 0x7f9971be9950 (LWP 13303)] [New Thread 0x7f99713e8950 (LWP 13304)] Program received signal SIGSEGV, Segmentation fault. [switching to Thread 0x7f99723ea950 (LWP 13302)] FreezeDetectorRunnable::run (this=0x7f997bb6f820) at ../../../src/mangosd/Master.cpp:110 110 *((uint32 volatile*)NULL) = 0; // bang crash #0 FreezeDetectorRunnable::run (this=0x7f997bb6f820) at ../../../src/mangosd/Master.cpp:110 #1 0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f99809cc860) at ../../../src/shared/Threading.cpp:159 #2 0x00007f99811833ba in start_thread () from /lib/libpthread.so.0 #3 0x00007f9980745fcd in clone () from /lib/libc.so.6 #4 0x0000000000000000 in ?? () #0 FreezeDetectorRunnable::run (this=0x7f997bb6f820) at ../../../src/mangosd/Master.cpp:110 curtime = <value optimized out> #1 0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f99809cc860) at ../../../src/shared/Threading.cpp:159 No locals. #2 0x00007f99811833ba in start_thread () from /lib/libpthread.so.0 No symbol table info available. #3 0x00007f9980745fcd in clone () from /lib/libc.so.6 No symbol table info available. #4 0x0000000000000000 in ?? () No symbol table info available. 12 Thread 0x7f99713e8950 (LWP 13304) 0x00007f9980746598 in epoll_wait () from /lib/libc.so.6 11 Thread 0x7f9971be9950 (LWP 13303) 0x00007f9980746598 in epoll_wait () from /lib/libc.so.6 * 10 Thread 0x7f99723ea950 (LWP 13302) FreezeDetectorRunnable::run ( this=0x7f997bb6f820) at ../../../src/mangosd/Master.cpp:110 9 Thread 0x7f9972beb950 (LWP 13301) 0x00007f998118a7e1 in nanosleep () from /lib/libpthread.so.0 8 Thread 0x7f99733ec950 (LWP 13300) 0x00007f9980707d21 in nanosleep () from /lib/libc.so.6 7 Thread 0x7f9976353950 (LWP 13299) G3D::AABSPTree<VMAP::ModelContainer*>::Node::intersectRay<VMAP::IntersectionCallBack<VMAP::ModelContainer> > ( this=0x5d543d0, ray=@0x7f9976352a70, intersectCallback=@0x7f9976352a10, distance=@0x7f9976352a3c, pStopAtFirstHit=true, intersectCallbackIsFast=false) at ../../../../src/shared/vmap/VMapTools.h:130 5 Thread 0x7f997ecbb950 (LWP 13296) 0x00007f998118a7e1 in nanosleep () from /lib/libpthread.so.0 4 Thread 0x7f997f4bc950 (LWP 13295) 0x00007f998118a7e1 in nanosleep () from /lib/libpthread.so.0 3 Thread 0x7f997feca950 (LWP 13294) 0x00007f998118a7e1 in nanosleep () from /lib/libpthread.so.0 1 Thread 0x7f9982a7d700 (LWP 13290) 0x00007f9981183c95 in pthread_join () from /lib/libpthread.so.0 Thread 12 (Thread 0x7f99713e8950 (LWP 13304)): #0 0x00007f9980746598 in epoll_wait () from /lib/libc.so.6 No symbol table info available. #1 0x00007f99818ecea8 in ACE_Dev_Poll_Reactor::work_pending_i () from /usr/lib/libACE-5.6.3.so No symbol table info available. #2 0x00007f99818f002b in ACE_Dev_Poll_Reactor::handle_events_i () from /usr/lib/libACE-5.6.3.so No symbol table info available. #3 0x00007f99818f0476 in ACE_Dev_Poll_Reactor::handle_events () from /usr/lib/libACE-5.6.3.so No symbol table info available. #4 0x00007f998193aba5 in ACE_Reactor::run_reactor_event_loop () from /usr/lib/libACE-5.6.3.so No symbol table info available. #5 0x0000000000751d10 in ReactorRunnable::svc (this=0x7f997bb6fc20) at ../../../src/game/WorldSocketMgr.cpp:167 interval = {static zero = { static zero = <same as static member of an already seen type>, static max_time = { static zero = <same as static member of an already seen type>, static max_time = <same as static member of an already seen type>, tv_ = {tv_sec = 9223372036854775807, tv_usec = 999999}}, tv_ = { tv_sec = 0, tv_usec = 0}}, static max_time = <same as static member of an already seen type>, tv_ = { tv_sec = 0, tv_usec = 2493}} #6 0x00007f998195c107 in ACE_Task_Base::svc_run () from /usr/lib/libACE-5.6.3.so No symbol table info available. #7 0x00007f998195c417 in ACE_Thread_Adapter::invoke () from /usr/lib/libACE-5.6.3.so No symbol table info available. #8 0x00007f99811833ba in start_thread () from /lib/libpthread.so.0 No symbol table info available. #9 0x00007f9980745fcd in clone () from /lib/libc.so.6 No symbol table info available. #10 0x0000000000000000 in ?? () No symbol table info available. Thread 11 (Thread 0x7f9971be9950 (LWP 13303)): #0 0x00007f9980746598 in epoll_wait () from /lib/libc.so.6 No symbol table info available. #1 0x00007f99818ecea8 in ACE_Dev_Poll_Reactor::work_pending_i () from /usr/lib/libACE-5.6.3.so No symbol table info available. #2 0x00007f99818f002b in ACE_Dev_Poll_Reactor::handle_events_i () from /usr/lib/libACE-5.6.3.so No symbol table info available. #3 0x00007f99818f0476 in ACE_Dev_Poll_Reactor::handle_events () from /usr/lib/libACE-5.6.3.so No symbol table info available. #4 0x00007f998193aba5 in ACE_Reactor::run_reactor_event_loop () from /usr/lib/libACE-5.6.3.so No symbol table info available. #5 0x0000000000751d10 in ReactorRunnable::svc (this=0x7f997bb6fae8) at ../../../src/game/WorldSocketMgr.cpp:167 interval = {static zero = { static zero = <same as static member of an already seen type>, static max_time = { static zero = <same as static member of an already seen type>, static max_time = <same as static member of an already seen type>, tv_ = {tv_sec = 9223372036854775807, tv_usec = 999999}}, tv_ = { tv_sec = 0, tv_usec = 0}}, static max_time = <same as static member of an already seen type>, tv_ = { tv_sec = 0, tv_usec = 9999}} #6 0x00007f998195c107 in ACE_Task_Base::svc_run () from /usr/lib/libACE-5.6.3.so No symbol table info available. #7 0x00007f998195c417 in ACE_Thread_Adapter::invoke () from /usr/lib/libACE-5.6.3.so No symbol table info available. #8 0x00007f99811833ba in start_thread () from /lib/libpthread.so.0 No symbol table info available. #9 0x00007f9980745fcd in clone () from /lib/libc.so.6 No symbol table info available. #10 0x0000000000000000 in ?? () No symbol table info available. Thread 10 (Thread 0x7f99723ea950 (LWP 13302)): #0 FreezeDetectorRunnable::run (this=0x7f997bb6f820) at ../../../src/mangosd/Master.cpp:110 curtime = <value optimized out> #1 0x00000000007e22ca in ACE_Based::Thread::ThreadTask (param=0x7f99809cc860) at ../../../src/shared/Threading.cpp:159 No locals. #2 0x00007f99811833ba in start_thread () from /lib/libpthread.so.0 No symbol table info available. #3 0x00007f9980745fcd in clone () from /lib/libc.so.6 No symbol table info available. #4 0x0000000000000000 in ?? () No symbol table info available. Thread 9 (Thread 0x7f9972beb950 (LWP 13301)): #0 0x00007f998118a7e1 in nanosleep () from /lib/libpthread.so.0 No symbol table info available. #1 0x00000000007e2367 in ACE_Based::Thread::Sleep ( msecs=<value optimized out>) at /usr/include/ace/OS_NS_unistd.inl:918 No locals. #2 0x00000000004e4cbf in RARunnable::run (this=0x7f997bb6f6d0) at ../../../src/mangosd/Master.cpp:183 h = {<ISocketHandler> = {_vptr.ISocketHandler = 0x89b650}, m_sockets = {_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<const int, Socket*> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<const int, Socket*> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<int, int, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7f9972bead00, _M_right = 0x7f9972bead00}, _M_node_count = 0}}}, m_add = {_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<const int, Socket*> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<const int, Socket*> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<int, int, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7f9972bead30, _M_right = 0x7f9972bead30}, _M_node_count = 0}}}, m_delete = {<std::_List_base<Socket*, std::allocator<Socket*> >> = { _M_impl = {<std::allocator<std::_List_node<Socket*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Socket*> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x7f9972bead58, _M_prev = 0x7f9972bead58}}}, <No data fields>}, m_stdlog = 0x0, m_mutex = @0x0, m_b_use_mutex = false, m_maxsock = 0, m_rfds = {fds_bits = { 0 <repeats 16 times>}}, m_wfds = {fds_bits = {0 <repeats 16 times>}}, m_efds = {fds_bits = {0 <repeats 16 times>}}, m_preverror = -1, m_errcnt = 0, m_tlast = 0, m_fds = {<std::_List_base<int, std::allocator<int> >> = { _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x7f9972beaf10, _M_prev = 0x7f9972beaf10}}}, <No data fields>}, m_fds_erase = {<std::_List_base<int, std::allocator<int> >> = { _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x7f9972beaf20, _M_prev = 0x7f9972beaf20}}}, <No data fields>}, m_fds_callonconnect = {<std::_List_base<int, std::allocator<int> >> = { _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x7f9972beaf30, _M_prev = 0x7f9972beaf30}}}, <No data fields>}, m_fds_detach = {<std::_List_base<int, std::allocator<int> >> = { _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x7f9972beaf40, _M_prev = 0x7f9972beaf40}}}, <No data fields>}, m_fds_timeout = {<std::_List_base<int, std::allocator<int> >> = { _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x7f9972beaf50, _M_prev = 0x7f9972beaf50}}}, <No data fields>}, m_fds_retry = {<std::_List_base<int, std::allocator<int> >> = { _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x7f9972beaf60, _M_prev = 0x7f9972beaf60}}}, <No data fields>}, m_fds_close = {<std::_List_base<int, std::allocator<int> >> = { _M_impl = {<std::allocator<std::_List_node<int> >> = {<__gnu_cxx::new_allocator<std::_List_node<int> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x7f9972beaf70, _M_prev = 0x7f9972beaf70}}}, <No data fields>}, m_resolv_id = 0, m_resolver = 0x0, m_resolver_port = 4144, m_resolve_q = {_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<Socket* const, bool> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<Socket* const, bool> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<Socket*, Socket*, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7f9972beafa0, _M_right = 0x7f9972beafa0}, _M_node_count = 0}}},
-
Ubuntu compile problem
In revision 1078 can not apply the patch scriptdev2 and therefore can not compile on linux if scriptdev2 is installation / compilation of 0
Sorry English!:mellow:
-desktop:~/core/testmangos/mangos# git am $(ls src/bindings/ScriptDev2/patches/* | grep -v gz)Applying: ScriptDev2 patch commit
error: configure.ac: does not match index
error: src/bindings/.gitignore: already exists in working directory
error: src/bindings/Makefile.am: does not match index
error: src/mangosd/Makefile.am: does not match index
Patch failed at 0001.
When you have resolved this problem run "git am --resolved".
If you would prefer to skip this patch, instead run "git am --skip".
To restore the original branch and stop patching run "git am --abort".
-desktop:~/core/testmangos/mangos#
-
In revision 1078 can not apply the patch scriptdev2 and therefore can not compile on linux if scriptdev2 is installation / compilation of 0
Sorry English!:mellow:
-desktop:~/core/testmangos/mangos# git apply src/bindings/ScriptDev2/patches/MaNGOS-7356-ScriptDev2.patcherror: patch failed: src/mangosd/Makefile.am:33
error: src/mangosd/Makefile.am: patch does not apply
-desktop:~/core/testmangos/mangos#
Linux crash dumps
in OldBug reports
Posted
Core: 7969
SD2: 1125
ACID: 0.1.0 Ful
The server crash at a maximum 2 hours ..
trace.log(2009-06-06--23.34)trace.log part 5