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Tanatos

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Everything posted by Tanatos

  1. No. May be detect, if bot intercepting API, theoretically blizz uses PROC_CHECK, but this check uneffective. Also you can use MEM_CHECK or PAGE_CHECK for some important dll's, user32.dll, ws2_32.dll(winsock) etc. But func adresses are changed in different types : win 7, win xp, etc MEM_CHECK - return to server raw data of memory block PAGE_CHECK - check memory page, use relative addresses of modules(base - wow.exe or some dll's), calclulate hash of memory block and compare with hash from packet. Return on server result of compare hashes
  2. Some cheats directly use dynamic memory of player client structure - this undetect by warden In some case, with this cheats - analysis is pointless I find method - but it very hard, need calculate of pointer structure through warden mem scans of player pointer addresses in base memory
  3. WpeSpy.dll, for example, needed for execute cheat. Cheaters - noobz much more, than proff-cheaters, who can use disassembler or debugger This check is good with a complex of other checks. But page_check or mem_check are the best if you know how to properly make)
  4. Search Immolate auras with use Aura * aura = GetAura(...) more simply. I agree with pasdVn that both effects must be handled in SpellDamageBonus, because handle effects in sources before apply SpellDamageBonus, in effects must be calculate base damage As example, many glyph with auras OverrideClassScripts
  5. Elementary SQL INSERT INTO `item_required_target` VALUES (41988, 1, 30035);
  6. Thx for applying patch But I think, that need added very important part of patch. Arcane Potency must trigger from Clearcasting, but Clearcasting is trigger spell too and in Mangos sources start trigger from trigger spell is forbidden. Because we must allow trigger from Clearcasting specify, else with proc_event - Cleacasting do not start trigger Arcane Potency This is fix: Spell.cpp void Spell:: PrepareDataForTriggerSystem() { switch (m_spellInfo->SpellFamilyName) { - case SPELLFAMILY_MAGE: // Arcane Missles / Blizzard triggers need do it - if (m_spellInfo->SpellFamilyFlags & 0x0000000000200080LL) m_canTrigger = true; + case SPELLFAMILY_MAGE: // Arcane Missles / Blizzard triggers / Clearcasting trigger need do it + if (m_spellInfo->SpellFamilyFlags & 0x0000000000200080LL || (m_spellInfo->SpellFamilyFlags & 0x0000000200000000LL && m_spellInfo->SpellFamilyFlags2 & 0x00000008LL)) m_canTrigger = true; break; case SPELLFAMILY_WARLOCK: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it if (m_spellInfo->SpellFamilyFlags & 0x0000800000000060LL) m_canTrigger = true; Ps: (m_spellInfo->SpellFamilyFlags & 0x0000000200000000LL && m_spellInfo->SpellFamilyFlags2 & 0x00000008LL) - this is Clearcasting flags, maybe find better way of this check.
  7. Thx, but it is a not correctly patch. Spell with id = 61607 isn't class player spell. This spell cast by mobs and bosses. (see wowhead.com) As temp fix - patch works very nice.
  8. This code allow remove buff after next spell cast, used proc trigger system Thanks all for test. Wait my new patches for other talents and spells
  9. Is anyone tested this patch? Please report
  10. Thx for patch. This is example a group and raid processing and create a new class for me) But the spell is seem very simple
  11. It 's wrong, we must use a base mana. Quote from wowwiki.com Use a function GetCreateMana() for your fix. Thanks for patch
  12. What bug does the patch fix? What features does the patch add? - This patch would implement the mage talent Arcane Potency. For which repository revision was the patch created? - 7319 diff --git a/Unit.cpp b/Unit.cpp index 97a26d9..6601aed 100644 --- a/Unit.cpp +++ b/Unit.cpp @@ -4808,6 +4808,19 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu triggered_spell_id = 29077; break; } + //Arcane Potency + if (dummySpell->SpellIconID == 2120) + { + if(!procSpell) + return false; + + switch (dummySpell->Id) + { + case 31571: triggered_spell_id = 57529; break; + case 31572: triggered_spell_id = 57531; break; + } + break; + } // Hot Streak if (dummySpell->SpellIconID == 2999) { @@ -10277,6 +10290,7 @@ bool InitTriggerAuraData() isTriggerAura[sPELL_AURA_PRAYER_OF_MENDING] = true; isTriggerAura[sPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true; isTriggerAura[sPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true; + isTriggerAura[sPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true; isNonTriggerAura[sPELL_AURA_MOD_POWER_REGEN]=true; isNonTriggerAura[sPELL_AURA_REDUCE_PUSHBACK]=true; @@ -10536,6 +10550,10 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID()) continue; break; + case SPELL_AURA_MOD_SPELL_CRIT_CHANCE: + if (!procSpell) + continue; + break; default: // nothing do, just charges counter break; diff --git a/Spell.cpp b/Spell.cpp index 9a15b9e..407c3f0 100644 --- a/Spell.cpp +++ b/Spell.cpp @@ -699,8 +699,8 @@ void Spell::PrepareDataForTriggerSystem() { switch (m_spellInfo->SpellFamilyName) { - case SPELLFAMILY_MAGE: // Arcane Missles / Blizzard triggers need do it - if (m_spellInfo->SpellFamilyFlags & 0x0000000000200080LL) m_canTrigger = true; + case SPELLFAMILY_MAGE: // Arcane Missles / Blizzard triggers / Clearcasting for Arcane Potency need do it + if (m_spellInfo->SpellFamilyFlags & 0x0000000000200080LL || m_spellInfo->SpellIconID == 212) m_canTrigger = true; break; case SPELLFAMILY_WARLOCK: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it if (m_spellInfo->SpellFamilyFlags & 0x0000800000000060LL) m_canTrigger = true; SQL -- Arcane Potency DELETE FROM `spell_proc_event` WHERE `entry` IN (31571, 31572); INSERT INTO `spell_proc_event` VALUES (31571, 0x00, 3, 0x00000000, 0x00000022, 0x00000000, 0x00004000, 0x00000000, 0.000000, 0.000000, 0) , (31572, 0x00, 3, 0x00000000, 0x00000022, 0x00000000, 0x00004000, 0x00000000, 0.000000, 0.000000, 0); Testing) The note: Maybe - some bugs from the permission trigger Clearcasting. If those appear - please report.
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