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Tareld

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  1. Ok, i tryed it, and worked fine. But an other edit was simpler : disable the call in the " Player::LoadFromDB "
  2. Thanks for the link ! I'll try to rollback this.
  3. The branch ? Hmm, the data aren't rewritted on the disconnection, but on the character's window, when the ids ve to be display. I fund the function void Player::InitDisplayIds() in player.cpp, at line 17207, but i mn't really good for programming...
  4. Did i miss something with the search button ? Or just nobody here can't help me ? ^^'
  5. Hello, I m currently working with a 3.1.3 server. and we've a problem with this command : .debug mod 67 #creature_displayid Before the update, with a 3.0.9 server, this was changed the field 67 of character's data (`characters`.`characters`) and permited a permanent morph. Now, (3.1.3) the character's data are rewritted on the disconnection or / and are overrided on reconnection. So we re blocked about this possibility. May we need to customize the core ? Or did we miss something ?
  6. Hi, and thanks for the tuto. Very usefull about SQL ^^' I m newbie on it. I ve just to feedback somethings : git am didnt work, but git-am resolve the error. unrar can be install by apt-get. Edit the sources.list is needed for add the non-free. The advantage : the upgrade. For people having troubles with DBC, it can be downloaded from web...
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