Taur
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Everything posted by Taur
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Happens to me too.. anyone has a solution for this? It happens just after i put this patch..
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Thanks rastikzzz, tested and everything works fine. The only thing i've found is that if you leave the vehicle while you are jumping/falling, it will stay there in mid-air! Kinda funny Thanks anyway.
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Do you think this can fix some lags that happen from time to time? Or it's not even correlated?
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Nothing, just do it manually, it's 2 lines.. Great job nos4r2zod, i missed that
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Finally, thank you
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I don't know if it was your patch yad02, but with: data << uint32(GetTypeId() == TYPEID_PLAYER ? MONSTER_MOVE_WALK : MovementFlags); works. Maybe it's not related though, don't know.
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So what do you suggest we do to fix this? Is this bug still present?
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What i know for sure is that the patch posted in the first post doesn't work, so i'm gonna try this, thanks yad02. I'll let you know if it works or not.
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Yes, i guess someone needs to take this piece of code and rewrite it again
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Is this fixed or bugged again in the new 313 mangos? Seems that the first workaround either doesn't work anymore or bugs this again, anyway the bug is present again now... Is it just me?
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Yep, seems to
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As energy pointed out, child factions still don't work and it's kinda annoying, anyone figured out a fix for that? I remember mangos fixing something related to rep some weeks ago, seems it didn't fix this issue though. Btw, is that all sql we need to make all tabard reps work? Thanks for the good job
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[Fix] Seal of Command, Corruption/Vengeance, Blood/the Martyr
Taur replied to Auntie Mangos's topic in ... acceptedOld
I'm not sure of this, but maybe all triggered spells don't need miss rate re-calculation. If that's the case, then removing the miss calculation from all triggered spells should start improving things a bit. I'm not sure of this though, maybe someone with more experience can tell us -
Nice patch, seems to work correctly, hope the devs take a look at it
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[Fix] Seal of Command, Corruption/Vengeance, Blood/the Martyr
Taur replied to Auntie Mangos's topic in ... acceptedOld
Well, this is a good start indeed, seems to work Though we can't really say it's fixed until we address all the miss issues can we? Anyone working on that too? I'm sure devs will be more willing to fixing this if the patch resolves all the problems for the seals you mention Thanks for the good work. -
Yes, it doesn't like tabs, it wants you to use 4 spaces instead of 1 vc++ tab.
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004A87D8 00000000 MapInstanced::RemoveGridMapReference+B8 004A8683 00000000 Map::UnloadGrid+233 004A8925 00000000 Map::UnloadAll+A5 004A487E 00000000 Map::~Map+4E I get this too, often when a GM teleports to an instance or bg, then tries to go out.
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Works perfect! Thank you
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Same error here, no news? Thank you for your great efforts lightguard, you always do a great job!
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