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tehavatar

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Everything posted by tehavatar

  1. Hi there, I tested this on my realm and I cannot confirm. I mounted walked into nexus, it simply dismounted me. No crash
  2. You can alt click penance (as if you were going to heal yourself) and it wil heal your target at unlimited range, regardless of LoS.
  3. Howdy. Im working on a *custom* arena for my server. Basically something additional. Ive gotten it to work as I want it to work, but.. for SOME reason the server treats my arena as a battleground. bg->IsArena() == true bg->GetArenaType() == 2 So clearly, my edited DBC files show mangos this map is an arena and server correctly queues players for the *arena*. WHY does it show Battleground log with the "Leave Battleground" button after arena completes?? WHY can I not have horde VS horde like in normal arena? I dont understand.. ive got no reference in my core that this is a battleground. Everywhere it is referenced as arena. Anyone with experience can give me an answer?
  4. Wrong.... it needs PACK GUID, which is not DB guid.
  5. My way respawn for creature with low respawn time (10s) will be low (10s + 5s) and not (10s + corpse delay)
  6. Hi, I noticed today that creatures with low respawn time will never respawn at low respawn time - I investigated. It seems server always adds CORPSE remove delay to respawn time - is this intended? or by accident? For example, a world boss with 1 hour respawn time will _ALWAYS_ have another 3600 minutes added to its total respawn time. (if config has 3600) look: should rather be something like Otherwise _real_ respawn time is incorrect.
  7. should rather be something like Otherwise _real_ respawn time is incorrect.
  8. Yup, even if I set respawn time of a creature to 10 seconds, it will always respawn in 5 minutes instead of 10 seconds. Why?
  9. Not exactly sure what the problem is, but people are complaining that something that should give 2 points only gives them 1 point, they have slightly reduced max points (130 -> 127) and for people with duel spec enabled -> They cant switch spec in instances. PVE related.
  10. Yeah im using vc90 project with x64 setting.. for some reason it simply skips all of the projects =/
  11. Trying to compile with the x64 setting in win2008 but it simply skips all projects. Whats the deal?
  12. Thanks to VladimirMangos for fix in last commit.
  13. Lets have a look at my combat log after spec'ing with both 49628 [blood-Caked Blade] and 51465 [Necrosis] Maley's melee swing hits Orgrimmar Grunt for 272 Physical.(37 Blocked) Maley's Blood-Caked Strike hits Orgrimmar Grunt for 77 Physical. Maley's Necrosis hits Orgrimmar Grunt for 54 Shadow. Maley's Blood Strike hits Orgrimmar Grunt for 339 Physical. Maley's Necrosis hits Orgrimmar Grunt for 67 Shadow. Orgrimmar Grunt's melee swing hits Maley for 203 Physical. Maley's melee swing hits Orgrimmar Grunt for 309 Physical. Maley's Necrosis hits Orgrimmar Grunt for 61 Shadow. Orgrimmar Grunt's melee swing hits Maley for 206 Physical. Orgrimmar Grunt's melee swing hits Maley for 182 Physical. Maley's melee swing hits Orgrimmar Grunt for 310 Physical. Maley's Blood-Caked Strike hits Orgrimmar Grunt for 77 Physical. Maley's Necrosis hits Orgrimmar Grunt for 62 Shadow. Orgrimmar Grunt's melee swing hits Maley for 247 Physical. Maley's melee swing hits Orgrimmar Grunt for 309 Physical. Maley's Necrosis hits Orgrimmar Grunt for 61 Shadow. Orgrimmar Grunt's attack misses Maley. Orgrimmar Grunt's attack misses Maley. Maley's melee swing hits Orgrimmar Grunt for 618 Physical.(Critical) Maley's Necrosis hits Orgrimmar Grunt for 123 Shadow. Orgrimmar Grunt's melee swing hits Maley for 233 Physical. Maley's melee swing hits Orgrimmar Grunt for 310 Physical. Maley's Necrosis hits Orgrimmar Grunt for 62 Shadow. Orgrimmar Grunt's melee swing hits Maley for 191 Physical. Maley's melee swing hits Orgrimmar Grunt for 309 Physical. Maley's Blood-Caked Strike hits Orgrimmar Grunt for 77 Physical. Maley's Blood Strike hits Orgrimmar Grunt for 680 Physical.(Critical) Maley's Necrosis hits Orgrimmar Grunt for 136 Shadow. Maley's attack was dodged by Orgrimmar Grunt. Orgrimmar Grunt's attack misses Maley. Orgrimmar Grunt's melee swing hits Maley for 239 Physical. Maley's Plague Strike was parried by Orgrimmar Grunt. Maley's melee swing hits Orgrimmar Grunt for 310 Physical. Maley's Necrosis hits Orgrimmar Grunt for 62 Shadow. Orgrimmar Grunt's melee swing hits Maley for 176 Physical. Maley's Plague Strike hits Orgrimmar Grunt for 299 Physical. Maley's Necrosis hits Orgrimmar Grunt for 59 Shadow. Maley's melee swing hits Orgrimmar Grunt for 309 Physical. Maley's Necrosis hits Orgrimmar Grunt for 61 Shadow. Orgrimmar Grunt's attack misses Maley. Clearly shows that [blood-Caked Blade] does NOT proc on every hit. [Necrosis] however, is supposed to proc only on auto attack hits but it procs after any melee hit - Death Coil is not a melee hit, and does not trigger it.
  14. Are you sure death knighs have the hability to hattack you for 8-9K damage hwith 1000+K hezillience?
  15. Thanks Faramir118 - Just for reference, I got this right by setting the player's DUEL TEAM id. Seems simple enough and works 100% for my purpose. 1 for team 1 2 for team 2 0 for none
  16. As you can see, ive tried everything to get these two *teams* in a hostile state =| Nothing seems to work.
  17. Almost the same way 2 alliance characters can be hostile to eachother when joining an arena, I would like to make a specific character hostile to another - how would I do this? I have played around with SetFFAPvP(true); SetPvP(true); UpdatePvP(true,true); to no avail. I have also tried SetBGTeam(469); and SetBGTeam(67); but still the characters are friendly to eachother. I basically want to make two teams, blue team must be hostile to red team. Most of my code is in place, but no idea how to make *teams* hostile to eachother. Same thing for making horde friend to alliance if they are in same *team* (blue/red) Can anyone help!? Thanks =]
  18. Anyone know how to make a master patch with Git Bash in windows? not just a patch of recent changes or changes since commit but a patch of everything different from official mangos git repo?
  19. Wow, didnt know about that.. awesome!
  20. Git is designed for massive amount of contributors & is assumes the user has knowledge of *nix. I dislike *nix systems, have no time to learn a ton of commands and in general i prefer SVN. GitHub is also very slow, takes ages to clone a repo from scratch and the online interface is beyond terrible. Why did Mangos not decide to stick with Assembla? Assembla offers pull-out of both SVN and GIT format repositories at the same time. I also get super fast d/l speed from Assembla.
  21. Can someone show me a post of where cataclysm is officially released to public?
  22. I have similar problem. Instances reset time is fine, timers are fine.... but when timers are supposed to dissapear (instance reset) ... nothing happens, timers stop showing time remaining and stay on the list.
  23. Extractor fix for Cataclysm? Cataclysm is not even in closed beta phase, how and why write this?
  24. Thanks for bringing it up, even if stuff was already posted, I dont have to comb through search results =]
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