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The_Game_Master

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Posts posted by The_Game_Master

  1. Why not? Everybody seems to think this, and yet nobody had the courage to speak up. It's just the truth and nothing else.

    Besides, the hundreds of mangos clones you can find on github just makes me even agryer, there are alot of users that build up their very own repo just becouse the lastest one is unplayable. Offcourse there are tons of hacks and crappy patches but atleast 50% of them could go into the main repo ... if it was stable enough.

  2. Oh yea, pardon me for staring behind the glass. If somebody would say to you that a stick is a banana and you have to put in your mouth and eat it, would you be stupid enough to do it?

    I think you can read behind the lines and find the real purpose.

    P.S. You're wayyyy offtopic here. And not invited as well. ^_^

  3. Go bark with this development story on another door, it's old my frend. The "development purpose only" is for legal cover, nobody with enough free time would code more then a few months for a open source project just becouse they "want to learn". But this is another subject and i sugest to use the search button as it was allready discussed.

    BTW, is your name Laise somehow or are my eyes getting too old for this shit?

  4. If you're gonna add a few changes every few months and 90% of those changes will be crap, then please PLEASE for the love of god PLEASE do us all a favor a quit beeing a mangos dev.

    You're shitty aura system is still crashing after ~300 revisions later. Atleast fix the f*cking crashes before moving on to the next crappy fix. Or don't add a major change before gooing on vacation.

    "Oh no, another frustrated guy that dosen't appreciace our work."

    You damn right i'm frustrated. After trying to fix you're stupid mistakes for more then 1 month anybody would be frustrated. And no, i don't apreciate lazy asses.

    With respect and frustration,

    TGM

  5. Included project files in it http://pastebin.com/R1gBHrJe

    Works good on the first sight, will test more and reply back.

    gcc generated some errors

    ./src/game/Camera.cpp
    In file included from ../../../src/game/GridNotifiers.h:26,
                    from ../../../src/game/GridNotifiersImpl.h:22,
                    from ../../../src/game/Camera.cpp:2:
    ../../../src/game/Corpse.h:50: error: expected class-name before '{' token
    In file included from ../../../src/game/GridNotifiers.h:29,
                    from ../../../src/game/GridNotifiersImpl.h:22,
                    from ../../../src/game/Camera.cpp:2:
    ../../../src/game/GameObject.h:580: error: expected class-name before '{' token
    

  6. Try to enable log level 3 and trace the last actions before crash, it's preutty hard to fix it without a reproduction method. Maybe make a thread and make your users post theyr last actions before the crash, du no. Just a few ideas. :)

    Edit: Care to list all your custom changes?

  7. The final version is

    diff --git a/src/game/Player.cpp b/src/game/Player.cpp
    index 08aed8a..92179f9 100644
    --- a/src/game/Player.cpp
    +++ b/src/game/Player.cpp
    @@ -2432,6 +2432,9 @@ void Player::GiveXP(uint32 xp, Unit* victim)
        if(level >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
            return;
    
    +    if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_XP_USER_DISABLED))
    +        return;
    +
        if(victim)
        {
            // handle SPELL_AURA_MOD_KILL_XP_PCT auras
    
    

  8. If anybody want to use a dirty hack as a temp solution, you can use this. But the pointer is lost way before this function. I haven't been able to find it, but looks like you guys made some real progress.

    +                // SpellEntry const* aurSpellInfo = (*iter)->GetSpellProto();
    +                SpellEntry const* aurSpellInfo;
    +                if (aurSpellInfo = (*iter)->GetSpellProto())
    +                    break;

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