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The_Game_Master

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Posts posted by The_Game_Master

  1. Rev: 10246

    Core info: tryed in my custom core and with clean mangos source afterwards. It crahses in same places.

    SpellAuras.cpp line 2624 -> if (target->GetTypeId() == TYPEID_UNIT)

    I tryed adding a IsInWorld check and that moved the crash here.

    CreatureAISelector.cpp line 37 -> if(CreatureAI* scriptedAI = Script->GetAI(creature))

    Or may have been 2 diffrent crashes. I'm not very familiar with VC++ 08 debuging, but it seems more easyer then GDB. :)

    It was working fine a few revisions ago. No SD2 was used in both tests.

    I believe the problem is here http://github.com/mangos/mangos/commit/424989c5f2804b42830fe082455ae0be4d9372f4 in Creature.cpp, i don't think

    CreatureInfo const *cinfo = GetCreatureInfo(); should have been removed.

  2. Revision: 10174

    Client: 3.3.5.12340

    Aditional information: Clean core, clean character database, clean ytdb database, no client addons (exept original), original mangosd.conf used just changed database settings.

    Description:

    The fallowing crash appeared http://img268.imageshack.us/img268/1668/clientcrash.png when i created a new character, race troll, class rogue. Crashes on any character login.

    If you need any aditional information please ask.

  3. Yeap, with 2010 works fine. Thanks for the info.

    Ideea: light-bulb.gif since vmaps now require VC++ 2010 to extract, it's safe to assume that any user that extracts the vamps will compile mangos using VC++ 2010. Maybe VC80 and VC90 can be removed somewhere in the near future. Offcouse not everybody uses vmaps, or do they?

  4. Is anybody getting this error "point_invalid_parameter_noinfo_noreturn could not be located in the dynamic link library MSVCR100.dll" when trying to run makevmaps_SIMPLE.bat ? I want to mention that i manually copyed the missing .dll files in C:\\WINDOWS\\system32 and i use VC++ 2008 SP1.

    Does makevmaps_SIMPLE.bat requires all the steps from the faramir's how to now?

  5. Currently there are 2 ways to use ACE, buildin one and allready installed one. As we all know the buildin one is build by default depending on the OS. But using --disable-builtin-ace

    and make external one as default can somethime make problems.

    My question is, how does configure.ac determine where external ACE_wrappers are installed?

    configure: error: You need to install ACE package or use built-in ACE sources

    I spend more then a day trying to find a solution based on configure.ac and didn't managed to get anywhere.

  6. Current rev: 9973

    Description: This crash appeared after http://github.com/mangos/mangos/commit/31264954a46d15f89e02f4a38605251dac37c40b was added. I got it every few hours.

    Program received signal SIGSEGV, Segmentation fault.
    [switching to Thread 0x7f7498676950 (LWP 20402)]
    0x00000000006f8b31 in Aura::PeriodicTick (this=0x4fbaff20)
       at ../../../src/game/SpellAuras.cpp:7189
    7189                if (pCaster->GetTypeId() == TYPEID_PLAYER && m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags
    & UI64LIT(0x0000000000004000))

    I temp reverted this commit and works ok.

  7. Revision: 9968

    Author: Me

    Descripton: Since patch 3.3.0 Will of the Forsaken now adds a global cooldown to other movement impairing effects (Eg.: Insignia of the Horde)

    Source: http://www.wowwiki.com/Patch_3.3.0 (scrool down to Races:General)

    diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
    index f13857f..0b345c9 100644
    --- a/src/game/SpellAuras.cpp
    +++ b/src/game/SpellAuras.cpp
    @@ -4502,7 +4502,7 @@ void Aura::HandleModMechanicImmunity(bool apply, bool /*Real*/)
            uint32 mechanic = 1 << (misc-1);
    
            //immune movement impairment and loss of control
    -        if(GetId()==42292 || GetId()==59752)
    +        if(GetId()==7744 || GetId()==42292 || GetId()==59752)
                mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
    
            m_target->RemoveAurasAtMechanicImmunity(mechanic,GetId());
    

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