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TheCastellum

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Everything posted by TheCastellum

  1. Well, there is a difference between ".learn all" and ".learn all_myclass". The latter will make you learn all spells for your class, so if you are a Druid you will only learn Druid spells. The former makes you learn EVERY spell that exists in the game, even ones that players are not supposed to have. There are also other commands, such as ".learn all_gm" which will give you some GM spells that allow you to silence players, or turn yourself into a fish, but they are fairly useless except for the silence spell.
  2. That means that your SQL updates were not applied successfully, or you missed applying some of them.
  3. TheCastellum

    Helpme

    Do you mean prohibit the sending of web addresses such as http://www.google.com/ in the LFG or something else?
  4. The readme says "To generate mmaps, they must all be next to a one already computed or have a start point. Use the cells marked with a ‘x’ in xls file to get one." So I used that on the ones with a X in the cell, but Ill do the python thing now.
  5. Well, I can't seem to get this to work. Whenever I try to generate my mmaps I get this returned: C:\\Users\\Nick Taylor\\Projects\\MoveMaps\\bin\\Win32_Release>generator.exe 0 51 29 1 Now reading ..\\..\\demodata/vmaps/000_51_29.vmap Now reading ..\\..\\demodata/vmaps/000_51_30.vmap Now reading ..\\..\\demodata/vmaps/000_51_28.vmap Now reading ..\\..\\demodata/vmaps/000_52_29.vmap Now reading ..\\..\\demodata/vmaps/000_50_29.vmap Size: 538 x 539 Found 0 starting point(s) C:\\Users\\Nick Taylor\\Projects\\MoveMaps\\bin\\Win32_Release> But the vmaps change depending on which coords are used in the command, which is expected. I am probably just missing some step somewhere, there isn't really a good set of instructions on how to get this to work, or I'm just completely oblivious and can't find it.
  6. I think (this is based on nothing but looking at the images you posted) the blue dots represent collideable objects (the fence, exterior house) and the red dots represent ground in which is freely passable (ground, floors in house). And the path finding system you have seems to work alright, the only thing that might need implementation is to force the NPC to be a certain distance from the edge, just to make sure the game doesn't screw up and they fall.
  7. Apply the 330 branch to your source code and compile.
  8. Code::Blocks is probably my favorite GUI editor for Linux systems, but you can just use nano/gedit to edit and gcc/g++ to compile.
  9. Hello again, I tried to remove another branch using the first method, but git gives me the following error: Interactive rebase already started After looking on Google, I discovered how to fix this, but sadly the fix does not seem to work on Windows platforms. The solution I found for Linux (and possibly Windows, but does not work on my machine) is as follows: cd .git rm -rf .dotest-merge There is no such directory in my .git directory, so I am wondering if it something that only has to do with Linux git exclusively. Any ideas are welcome, TheCastellum.
  10. Thanks, worked like a charm. A little annoying to do with a lot of commits, but worked nonetheless.
  11. Hello, I haven't really used Git much, so forgive me for my ignorance. I was downloading some of the branches of different addon-projects and it failed to compile, and I would just prefer to remove it. I used the following method to acquire the source: git pull git://github.com/Paradox/mangos.git master Now, I know I can just start all over, but I have other custom code added, and it would be a pain to re-add it all. And if there is no way to do it with the method I used, is there a better method that would allow me management of the specific branches I download? Thank you in advance, TheCastellum.
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