throneinc
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Git mirrored to SourceForge SVN
throneinc replied to Auntie Mangos's topic in OldAnnouncements & news
1+ for closing, and another 2+ reconsdering SVN -
New MMPORPG Being developed (Boston, MA)
throneinc replied to Auntie Mangos's topic in OldGeneral discussion
Nearly 5% of the gamers would pay 300-500$ for a gaming hardware, 50% of them will know about your game?, and Lets say it's a super duper impressing piece, 80% of them will pay for it. very tiny small chance to count on my friend. EDIT : Just as a note, Those hardwares Like blizzard Sell (gamepads, spical keyboards) were ment for advertisement. and your aim should go no farther then that. My suggestion would be making the game with free client and monthly payment. just like blizzard did. was succesfull wasn't it ? Another thing to point: What realy made those games in the top of the today's market is not just thier old history or new futures, it's design of the game, you see, WOW's was realy atractive somehow, No one could resist it -
Git mirrored to SourceForge SVN
throneinc replied to Auntie Mangos's topic in OldAnnouncements & news
I agree with that, Or SVN can be used for regular Source downloading and Community patches intime GIT used for developers and forking. -
Git mirrored to SourceForge SVN
throneinc replied to Auntie Mangos's topic in OldAnnouncements & news
why dont you share instead of saying something that doesn't solve anything ? -
Git mirrored to SourceForge SVN
throneinc replied to Auntie Mangos's topic in OldAnnouncements & news
i didn't say GIT is bad at all, but SVN was easy, and as it's easier the development with it was faster, Atleast for users like me and alot others. -
Git mirrored to SourceForge SVN
throneinc replied to Auntie Mangos's topic in OldAnnouncements & news
I managed to Download the source code, searching the commits log, Revert changes ... But applying patches, Resolving conflicts, TortoiseSVN was good with it... Now i either have to apply patches manually which will take ages or use outdated SVN without Ace netcode -
New MMPORPG Being developed (Boston, MA)
throneinc replied to Auntie Mangos's topic in OldGeneral discussion
Well, i always had the dream of making my own MMORPG, however... creating a game wont just require some sightfull ideas and hopes, that would require alot of money, alot of effort, iam sure u know . anyway... if you ever managed to start working on somthing that one day will be come real. PM me or add me to msn, i am a 3d designer after all -
<div class='quotetop'>QUOTE (charlie2025 @ Oct 12 2008, 08:24 PM) <{POST_SNAPBACK}></div> Nice one, Thanks
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The problem can be easily solved be opening player.cpp, Scroll down to the bottom of the file, Remove the extra space and then try to reapply the patch. YES it conflict with couple of extra spaces
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little warning, this patch wont work with Rvn6562+, if this patch didn't get some attention from the creator then it will sadly die Edit : RVN 6562 :* Remove: GetDistanceSq and GetDistance2dSq. Both functions were obsoleted many revisions ago (both functions were simply using their non Squared counterpart and squaring the result which is simply a waste of CPU time). Adjusted all distance defines to match. No mangosd.conf changes are required. * Increase CONFIG_SIGHT_MONSTER and CONFIG_SIGHT_GUARDER to 50 yards. Before they were 20 yards and 25 yards respectively. This value limits the maximum distance that a creature can see regardless of level difference (through CreatureAI::IsVisible). * Script library's VISIBLE_RANGE updated to match changes to CONFIG_SIGHT_M GetDistanceSq function is used with Outdoorpvp patch, With it removed it wont work and will produce compile error, iam C newbie and i dont know how to get around it, Someone ?
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some care from the author to his patch pl0x ?
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