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Tiburan1

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Posts posted by Tiburan1

  1. Hi guys

    Just a quickie but i'm kinda lost at some point

    Been using the player bot for some time now and never had any real issues.

    Until today i decided to update my entire local server

    So i compiled the latest rev of mangos 8280

    as usual included "the player bot" and "auctionhouse bot" patches

    Checked for any SQL updates from all included sources

    All went well server rolling nice and smooth :) so far so good

    Than i decided to grab another toon from my acc using the Player_Bot. (NPC Pappy Looter)

    At that point all pappy looter had to say was normal gossip message "Welcome *******"

    So naturaly i checked my DB to see if Pappy had the correct Scriptname, His scriptname was still Bot_giver

    also no changes in flags or something.

    just to be sure i deleted him and executed the provided SQL again

    After 3 recompiles with and without SD2 and the Auction house patch i still had the issue

    where the bot recruiter only says welcome

    I did check if recruiting a bot worked using the commands and that worked flawless

    only thing i have to add is i'm updating from Rev 8168 so it has been some time i browsed the forums to see if anything is changed, or am i missing something

    Well sorry for this big wall of text i hope i didnt critt your eyes by letting you read all of this

    Kind regards Tibu

    * dunno if it mathers but i'm using Winslows version just love the extras included in his patch

    big bow for Winslow, Runsttren and ofc the rest of the dev team huge salute to all of you

  2. not true. i.e. try this: summon a bot w/ a pet and use the .die command on it. this action = CRASH :mad:

    i have got this exact same crash elsewhere(i can tell from the crash report, they are identical) in different scenarios but this is the one constant. i have tested this on playerbot branch w/ NO SD2 & custom patches and UDB 381 w/ NO custom addons, i only updated the db with the standard mangos sql updates...basically a "vanilla" playerbot with a "vanilla" UDB so yes this is a big problem

    I'm sorry to tell you, ive tryed different pets. from warlock to hunter and even temp. summoned pets.

    but i never had one single crash.

    Only thing driving me nuts are the opcode errors i recieve in my console, which in no way is related to this patch! But i just had to get it out of my system :)

  3. @ALL: Anyone managed/know how to get the maximum attack range based on the combat style type? What I mean is: how can I calculate/get the distance of spells?? This is needed for spellcasters and for hunters. For now I hard-coded 15 yard (or something like this) as the distance. But most spells have a higher range - would be nice if the priest is not in the middle of the action :D

    Will see what I can implement the next days. I think for the monster movement flag I have to study the MaNGOS core a bit more...

    Cya later alligator!

    I know most classes have a base A-range of 30 yards which can be extended trough talents to 35 yards and in case of hunters even 40 yards

    I think if you stick to 30 yards, ur good to go. Atleast until the bots are smart enough to calculate talents

  4. Look at my Signature below:) There are 2 branches.

    Yer i might have noticed it sooner or later, the fact however is been struggling with a terrible toothache, and finaly got helped by the dentist this afternoon.

    So thats why i wasnt looking properly, and also just got into the compiling learning bizznizz, so alot of info is coming towards me the past few days :)

    Last thing i want to thank everybody contributing to this project, got it up and running and the ppl i know from retail (yeah we are all hardcore retailers:) ) just couldnt believe there eyes

    Amezing job, we where really in a speechless state this afternoon

  5. Hey cant wait to try your bot out

    But could one be so kind to help a noob (with a terrible toothache,so not in the mood for searching) out,

    byt telling me wich line i must use for GIT Bash

    ====git pull git://github.com ???????????

    didnt see it so far on these pages

    Thanks in advance for any inpute given :)

    Keep up the good work cheers

  6. I dont want to sound rude or anything but since nobody here can give me any advice on how to solve this.

    Maybee someone can point me to another forum where i might post this

    Again i dont want anything chewed out as its a learning process for me, i just need a place to post this / or some hints on where to search, as this is all really new to me

    Thanks again and sorry if this sounds a bit harsh

  7. Thanks for clearing that out for me :) it is like i suspected

    I only found one issue which i'm not pro enough to resolve myself, but again hoping one of you

    can enlighten this for me

    IE i use git to get the source file

    *git://github.com/mangos/mangos.git -----> i than use git bash to apply this patch

    *git pull git://github.com/charlie2025/mangos.git outdoor -----> all goes well files merged :) after that i apply

    *git pull git://github.com/balrok/mangos.git alterac ------> Same for this one no errors :) after that one i want to

    apply this one

    *git pull git://github.com/Naicisum/mangos.git ahbot -----> this is the point i'm sruggling with as i recieve a message like this

    *"Conflict <content>: merge conflict in srs/game/world.cpp

    Auto-merging win/VC100/game.vcxproj

    Auto-merging win/VC80/game.vcxproj

    Auto-merging win/VC90/game.vcxproj

    Automatic merge failed; fix conflicts and than commit the result"

    "I have to add i dont have any conflict with the AH_bot patch if i only use the AH_bot patch"

    Noob as i am, i'm stuck here (just got into the compiling bizznizz and love it)

    Again any help would be much apreciated and i hope for 1 i explained my issue detailed enough

    if not i will try to give more information

    (i searched for any topic regarding these kind of problems but couldnt find anything related so far. Feel free to flame if i used my ears to search)

    Best of regards

  8. Can anybody tell me, if i want to add more than one core_mod

    With the git pull commands like these

    git pull git://github.com/Naicisum/mangos.git ahbot

    git pull git://github.com/rastikzzz/mangos.git master

    git pull git://github.com/charlie2025/mangos.git outdoor

    git pull git://github.com/balrok/mangos.git alterac

    if i should add the first mod and than compile, or if its possible to add IE AH_bot / Outdoor_pvp / Alterac

    patches all at the same time and than compile

    Thanks in advance for any input regarding my question

    Kind regards Nick

  9. With event_ai you can do alot to improve npc behaviour (basicly the training dummy is an npc)

    I for starters rooted them on the ground, placed a flag near there butt (horde / alliance) and let them de aggro when moving away from them

    Go to http://wiki.udbforums.org/index.php/Event_AI

    And check it out, take your time to read and learn! Trust me once you start to understand it, its like heaven.

    nothing is impossible :)

  10. All i can tell you guys is my xp from the retail servers.

    If i'm on my flying mount and i aggro a non ranged mob he will just stay focused until i'm at 10 yard range, than i will come out of combat.

    ranged on the other hand will try to shoot me / cast spells on me, again until i am to far away and yet again lose aggro.

    it never ever happens that a walking creature will ever attempt to leave the ground and start air walking.

    Its one of those things that bothered me since the beginning that on my local server mobs always attempt to follow me trought the air.

    Thought you dont here me complain about it i think the work of all the ppl on these forums are just pure awesome.

    It would be much apreciated if at some point this tiny little prob gets fixed.

    last thing i know from retail lets say if your standing on a huge rock and the distance to the creature is like 15 yards, asuming the target is melee only combat. And u start to shoot on the target, you will simply see EVADE until you walk towards him

    kind regards

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