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Toinan67

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Posts posted by Toinan67

  1. I have the same issue as you actually :D

    dyld: Library not loaded: libtbb.dylib
     Referenced from: /usr/local/bin/./mangos-realmd
     Reason: image not found
    Trace/BPT trap
    

    Here is what I've done

    //After git cloning, svn co, etc
    autoreconf -if ..
    ../configure --prefix=/usr/local --datadir=/usr/local/share --sysconfdir=/usr/local/etc LIBS="-framework Carbon"
    

    Then I opened build/dep/tbb/Makefile, changed

    $(INSTALL) $(work_dir)/lib*.so* $(DESTDIR)$(libdir)
    

    to

    $(INSTALL) $(work_dir)/lib*.dyli* $(DESTDIR)$(libdir)
    

    Then make, make install.

    And then, ./mangos-realmd, and error!

    Someone has an idea? :/

  2. Question is : would a SD2 hook be really useful? For something like 2 or 3 spells...

    Why not using the existing spell_scripts / db_script_string tables :

    #define SCRIPT_COMMAND_FIELD_SET             2              // source = any, datalong = field_id, datalog2 = value
    #define SCRIPT_COMMAND_MOVE_TO               3              // source = Creature, datalog2 = time, x/y/z
    #define SCRIPT_COMMAND_FLAG_SET              4              // source = any, datalong = field_id, datalog2 = bitmask
    ...
    #define SCRIPT_COMMAND_CREATE_ITEM          17              // source or target must be player, datalong = item entry, datalong2 = amount
    #define SCRIPT_COMMAND_DESPAWN_SELF         18              // source or target must be creature, datalong = despawn delay
    #define SCRIPT_COMMAND_PLAY_MOVIE           19              // target can only be a player, datalog = movie id
    

    We could add a "simple"

    #define SCRIPT_COMMAND_RANDOM_TALK          20             //source = WorldObject, target = any/none, datalong = type (say, yell, etc),
                                                              //datalong2/3/4/dataint = db_script_string entries (a random one will be chosen)
    

  3. I think it was good to mention the copyrights issue and al that's around it but now I think that focusing on the main thread subject will be more constructive.

    Please good forward guys, this is not a forum where it is good to flame ;)

    Sure. It's just that sometimes we need to say what we think (even if it's not in the right place)...

    But yeah let's talk about dungeon finder :)

  4. I don't know this "g-core21" project, but I guess it's not a very big project, is it?

    Anyway, Spp, I'm sure if MaNGOS dev decide to port some of your work to MaNGOS they'll give appropriate credits...

    Btw, is there any chance people around the world get together one day ?

    "War is the result of failure" !

    • * What bug does the patch fix? What features does the patch add?
      Fixes a typo that prevent this talent from working
      * For which repository revision was the patch created?
      10429
      * Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.
      Didn't find any
      * Who has been writing this patch? Please include either forum user names or email addresses.
      porteyoplait = me

    Patch can be found here : http://gist.github.com/559021

    Basic braces omit :P

  5. Confirmed on last rev.

    Temp hack in UnitAuraProcHandler.cpp :

    
    // Judgement of Light
                   case 20185:
                   { 
    +                    if (pVictim == this)
    +                       return SPELL_AURA_PROC_FAILED;
    +
                       basepoints[0] = int32( pVictim->GetMaxHealth() * triggeredByAura->GetModifier()->m_amount / 100 );
                       pVictim->CastCustomSpell(pVictim, 20267, &basepoints[0], NULL, NULL, true, NULL, triggeredByAura);
                       return SPELL_AURA_PROC_OK;
                   }
    

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