tsunamirus
Members-
Posts
7 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Everything posted by tsunamirus
-
[fix] Spell aura 251 (SPELL_AURA_MOD_ENEMY_DODGE)
tsunamirus replied to darkstalker's topic in ... under reviewOld
It is only used in Sunwell Radiance, so everything should be ok with this code. -
[10478][fix] Shadowmourne Visual Effect
tsunamirus replied to Auntie Mangos's topic in ... acceptedOld
Try to add this in Aura->HandleSpellSpecificBoosts -
[10478][fix] Shadowmourne Visual Effect
tsunamirus replied to Auntie Mangos's topic in ... acceptedOld
If you get a stack, and then right click to remove it, you will have visual effect forever, which isn't correct. -
Try this: if (spellProto->SpellFamilyFlags & UI64LIT(0x800000)) { // Mind Flay buffs - each depends on Shadow Word: Pain present on the target if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x8000), 0, GetGUID())) { // Twisted Faith if (Aura * aur = GetAura(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELLFAMILY_PRIEST, 2848, 1)) DoneTotalMod *= (aur->GetModifier()->m_amount+100.0f) / 100.0f; // Glyph of Mind Flay if (Aura *aur = GetAura(55687, EFFECT_INDEX_0)) DoneTotalMod *= (aur->GetModifier()->m_amount+100.0f) / 100.0f; } }
-
[10478][fix] Shadowmourne Visual Effect
tsunamirus replied to Auntie Mangos's topic in ... acceptedOld
Does not work as intended, when stacks fade the effect still persist. And it does not trigger on first stack, only on second. -
This wont work because you need to remove first break.
-
float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const { if(!pVictim) return 0.0f; // Base misschance 5% float misschance = 5.0f; // DualWield - Melee spells and physical dmg spells - 5% , white damage 24% if (haveOffhandWeapon() && attType != RANGED_ATTACK) { bool isNormal = false; for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i) { if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) ) { isNormal = true; break; } } if (!isNormal && !m_currentSpells[CURRENT_MELEE_SPELL]) misschance += 19.0f; } int32 skillBonus = int32(pVictim->GetDefenseSkillValue(this)) - int32(this->GetWeaponSkillValue(attType, pVictim)); if (abs(skillBonus) <= 10) misschance += skillBonus * 0.1f; else misschance += 1.0f + (skillBonus - 10) * 0.4f; // Hit chance from attacker based on ratings and auras if (attType == RANGED_ATTACK) misschance -= m_modRangedHitChance; else misschance -= m_modMeleeHitChance; // Hit chance for victim based on ratings if (pVictim->GetTypeId()==TYPEID_PLAYER) { if (attType == RANGED_ATTACK) misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED); else misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE); } // Modify miss chance by victim auras if(attType == RANGED_ATTACK) misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); else misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); // Limit miss chance from 0 to 60% if ( misschance < 0.0f) return 0.0f; if ( misschance > 60.0f) return 60.0f; return misschance; } whole MeleeMissChanceCalc function with formula accordng to Wowwiki.
Contact Us
To contact us
click here
You can also email us at [email protected]
Privacy Policy | Terms & Conditions
You can also email us at [email protected]
Privacy Policy | Terms & Conditions
Copyright © getMaNGOS. All rights Reserved.
This website is in no way associated with or endorsed by Blizzard Entertainment®
This website is in no way associated with or endorsed by Blizzard Entertainment®