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vdpqtc

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Everything posted by vdpqtc

  1. Well, the idea was to leave the attack bonus modifier self contained to the talent; leaving no leftovers to be added with any other modifier. But since at best we would get a single attack power difference, I suppose a float would suit better. Regarding the float initialization to the integer variable I don't have a good excuse other than being late and I was sleepy . Indeed! I didn't notice and I bet any player would ever notice as well . But good point Err... nevermind... Confirmed. It's not direclty related to the issue, but it should be fixed! Good noticing. Sorry, but I didn't get this part very well :confused:. The feral combat "spell" adds additional attack power based on the equiped weapon's DPS. And although the spell is related to the feral damage, I'm don't see why we should limit the base damage based on the bonus calculation rule. Am I missing anything :confused:? Does anyone has any info regarding the feral base damage? Good point. It depend's on what do you mean by perfectly. But it does the jobe very well
  2. The moonkin form was included in the original source, notice that I removed it from the code to comply with the talent specification . Maybe we should remove the MOONKIN calculation formula and leave to the default rule, but the way it is, it won´t add any additional attack to the moonkin form.
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