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VladimirMangos

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Posts posted by VladimirMangos

  1. That is very strange, the accounts not working is probably not created properly.

    maybe, but those accounts can be logged perfectly by game...

    Client apply upper case to login/password before send. Mangos apply upper case at accound creating by internal command and expect that in DB you store hascode created from _upper_ version login/password if it calculated by external tools

  2. If mutex need only for original LootItem structure then you can overwrite operator= or LootItem(LootItem const&) to proper way avoid copy mutet (create new in new struct copy. Also i not look but possible LootItems stored as value in storage container and then copy constructor can called when container grow/etc.

    But posible most correct answer: you add mutex to wrong type when it not expected and wrong placed for any uses.

  3. Does this mean Schmoo or Nighoo wrote the code? And how does this workflow really work? I just wanna know how the workflow really works.

    If commiter set author for commit then he meaning that author write/prepare all/most added in commit code.

    Sometime in result applied by commiet cleanup/improve codesyle or another reasons commit code can be different from original patch ofc.

    In case backporting to another mangos repos commit cherry-picked from main mangos repo direcly by use cherry-pick command or by using special script

    created in past for simplify like backports. Ofc, commiter often do some locla chnages after cherrypick for make backported commit compatible with related clietn version

  4. Sorry, thread has been deleted by me by error. Original content:

    I know MANGOS is setup as a single server but is that the way WOW also works? Basically, when one travels to another land does one stay on the same server/port? In looking through my captures for Lego Universe, I noticed that when I traveled from one world to another, the server IP and port changed. Lego Universe always had a loading screen when traveling to another world. I do not recall if WOW had a visible loading screen when traveling to another land. It has been many, many years since I played WOW. Thanks, Patrick

  5. Stay in world some time at unexpected disconnect not implemented in mangos.

    In mangos lost connection triggered logout.

    > login player in world > disconnect server from internet for 10 seconds then reconnect

    In case unexpected disconnect client _not_ send anything, just connection closed.

    In case client timeout client _explictly_ send logout request in same way as it send in case player normal logout.

    This is totally different from lost connection.

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