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VladimirMangos

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Posts posted by VladimirMangos

  1. proxEx store proc flags for event requirements that described in spell description/expect functionality but not set (no way set) as normal proc flags stored in spell.dbc or overwrite in table. In fact procEx is extension for procFlags field for "custom" flags.

    For example many spell proc at only crit hit. But crit requirement impossible set by procFlags and not exist another way for check this requirement from spell.dbc.

  2. > brief: large set of improvements that adds local per-map state and makes pools system, gamevent system work with it;

    Implement Map instance local guids for creatures and gameobjects (and use same guids in game as in DB in result)

    Implement proper work pool/gameevent spawns in Map instances.

    Note: i not fix after this work of waypopints commands for map instances: need select one from 2 ways: lock waypoints of target creatures for edits

    in one map (and edit it for all map copies, in all maps show waypoint copies (diff guids and etc problems)), or (maybe most clear), lock globally and show waypoints only in single map instance (where GM placed)

    Currently lock not exist and editing waypoints in instance unredictable by result.

  3. he is asking for slash command /pass to set password for channel as example, not gm command .password

    Oh, sorry. I miss this. As pointed above in this case need change opcode handler code related to result of slahs command execute at client side.

    All slash commands processed by client.

  4. In fact this work in past in opposition way: without existance mangos master progress will be impossible have now in zero/one working bg/arenas or many parts spell system, because obly with new spell data in 3.x has been possible understand some parts bliz spell system internals. And same in many other parts. 3.x help understand some packets fields meaning and this later applied to zero/one where related field less used but anyway useful, etc.

    Main problem not working this in 4.x because lot additional problems with way bliz hidding/protection against research actual data.

  5. Last time many active mangos devs go to idle by RT problems or maybe lost interest (including me as sad say).

    I think mangos team need some fresh blood or project will slowly die.

    Ok, maybe no so bad all. At least i think Laise soon return to activity ;)

    In any case i suggest grant to Schmoozerd commit rights to core. I think he well understand core code (or attempt understand before changes).

    He also at this moment do most review and commits in sd2 project. So this can help to him add core related parts and not stuck sd2 side development.

    I also suggest invite to team faramir118. He do in past lot work that later included in core in different parts. And as i understand made lot work in mmaps?

    Theluda, sorry, i not plan process suggestion in normal way as do in last years so can you review this suggestions directly.

    Maybe other candidates exist who missed my eyes.

    I personally have low chance return to active development because lost interest. But i plan visit sometime forums and stay at #mangos.

    But please not wait from me active points to core development or project ways. Last 5 years has been nice part of my life but need go to someting new ;)

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